TombEngine/TR5Main/Game/effect2.cpp

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#include "framework.h"
#include "effect2.h"
#include "draw.h"
#include "effect.h"
#include "lara.h"
#include "tomb4fx.h"
#include "traps.h"
#include "trmath.h"
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#include "sound.h"
#include "setup.h"
#include "level.h"
#include "objectslist.h"
#include "GameFlowScript.h"
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#include "spark.h"
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#include "explosion.h"
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#include <Game\drip.h>
using T5M::Renderer::g_Renderer;
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using T5M::Effects::Explosion::TriggerExplosion;
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using namespace T5M::Effects::Spark;
unsigned char TES_extra_tab[] =
{
0x00, 0x04, 0x07, 0x0A, 0x00, 0x00
};
int NextSpark;
int DeadlyBounds[6];
SPLASH_SETUP SplashSetup;
SPLASH_STRUCT Splashes[MAX_SPLASHES];
RIPPLE_STRUCT Ripples[MAX_RIPPLES];
DYNAMIC Dynamics[MAX_DYNAMICS];
SPARKS Sparks[MAX_SPARKS];
SP_DYNAMIC SparkDynamics[MAX_SPARKS_DYNAMICS];
int SmokeWeapon;
byte SmokeCountL;
byte SmokeCountR;
int SplashCount = 0;
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PHD_VECTOR NodeVectors[MAX_NODE];
NODEOFFSET_INFO NodeOffsets[MAX_NODE] = {
{ -16, 40, 160, -14, false }, // TR5 offset 0
{ -16, -8, 160, 0, false }, // TR5 offset 1
{ 0, 0, 256, 8, false }, // TR5 offset 2
{ 0, 0, 256, 17, false }, // TR5 offset 3
{ 0, 0, 256, 26, false }, // TR5 offset 4
{ 0, 144, 40, 10, false }, // TR5 offset 5
{ -40, 64, 360, 14, false }, // TR5 offset 6
{ 0, -600, -40, 0, false }, // TR5 offset 7
{ 0, 32, 16, 9, false }, // TR5 offset 8
{ 0, 340, 0, 7, false }, // TR3 offset 0
{ 0, 0, -96, 10, false }, // TR3 offset 1
{ 13, 48, 320, 13, false }, // TR3 offset 2
{ 0, -256, 0, 5, false }, // TR3 offset 3
{ 0, 64, 0, 10, false }, // TR3 offset 4 // tony left
{ 0, 64, 0, 13, false }, // TR3 offset 5 // tony right
{ -32, -16, -192, 13, false }, // TR3 offset 6
{ -64, 410, 0, 20, false }, // TR3 offset 7
{ 64, 410, 0, 23, false }, // TR3 offset 8
{ -160, -8, 16, 5, false }, // TR3 offset 9
{ -160, -8, 16, 9, false }, // TR3 offset 10
{ -160, -8, 16, 13, false }, // TR3 offset 11
{ 0, 0, 0, 0, false }, // TR3 offset 12
{ 0, 0, 0, 0, false }, // Empty
};
extern GameFlow* g_GameFlow;
void DetatchSpark(int num, SpriteEnumFlag type)// (F) (D)
{
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FX_INFO* fx;
ITEM_INFO* item;
SPARKS* sptr;
int lp;
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sptr = &Sparks[0];
for (lp = 0; lp < MAX_SPARKS; lp++, sptr++)
{
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if (sptr->on && (sptr->flags & type) && sptr->fxObj == num)
{
switch (type)
{
case SP_FX:
if (sptr->flags & SP_USEFXOBJPOS)
{
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sptr->on = false;
}
else
{
fx = &EffectList[num];
sptr->x += fx->pos.xPos;
sptr->y += fx->pos.yPos;
sptr->z += fx->pos.zPos;
sptr->flags &= ~SP_FX;
}
break;
case SP_ITEM:
if (sptr->flags & SP_USEFXOBJPOS)
{
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sptr->on = false;
}
else
{
item = &g_Level.Items[num];
sptr->x += item->pos.xPos;
sptr->y += item->pos.yPos;
sptr->z += item->pos.zPos;
sptr->flags &= ~SP_ITEM;
}
break;
}
}
}
}
int GetFreeSpark()
{
short sparkNumber = NextSpark;
for (int i = 0; i < MAX_SPARKS; i++)
{
SPARKS* spark = &Sparks[sparkNumber];
if (!spark->on)
{
NextSpark = (sparkNumber + 1) & 0x3FF;
spark->extras = 0;
spark->dynamic = -1;
spark->def = Objects[ID_DEFAULT_SPRITES].meshIndex;
return sparkNumber;
}
else if (sparkNumber == 1023)
{
sparkNumber = 0;
}
else
{
spark++;
sparkNumber++;
}
}
int life = 4095;
for (int i = 0; i < MAX_SPARKS; i++)
{
