TombEngine/TR5Main/Objects/TR5
2020-01-30 11:24:12 +01:00
..
tr5_autoguns.cpp Decompiled Entity Initialise 2019-12-20 11:23:03 +01:00
tr5_brownbeast.cpp Fix Swamp Flag, Added Old/New Object ID 2019-12-31 14:56:02 +01:00
tr5_cybord.cpp Decompiled Entity Initialise 2019-12-20 11:23:03 +01:00
tr5_doberman.cpp Decompiled doberman 2019-12-29 20:15:30 +01:00
tr5_dog.cpp Decompiled ID_HUSKIE 2019-12-30 07:14:36 +01:00
tr5_ghost.cpp Decompiled ID_INVISIBLE_GHOST, ID_MAZE_MONSTER, ID_GLADIATOR 2019-12-29 23:43:32 +01:00
tr5_gladiator.cpp Fixing Larson; Fixed ITEM_INFO struct; Fixed some entities; Fixed InitialiseCreature; Fixed ClearItem; 2020-01-04 09:10:24 +01:00
tr5_guard.cpp Fixed sparks drawing; Moved boxes, overlaps and zones in DLL; Decompiled missing doors code; Added some code to phd_LookAt; 2020-01-16 19:14:35 +01:00
tr5_hydra.cpp Decompiled Entity Initialise 2019-12-20 11:23:03 +01:00
tr5_imp.cpp Fixing Larson; Fixed ITEM_INFO struct; Fixed some entities; Fixed InitialiseCreature; Fixed ClearItem; 2020-01-04 09:10:24 +01:00
tr5_larson.cpp Refactored ID_TR5_LARSON 2020-01-09 11:16:08 +01:00
tr5_laser_head.cpp Added first code for ID_GUARDIAN 2020-01-28 07:33:07 +01:00
tr5_misc_objects.cpp Decompiled ID_DEATH_SLIDE 2020-01-29 08:29:15 +01:00
tr5_missile.cpp Decompiled ID_ATTACK_SUBMARINE, ID_CHAFF, ID_TORPEDO 2020-01-30 07:33:53 +01:00
tr5_moving_block.cpp Fix Swamp Flag, Added Old/New Object ID 2019-12-31 14:56:02 +01:00
tr5_particle_enemies.cpp Decompiled ID_BATS; Renamed submarine functions; 2020-01-30 11:24:12 +01:00
tr5_rats.cpp Decompiling little rats 2019-12-29 23:53:48 +01:00
tr5_reaper.cpp Fixing Larson; Fixed ITEM_INFO struct; Fixed some entities; Fixed InitialiseCreature; Fixed ClearItem; 2020-01-04 09:10:24 +01:00
tr5_romanstatue.cpp Decompiled ID_DARTS, ID_DART_EMITTER, ID_FALLING_CEILING, ID_PROPELLER_H, ID_PROPELLER_V, KillAllTriggersControl, InitialiseFlameEmitter, FlameEmitterCollision, InitialiseFlameEmitter2 , GenSlot1Control, InitialiseGenSlot3, InitialiseGenSlot4; 2020-01-28 07:30:58 +01:00
tr5_submarine.cpp Decompiled ID_BATS; Renamed submarine functions; 2020-01-30 11:24:12 +01:00
tr5_traps.cpp Decompiled ID_ROLLING_BALL 2020-01-29 07:16:33 +01:00
tr5_willowwisp.cpp Decompiled Entity Initialise 2019-12-20 11:23:03 +01:00