TombEngine/TR5Main/Scripting/GameScriptSkyLayer.h

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#pragma once
#include "GameScriptColor.h"
namespace sol {
class state;
}
struct GameScriptSkyLayer
{
bool Enabled{ false };
byte R{ 0 };
byte G{ 0 };
byte B{ 0 };
short CloudSpeed{ 0 };
GameScriptSkyLayer() = default;
GameScriptSkyLayer(GameScriptColor const & col, short speed);
void SetColor(GameScriptColor const & col);
static void Register(sol::state *);
};