SPARKS* spark = &Sparks[i];
if (spark->life < life
&& spark->dynamic == -1
&& !(spark->flags & SP_EXPLOSION))
{
sparkNumber = i;
life = spark->life;
}
}
NextSpark = (sparkNumber + 1) & 0x3FF;
SPARKS * spark = &Sparks[sparkNumber];
spark->extras = 0;
spark->dynamic = -1;
spark->def = Objects[ID_DEFAULT_SPRITES].meshIndex;
return sparkNumber;
}
void UpdateSparks()
{
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BOUNDING_BOX* bounds = GetBoundsAccurate(LaraItem);
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DeadlyBounds[0] = LaraItem->pos.xPos + bounds->X1;
DeadlyBounds[1] = LaraItem->pos.xPos + bounds->X2;
DeadlyBounds[2] = LaraItem->pos.yPos + bounds->Y1;
DeadlyBounds[3] = LaraItem->pos.yPos + bounds->Y2;
DeadlyBounds[4] = LaraItem->pos.zPos + bounds->Z1;
DeadlyBounds[5] = LaraItem->pos.zPos + bounds->Z2;
for (int i = 0; i < MAX_SPARKS; i++)
{
SPARKS* spark = &Sparks[i];
if (spark->on)
{
spark->life--;
if (!spark->life)
{
if (spark->dynamic != -1)
SparkDynamics[spark->dynamic].On = false;
spark->on = false;
continue;
}
int life = spark->sLife - spark->life;
if (life < spark->colFadeSpeed)
{
int dl = (life << 16) / spark->colFadeSpeed;
spark->r = spark->sR + (dl * (spark->dR - spark->sR) >> 16);
spark->g = spark->sG + (dl * (spark->dG - spark->sG) >> 16);
spark->b = spark->sB + (dl * (spark->dB - spark->sB) >> 16);
}
else if (spark->life >= spark->fadeToBlack)
{
spark->r = spark->dR;
spark->g = spark->dG;
spark->b = spark->dB;
}
else
{
spark->r = (spark->dR * (((spark->life - spark->fadeToBlack) << 16) / spark->fadeToBlack + 0x10000)) >> 16;
spark->g = (spark->dG * (((spark->life - spark->fadeToBlack) << 16) / spark->fadeToBlack + 0x10000)) >> 16;
spark->b = (spark->dB * (((spark->life - spark->fadeToBlack) << 16) / spark->fadeToBlack + 0x10000)) >> 16;
if (spark->r < 8 && spark->g < 8 && spark->b < 8)
{
spark->on = 0;
continue;
}
}
if (spark->life == spark->colFadeSpeed)
{
if (spark->flags & 0x800)
spark->dSize >>= 2;
}
if (spark->flags & 0x10)
spark->rotAng = (spark->rotAng + spark->rotAdd) & 0xFFF;
if (spark->sLife - spark->life == spark->extras >> 3
&& spark->extras & 7)
{
int unk;
if (spark->flags & 0x800)
unk = 1;
else
unk = (spark->flags & 0x2000) >> 12;
for (int j = 0; j < (spark->extras & 7); j++)
{
TriggerExplosionSparks(spark->x,
spark->y,
spark->z,
(spark->extras & 7) - 1,
spark->dynamic,
unk,
(spark->extras & 7));
spark->dynamic = -1;
}
if (unk == 1)
{
TriggerExplosionBubble(
spark->x,
spark->y,
spark->z,
spark->roomNumber);
}
spark->extras = 0;
}
spark->yVel += spark->gravity;
if (spark->maxYvel)
{
if (spark->yVel > spark->maxYvel)
spark->yVel = spark->maxYvel;
}
if (spark->friction & 0xF)
{
spark->xVel -= spark->xVel >> (spark->friction & 0xF);
spark->zVel -= spark->zVel >> (spark->friction & 0xF);
}
if (spark->friction & 0xF0)
spark->yVel -= spark->yVel >> (spark->friction >> 4);
spark->x += spark->xVel >> 5;
spark->y += spark->yVel >> 5;
spark->z += spark->zVel >> 5;
if (spark->flags & 0x100)
{
spark->x += SmokeWindX >> 1;
spark->z += SmokeWindZ >> 1;
}
int dl = (spark->sLife - spark->life << 16) / spark->sLife;
int ds = dl * (spark->dSize - spark->sSize);
spark->size = spark->sSize + (ds & 0xFF);
if (spark->flags & 1
&& !Lara.burn
|| spark->flags & 0x400)
{
ds = spark->size << spark->scalar >> 1;
if (spark->x + ds > DeadlyBounds[0] && spark->x - ds < DeadlyBounds[1])
{
if (spark->y + ds > DeadlyBounds[2] && spark->y - ds < DeadlyBounds[3])
{
if (spark->z + ds > DeadlyBounds[4] && spark->z - ds < DeadlyBounds[5])
{
if (spark->flags & 1)
LaraBurn();
else
LaraItem->hitPoints -= 2;
}
}
}
}
}
}
for (int i = 0; i < MAX_SPARKS; i++)
{
SPARKS* spark = &Sparks[i];
if (spark->on && spark->dynamic != -1)
{
SP_DYNAMIC* dynsp = &SparkDynamics[spark->dynamic];
if (dynsp->Flags & 3)
{
int random = GetRandomControl();
byte x = spark->x + 16 * (random & 0xF);
