#pragma once #include "GameScriptColor.h" namespace sol { class state; } struct GameScriptSkyLayer { bool Enabled{ false }; byte R{ 0 }; byte G{ 0 }; byte B{ 0 }; short CloudSpeed{ 0 }; GameScriptSkyLayer() = default; GameScriptSkyLayer(GameScriptColor const & col, short speed); void SetColor(GameScriptColor const & col); static void Register(sol::state *); };