2018-08-19 09:46:58 +02:00
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#pragma once
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#include "..\Global\global.h"
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2018-09-03 21:08:40 +02:00
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typedef enum GAME_STATUS {
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GAME_STATUS_NONE,
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GAME_STATUS_NEW_GAME,
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GAME_STATUS_LOAD_GAME,
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GAME_STATUS_SAVE_GAME,
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GAME_STATUS_EXIT_TO_TITLE,
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GAME_STATUS_EXIT_GAME,
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GAME_STATUS_LARA_DEAD,
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GAME_STATUS_LEVEL_COMPLETED
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};
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2018-08-19 09:46:58 +02:00
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#define GetFloor ((FLOOR_INFO* (__cdecl*)(int, int, int, short*)) 0x00415B20)
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#define GetCeiling ((int (__cdecl*)(FLOOR_INFO*, int, int, int)) 0x00417640)
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#define TrGetHeight ((int (__cdecl*)(FLOOR_INFO*, int, int, int)) 0x00415FB0)
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#define GetRandomControl ((int (__cdecl*)()) 0x004A7C10)
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#define AnimateItem ((void (__cdecl*)(ITEM_INFO*)) 0x00415300)
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#define GetWaterHeight ((__int32 (__cdecl*)(__int32, __int32, __int32, __int16)) 0x00415DA0)
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#define TestTriggers ((void (__cdecl*)(__int16*, __int32, __int32)) 0x00416760)
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#define TriggerActive ((__int32 (__cdecl*)(ITEM_INFO*)) 0x004175B0)
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#define GetChange ((__int32 (__cdecl*)(ITEM_INFO*, ANIM_STRUCT*)) 0x00415890)
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#define KillMoveItems ((void (__cdecl*)()) 0x00414620)
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2018-08-24 23:36:49 +02:00
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#define KillMoveEffects ((void (__cdecl*)()) 0x004146A0)
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2018-08-19 09:46:58 +02:00
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#define ClearDynamics ((void (__cdecl*)()) 0x00431530)
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#define ClearFires ((void (__cdecl*)()) 0x00481B10)
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#define UpdateSparks ((void (__cdecl*)()) 0x0042E8B0)
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#define UpdateFireSparks ((void (__cdecl*)()) 0x004813B0)
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2018-08-19 21:49:42 +02:00
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#define UpdateSmoke ((void (__cdecl*)()) 0x00481DD0)
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#define UpdateBlood ((void (__cdecl*)()) 0x00482610)
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2018-08-20 19:01:35 +02:00
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#define UpdateBubbles ((void (__cdecl*)()) 0x00483540)
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#define UpdateSplashes ((void (__cdecl*)()) 0x00430710)
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#define UpdateDebris ((void (__cdecl*)()) 0x0041D500)
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#define UpdateDrips ((void (__cdecl*)()) 0x00483D90)
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#define UpdateGunShells ((void (__cdecl*)()) 0x00482D80)
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2018-08-20 21:32:19 +02:00
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#define UpdateSky ((void (__cdecl*)()) 0x00414720)
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2018-08-24 23:36:49 +02:00
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#define UpdateBats ((void (__cdecl*)()) 0x00407FD0)
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#define UpdateRats ((void (__cdecl*)()) 0x0046AC70)
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#define UpdateSpiders ((void (__cdecl*)()) 0x0047A340)
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#define UpdateShockwaves ((void (__cdecl*)()) 0x004849A0)
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#define UpdateLightning ((void (__cdecl*)()) 0x00484CB0)
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2018-09-03 21:08:40 +02:00
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GAME_STATUS __cdecl DoTitle(__int32 index);
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GAME_STATUS __cdecl DoLevel(__int32 index, __int32 ambient, bool loadFromSavegame);
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GAME_STATUS __cdecl ControlPhase(__int32 numFrames, __int32 demoMode);
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2018-08-19 09:46:58 +02:00
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unsigned __stdcall GameMain(void*);
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void Inject_Control();
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