byte y = spark->y + (random & 0xF0);
byte z = spark->z + ((random >> 4) & 0xF0);
byte r, g, b;
int dl = spark->sLife - spark->life - 1;
if (dl >= 2)
{
if (dl >= 4)
{
if (dynsp->Falloff)
dynsp->Falloff--;
b = ((random >> 4) & 0x1F) + 128;
g = (random & 0x1F) + 224;
r = (random >> 8) & 0x3F;
}
else
{
if (dynsp->Falloff < 28)
dynsp->Falloff += 6;
b = -8 * dl + 128;
g = -8 * dl - (random & 0x1F) + 255;
r = 32 * (4 - dl);
if (32 * (4 - dl) < 0)
r = 0;
}
}
else
{
if (dynsp->Falloff < 28)
dynsp->Falloff += 6;
g = 255 - 8 * dl - (random & 0x1F);
b = 255 - 16 * dl - (random & 0x1F);
r = 255 - (dl << 6) - (random & 0x1F);
}
if (spark->flags & 0x2000)
{
int falloff;
if (dynsp->Falloff <= 28)
falloff = dynsp->Falloff;
else
falloff = 31;
TriggerDynamicLight(x, y, z, falloff, r, g, b);
}
else
{
int falloff;
if (dynsp->Falloff <= 28)
falloff = dynsp->Falloff;
else
falloff = 31;
TriggerDynamicLight(x, y, z, falloff, g, b, r);
}
}
}
}
}
void TriggerRicochetSpark(GAME_VECTOR* pos, short angle, int num, int unk)
{
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TriggerRicochetSpark(pos, angle, num);
}
void TriggerCyborgSpark(int x, int y, int z, short xv, short yv, short zv)
{
int dx = LaraItem->pos.xPos - x;
int dz = LaraItem->pos.zPos - z;
if (dx >= -16384 && dx <= 16384 && dz >= -16384 && dz <= 16384)
{
SPARKS* spark = &Sparks[GetFreeSpark()];
int random = rand();
spark->sR = -1;
spark->sB = -1;
spark->sG = -1;
spark->dR = -1;
spark->on = true;
spark->colFadeSpeed = 3;
spark->fadeToBlack = 5;
spark->dG = (random & 0x7F) + 64;
spark->dB = -64 - ((random & 0x7F) + 64);
spark->life = 10;
spark->sLife = 10;
spark->transType = COLADD;
spark->friction = 34;
spark->scalar = 1;
spark->x = (random & 7) + x - 3;
spark->y = ((random >> 3) & 7) + y - 3;
spark->z = ((random >> 6) & 7) + z - 3;
spark->flags = SP_SCALE;
spark->xVel = (random >> 2) + xv - 128;
spark->yVel = (random >> 4) + yv - 128;
spark->zVel = (random >> 6) + zv - 128;
spark->sSize = spark->size = ((random >> 9) & 3) + 4;
spark->dSize = ((random >> 12) & 1) + 1;
spark->maxYvel = 0;
spark->gravity = 0;
}
}
void TriggerExplosionSparks(int x, int y, int z, int extraTrig, int dynamic, int uw, int roomNumber)
{
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TriggerExplosion(Vector3(x, y, z), 512, true, false, true, roomNumber);
}
void TriggerExplosionSmokeEnd(int x, int y, int z, int uw)
{
SPARKS* spark = &Sparks[GetFreeSpark()];
spark->on = true;
if (uw)
{
spark->sR = 0;
spark->sG = 0;
spark->sB = 0;
spark->dR = 192;
spark->dG = 192;
spark->dB = 208;
}
else
{
spark->dR = 64;
spark->sR = 144;
spark->sG = 144;
spark->sB = 144;
spark->dG = 64;
spark->dB = 64;
}
spark->colFadeSpeed = 8;
spark->fadeToBlack = 64;
spark->life = spark->sLife= (GetRandomControl() & 0x1F) + 96;
if (uw)
spark->transType = COLADD;
else
spark->transType = COLSUB;
spark->x = (GetRandomControl() & 0x1F) + x - 16;
spark->y = (GetRandomControl() & 0x1F) + y - 16;
spark->z = (GetRandomControl() & 0x1F) + z - 16;
spark->xVel = ((GetRandomControl() & 0xFFF) - 2048) >> 2;
spark->yVel = GetRandomControl() - 128;
spark->zVel = ((GetRandomControl() & 0xFFF) - 2048) >> 2;
if (uw)
{
spark->friction = 20;
spark->yVel >>= 4;
spark->y += 32;
}
else
{
spark->friction = 6;
}
spark->flags = SP_SCALE | SP_DEF | SP_ROTATE | SP_EXPDEF;
spark->rotAng = GetRandomControl() & 0xFFF;
if (GetRandomControl() & 1)
spark->rotAdd = -16 - (GetRandomControl() & 0xF);
else
spark->rotAdd = (GetRandomControl() & 0xF) + 16;
spark->scalar = 3;
if (uw)
{
spark->maxYvel = 0;
spark->gravity = 0;
}
else
{
spark->gravity = -3 - (GetRandomControl() & 3);
spark->maxYvel = -4 - (GetRandomControl() & 3);
}
spark->dSize = (GetRandomControl() & 0x1F) + 128;
spark->sSize = spark->dSize >> 2;
spark->size = spark->dSize >> 2;
}
void TriggerExplosionSmoke(int x, int y, int z, int uw)
