TombEngine/TR5Main/Objects/TR5/tr5_cybord.cpp

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#include "../newobjects.h"
#include "../../Game/items.h"
void InitialiseCyborg(short itemNum)
{
ITEM_INFO* item;
item = &Items[itemNum];
ClearItem(itemNum);
item->animNumber = Objects[item->objectNumber].animIndex + 4;
item->frameNumber = Anims[item->animNumber].frameBase;
item->goalAnimState = 1;
item->currentAnimState = 1;
}