{
int dx = LaraItem->pos.xPos - x;
int dz = LaraItem->pos.zPos - z;
if (dx >= -16384 && dx <= 16384 && dz >= -16384 && dz <= 16384)
{
SPARKS* spark = &Sparks[GetFreeSpark()];
spark->sR = -112;
spark->sG = -112;
spark->sB = -112;
spark->on = 1;
spark->dR = 64;
spark->dG = 64;
spark->dB = 64;
spark->colFadeSpeed = 2;
spark->fadeToBlack = 8;
spark->transType = COLSUB;
spark->life = spark->sLife = (GetRandomControl() & 3) + 10;
spark->x = (GetRandomControl() & 0x1FF) + x - 256;
spark->y = (GetRandomControl() & 0x1FF) + y - 256;
spark->z = (GetRandomControl() & 0x1FF) + z - 256;
spark->xVel = ((GetRandomControl() & 0xFFF) - 2048) >> 2;
spark->yVel = GetRandomControl() - 128;
spark->zVel = ((GetRandomControl() & 0xFFF) - 2048) >> 2;
if (uw)
spark->friction = 2;
else
spark->friction = 6;
spark->flags = SP_SCALE | SP_DEF | SP_ROTATE | SP_EXPDEF;
spark->rotAng = GetRandomControl() & 0xFFF;
spark->scalar = 1;
spark->rotAdd = (GetRandomControl() & 0xF) + 16;
spark->gravity = -3 - (GetRandomControl() & 3);
spark->maxYvel = -4 - (GetRandomControl() & 3);
spark->dSize = (GetRandomControl() & 0x1F) + 128;
spark->sSize = spark->dSize >> 2;
spark->size = spark->dSize >> 2;
}
}
void TriggerFireFlame(int x, int y, int z, int fxObj, int type)
{
int dx = LaraItem->pos.xPos - x;
int dz = LaraItem->pos.zPos - z;
if (dx < -16384 || dx > 16384 || dz < -16384 || dz > 16384)
return;
SPARKS* spark = &Sparks[GetFreeSpark()];
spark->on = true;
if (type == 2)
{
spark->sR = (GetRandomControl() & 0x1F) + 48;
spark->sG = (GetRandomControl() & 0x1F) + 48;
spark->sB = (GetRandomControl() & 0x3F) - 64;
}
else
{
if (type == 254)
{
spark->sR = 0;
spark->sB = 0;
spark->sG = 0;
spark->dR = (GetRandomControl() & 0xF) + 32;
spark->dB = (GetRandomControl() & 0xF) + 32;
spark->dG = (GetRandomControl() & 0xF) + 32;
}
else
{
spark->sR = -1;
spark->sB = 48;
spark->sG = (GetRandomControl() & 0x1F) + 48;
if (Lara.burnBlue == 1)
{
spark->sR = 48;
spark->sB = spark->sR;
}
else if (Lara.burnBlue == 2)
{
spark->sB = spark->sG >> 1;
spark->sG = -1;
spark->sR = 0;
}
}
}
if (type != 254)
{
spark->dR = (GetRandomControl() & 0x3F) - 64;
spark->dB = 32;
spark->dG = (GetRandomControl() & 0x3F) + -128;
if (Lara.burnBlue == 1)
{
spark->dR = 32;
spark->dB = spark->dR;
}
else if (Lara.burnBlue == 2)
{
spark->dB = spark->dG;
spark->dG = spark->dR;
spark->dR = 0;
}
}
if (fxObj == -1)
{
if (type == 2 || type == 255 || type == 254)
{
spark->fadeToBlack = 6;
spark->colFadeSpeed = (GetRandomControl() & 3) + 5;
spark->sLife = spark->life = (type < 254 ? 0 : 8) + (GetRandomControl() & 3) + 16;
}
else
{
spark->fadeToBlack = 8;
spark->colFadeSpeed = (GetRandomControl() & 3) + 20;
spark->sLife = spark->life = (GetRandomControl() & 7) + 40;
}
}
else
{
spark->fadeToBlack = 16;
spark->colFadeSpeed = (GetRandomControl() & 3) + 8;
spark->sLife = spark->life = (GetRandomControl() & 3) + 28;
}
spark->transType = COLADD;
if (fxObj == -1)
{
if (type && type != 1)
{
if (type < 254)
{
spark->y = y;
spark->x = (GetRandomControl() & 0xF) + x - 8;
spark->z = (GetRandomControl() & 0xF) + z - 8;
}
else
{
spark->x = (GetRandomControl() & 0x3F) + x - 32;
spark->y = y;
spark->z = (GetRandomControl() & 0x3F) + z - 32;
}
}
else
{
spark->y = y;
spark->x = (GetRandomControl() & 0x1F) + x - 16;
spark->z = (GetRandomControl() & 0x1F) + z - 16;
}
}
else
{
spark->y = 0;
spark->x = (GetRandomControl() & 0x1F) - 16;
spark->z = (GetRandomControl() & 0x1F) - 16;
}
if (type == 2)
{
spark->xVel = (GetRandomControl() & 0x1F) - 16;
spark->yVel = -1024 - (GetRandomControl() & 0x1FF);
spark->friction = 68;
spark->zVel = (GetRandomControl() & 0x1F) - 16;
}
else
{
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spark->xVel = (byte)GetRandomControl() - 128;
spark->yVel = -16 - ((byte)GetRandomControl() & 0xF);
spark->zVel = (byte)GetRandomControl() - 128;
if (type == 1)
spark->friction = 51;
else
spark->friction = 5;
}
if (fxObj == -1)
{
spark->gravity = -16 - (GetRandomControl() & 0x1F);
spark->maxYvel = -16 - (GetRandomControl() & 7);
spark->flags = 538;
if (type == 254)
spark->gravity >>= 1;
}
else
{
spark->flags = 602;
spark->fxObj = fxObj;
spark->gravity = -32 - (GetRandomControl() & 0x3F);
spark->maxYvel = -24 - (GetRandomControl() & 7);
}
spark->rotAng = GetRandomControl() & 0xFFF;
spark->scalar = 2;
spark->rotAdd = (GetRandomControl() & 0x1F) - 16;
if (type)
{
if (type == 1)
{
spark->sSize = spark->size = (GetRandomControl() & 0x1F) + 64;
}
else if (type < 254)
{
spark->maxYvel = 0;
spark->gravity = 0;
spark->sSize = spark->size = (GetRandomControl() & 0x1F) + 32;
}
else
{
spark->sSize = spark->size = (GetRandomControl() & 0xF) + 48;
}
}
else
{
spark->sSize = spark->size = (GetRandomControl() & 0x1F) + 128;
}
if (type == 2)
{
spark->dSize = spark->size >> 2;
}
else
{
spark->dSize = spark->size >> 4;
if (type == 7)
{
spark->colFadeSpeed >>= 2;
spark->fadeToBlack >>= 2;
spark->life = spark->life >> 2;
spark->sLife = spark->life >> 2;
}
}
}
void TriggerSuperJetFlame(ITEM_INFO* item, int yvel, int deadly)//32EAC, 333AC (F)
{
long dx = LaraItem->pos.xPos - item->pos.xPos;
long dz = LaraItem->pos.zPos - item->pos.zPos;
if (dx >= -16384 && dx <= 16384 && dz >= -16384 && dz <= 16384)
{
int size = (GetRandomControl() & 0x1FF) - yvel;
SPARKS* sptr = &Sparks[GetFreeSpark()];
if (size < 512)
size = 512;
sptr->on = 1;
sptr->sR = sptr->sG = (GetRandomControl() & 0x1F) + 48;
sptr->sB = (GetRandomControl() & 0x3F) - 64;
sptr->dR = (GetRandomControl() & 0x3F) - 64;
sptr->dG = (GetRandomControl() & 0x3F) - 128;
sptr->dB = 32;
sptr->colFadeSpeed = 8;
sptr->fadeToBlack = 8;
sptr->transType = COLADD;
sptr->life = sptr->sLife = (size >> 9) + (GetRandomControl() & 7) + 16;
sptr->x = (GetRandomControl() & 0x1F) + item->pos.xPos - 16;
sptr->y = (GetRandomControl() & 0x1F) + item->pos.yPos - 16;
sptr->z = (GetRandomControl() & 0x1F) + item->pos.zPos - 16;
sptr->friction = 51;
sptr->maxYvel = 0;
sptr->flags = 538;
if (deadly)
sptr->flags = 539;
sptr->scalar = 2;
sptr->dSize = (GetRandomControl() & 0xF) + (size >> 6) + 16;
sptr->sSize = sptr->size = sptr->dSize >> 1;
if ((-(item->triggerFlags & 0xFF) & 7) == 1)
{
sptr->gravity = -16 - (GetRandomControl() & 0x1F);
sptr->xVel = (GetRandomControl() & 0xFF) - 128;
sptr->yVel = -size;
sptr->zVel = (GetRandomControl() & 0xFF) - 128;
sptr->dSize += sptr->dSize >> 2;
return;
}
sptr->y -= 64;
sptr->gravity = -((size >> 9) + GetRandomControl() % (size >> 8));
sptr->yVel = (GetRandomControl() & 0xFF) - 128;
sptr->xVel = (GetRandomControl() & 0xFF) - 128;
sptr->zVel = (GetRandomControl() & 0xFF) - 128;
if (item->pos.yRot == 0)
{
sptr->zVel = -(size - (size >> 2));
}
else if (item->pos.yRot == ANGLE(90))
{
sptr->xVel = -(size - (size >> 2));
}
else if (item->pos.yRot == ANGLE(-180))
{
sptr->zVel = size - (size >> 2);
}
else
{
sptr->xVel = size - (size >> 2);
}
}
}
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void SetupSplash(const SPLASH_SETUP* const setup,int room)
{
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constexpr size_t NUM_SPLASHES = 3;
int numSplashesSetup = 0;
float splashVelocity;
for (int i = 0; i < MAX_SPLASHES; i++)
{
SPLASH_STRUCT& splash = Splashes[i];
if (!splash.isActive)
{
if (numSplashesSetup == 0) {
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float splashPower = fmin(256, setup->splashPower);
splash.isActive = true;
splash.x = setup->x;
splash.y = setup->y;
splash.z = setup->z;
splash.life = 62;
splash.isRipple = false;
splash.innerRad = setup->innerRadius;
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splashVelocity = splashPower / 16;
splash.innerRadVel = splashVelocity;
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splash.heightSpeed = splashPower * 1.2f;
splash.height = 0;
splash.heightVel = -16;
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splash.outerRad = setup->innerRadius / 3;
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splash.outerRadVel = splashVelocity*1.5f;
splash.spriteSequenceStart = 8; //Splash Texture
numSplashesSetup++;
}
else {
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float thickness = frandMinMax(64,128);
splash.isActive = true;
splash.x = setup->x;
splash.y = setup->y;
splash.z = setup->z;
splash.isRipple = true;
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float vel;
if (numSplashesSetup == 2) {
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vel = (splashVelocity / 16) + frandMinMax(2, 4);
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}
else {
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vel = (splashVelocity / 7) + frandMinMax(3, 7);
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}
float innerRadius = 0;
splash.innerRad = innerRadius;
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splash.innerRadVel = vel*1.3f;
splash.outerRad = innerRadius+thickness;
splash.outerRadVel = vel*2.3f;
splash.heightSpeed = 128;
splash.height = 0;
splash.heightVel = -16;
float t = vel / (splashVelocity / 2) + 16;
t = fmax(0, fmin(t, 1));
splash.life = lerp(48, 70, t);
splash.spriteSequenceStart = 4; //Splash Texture
splash.spriteSequenceEnd = 7; //Splash Texture
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splash.animationSpeed = fmin(0.6f,(1 / splash.outerRadVel)*2);
numSplashesSetup++;
}
if (numSplashesSetup == NUM_SPLASHES) {
break;
}
continue;
}
}
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T5M::Effects::Drip::SpawnSplashDrips(Vector3(setup->x, setup->y-15, setup->z),32,room);
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PHD_3DPOS soundPosition;
soundPosition.xPos = setup->x;
soundPosition.yPos = setup->y;
soundPosition.zPos = setup->z;
soundPosition.yRot = 0;
soundPosition.xRot = 0;
soundPosition.zRot = 0;
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SoundEffect(SFX_LARA_SPLASH, &soundPosition, 0);
}
void UpdateSplashes()
{
for (int i = 0; i < MAX_SPLASHES; i++)
{
SPLASH_STRUCT& splash = Splashes[i];
if (splash.isActive) {
splash.life--;
if (splash.life <= 0) {
splash.isActive = false;
}
splash.heightSpeed += splash.heightVel;
splash.height += splash.heightSpeed;
if (splash.height < 0) {
splash.height = 0;
if (!splash.isRipple) {
splash.isActive = false;
}
}
splash.innerRad += splash.innerRadVel;
splash.outerRad += splash.outerRadVel;
splash.animationPhase += splash.animationSpeed;
short sequenceLength = splash.spriteSequenceEnd - splash.spriteSequenceStart;
if (splash.animationPhase > sequenceLength) {
splash.animationPhase = fmod(splash.animationPhase, sequenceLength);
}
}
}
for (int i = 0; i < MAX_RIPPLES; i++)
{
RIPPLE_STRUCT* ripple = &Ripples[i];
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if (ripple->active)
{
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if (ripple->lifeTime > ripple->life) {
ripple->active = false;
continue;
}
//normalized Lifetime
float n = ripple->lifeTime / ripple->life;
n = fmin(n, 1.0f);
n = fmax(0.0f, n);
constexpr float peakTime = 0.2f;
constexpr float expIn = 1.5f;
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constexpr float expOut = 2.0f;
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if (n <= peakTime) {
//we ascend our color
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float alpha = pow((n / peakTime), expIn);
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ripple->currentColor = Vector4::Lerp(Vector4::Zero, ripple->initialColor, alpha);
}
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else {
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//we descend
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float alphaTerm = 1.0f - ((n - peakTime) / 1 - peakTime);
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float alpha = pow(alphaTerm, expOut);
//float alpha = alphaTerm;
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ripple->currentColor = Vector4::Lerp(Vector4::Zero, ripple->initialColor, alpha);
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}
ripple->size += ripple->sizeRate;
ripple->lifeTime += ripple->lifeRate;
}
}
}
void SetupRipple(int x, int y, int z, char size, char flags)
{
RIPPLE_STRUCT* ripple;
int i;
for (i = 0; i < MAX_RIPPLES; i++)
{
ripple = &Ripples[i];
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if (!(ripple->active)) {
ripple->active = true;
ripple->size = size;
ripple->lifeTime = 0;
if (flags & RIPPLE_FLAG_SHORT_LIFE) {
ripple->life = (rand() & 16) + 16;
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}
else {
ripple->life = (rand() & 16) + 48;
}
ripple->worldPos = { (float)x,(float)y,(float)z };
ripple->currentColor = Vector4(0, 0, 0, 0);
if (flags & RIPPLE_FLAG_BLOOD ) {
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ripple->SpriteID = SPR_FIRE1;
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ripple->initialColor = Vector4(1, 0, 0, 1);
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ripple->lifeRate = 0.9f;
ripple->sizeRate = 8.0f;
ripple->isBillboard = true;
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}
else {
ripple->SpriteID = SPR_RIPPLES;
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ripple->initialColor = Vector4(0.5, 0.5, 0.5, 1);
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ripple->lifeRate = 1.0f;
ripple->sizeRate = 4.0f;
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ripple->isBillboard = false;
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}
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if (flags & RIPPLE_FLAG_LOW_OPACITY)
ripple->initialColor *= 0.6f;
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if (flags & RIPPLE_FLAG_RAND_POS)
{
ripple->worldPos.x += frandMinMax(-32, 32);
ripple->worldPos.z += frandMinMax(-32, 32);
}
if (flags & RIPPLE_FLAG_RAND_ROT)
{
ripple->rotation = frandMinMax(-PI, PI);
}
else {
ripple->rotation = 0;
}
break;
}
}
}
void TriggerUnderwaterBlood(int x, int y, int z, int sizeme)
{
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SetupRipple(x, y, z, sizeme, RIPPLE_FLAG_BLOOD | RIPPLE_FLAG_RAND_POS | RIPPLE_FLAG_RAND_ROT);
}
void TriggerWaterfallMist(int x, int y, int z, int angle)
{
SPARKS* spark;
int dh = 0;
int ang1 = angle;
int ang2 = angle;
int dl;
// CHECK THIS LOOP CONDITIONS
for (ang1 = angle; ; ang1 *= 2)
{
spark = &Sparks[GetFreeSpark()];
spark->on = 1;
spark->sR = 64;
spark->sG = 64;
spark->sB = 64;
spark->dR = 64;
spark->dG = 64;
spark->dB = 64;
spark->colFadeSpeed = 1;
spark->transType = COLADD;
spark->life = spark->sLife = (GetRandomControl() & 3) + 6;
spark->fadeToBlack = spark->life - 4;
dl = ((dh + (GlobalCounter << 6)) % 1536) + (GetRandomControl() & 0x3F) - 32;
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spark->x = dl * phd_sin(ang1) >> W2V_SHIFT + (GetRandomControl() & 0xF) + x - 8;
spark->y = (GetRandomControl() & 0xF) + y - 8;
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spark->z = dl * phd_cos(ang1) >> W2V_SHIFT + (GetRandomControl() & 0xF) + z - 8;
spark->xVel = 0;
spark->zVel = 0;
spark->friction = 0;
spark->flags = 538;
spark->yVel = (GetRandomControl() & 0x7F) + 128;
spark->rotAng = GetRandomControl() & 0xFFF;
spark->scalar = 3;
spark->maxYvel = 0;
spark->rotAdd = (GetRandomControl() & 0x1F) - 16;
spark->gravity = -spark->yVel >> 2;
spark->sSize = spark->size = (GetRandomControl() & 3) + 16;
spark->dSize = 2 * spark->size;
dh += 256;
if (dh > 1536)
break;
}
spark = &Sparks[GetFreeSpark()];
spark->on = 1;
spark->sR = 96;
spark->sG = 96;
spark->sB = 96;
spark->dR = 96;
spark->dG = 96;
spark->dB = 96;
spark->colFadeSpeed = 1;
spark->transType = COLADD;
spark->life = spark->sLife = (GetRandomControl() & 3) + 6;
spark->fadeToBlack = spark->life - 1;
dl = GetRandomControl() % 1408 + 64;
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spark->x = dl * phd_sin(ang1) >> W2V_SHIFT + (GetRandomControl() & 0x1F) + x - 16;
spark->y = (GetRandomControl() & 0xF) + y - 8;
spark->xVel = 0;
spark->zVel = 0;
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spark->z = dl * phd_cos(ang1) >> W2V_SHIFT + (GetRandomControl() & 0x1F) + z - 16;
spark->friction = 0;
spark->flags = 10;
spark->yVel = GetRandomControl() & 0x100 + (GetRandomControl() & 0x7F) + 128;
spark->scalar = 2;
spark->def = Objects[ID_DEFAULT_SPRITES].meshIndex + 17;
spark->gravity = 0;
spark->maxYvel = 0;
spark->sSize = spark->size = (GetRandomControl() & 7) + 8;
spark->dSize = spark->size * 2;
}
void TriggerDartSmoke(int x, int y, int z, int xv, int zv, int hit)
{
int dx = LaraItem->pos.xPos - x;
int dz = LaraItem->pos.zPos - z;
if (dx < -16384 || dx > 16384 || dz < -16384 || dz > 16384)
return;
SPARKS* spark = &Sparks[GetFreeSpark()];
spark->on = 1;
spark->sR = 16;
spark->sG = 8;
spark->sB = 4;
spark->dR = 64;
spark->dG = 48;
spark->dB = 32;
spark->colFadeSpeed = 8;
spark->fadeToBlack = 4;
spark->transType = COLADD;
spark->life = spark->sLife = (GetRandomControl() & 3) + 32;
spark->x = (GetRandomControl() & 0x1F) + x - 16;
spark->y = (GetRandomControl() & 0x1F) + y - 16;
spark->z = (GetRandomControl() & 0x1F) + z - 16;
if (hit)
{
spark->xVel = GetRandomControl() - xv - 128;
spark->yVel = -4 - (GetRandomControl() & 3);
spark->zVel = GetRandomControl() - zv - 128;
}
else
{
if (xv)
spark->xVel = -xv;
else
spark->xVel = GetRandomControl() - 128;
spark->yVel = -4 - (GetRandomControl() & 3);
if (!zv)
{
spark->zVel = GetRandomControl();
}
else
spark->zVel = -zv;
}
spark->friction = 3;
if (GetRandomControl() & 1)
{
spark->flags = 538;
spark->rotAng = GetRandomControl() & 0xFFF;
if (GetRandomControl() & 1)
spark->rotAdd = -16 - (GetRandomControl() & 0xF);
else
spark->rotAdd = (GetRandomControl() & 0xF) + 16;
}
else
{
spark->flags = 522;
}
spark->scalar = 1;
int size = (GetRandomControl() & 0x3F) + 72;
if (hit)
{
spark->maxYvel = 0;
spark->sSize = spark->size = spark->dSize = size >> 3;
spark->gravity = 0;
}
else
{
spark->sSize = spark->size = size >> 4;
spark->gravity = -4 - (GetRandomControl() & 3);
spark->dSize = size;
spark->maxYvel = -4 - (GetRandomControl() & 3);
}
}
void KillAllCurrentItems(short itemNumber)
{
KillEverythingFlag = 1;
}
void TriggerDynamicLight(int x, int y, int z, short falloff, byte r, byte g, byte b)
{
g_Renderer.AddDynamicLight(x, y, z, falloff, r, g, b);
}
// Really needed?
void ClearDynamicLights()
{
for (int i = 0; i < 32; i++)
{
Dynamics[i].on = false;
}
}
void WadeSplash(ITEM_INFO* item, int wh, int wd)
{
short roomNumber = item->roomNumber;
GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
ROOM_INFO* room = &g_Level.Rooms[roomNumber];
if (room->flags & ENV_FLAG_WATER)
{
short roomNumber2 = item->roomNumber;
GetFloor(item->pos.xPos, room->y - 128, item->pos.zPos, &roomNumber2);
ROOM_INFO* room2 = &g_Level.Rooms[roomNumber2];
if (!(room2->flags & ENV_FLAG_WATER))
{
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ANIM_FRAME* frame = GetBestFrame(item);
if (item->pos.yPos + frame->boundingBox.Y1 <= wh)
{
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if (item->pos.yPos + frame->boundingBox.Y2 >= wh)
{
if (item->fallspeed <= 0 || wd >= 474 || SplashCount != 0)
{
if (!(Wibble & 0xF))
{
if (!(GetRandomControl() & 0xF) || item->currentAnimState != LS_STOP)
{
if (item->currentAnimState == LS_STOP)
{
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SetupRipple(item->pos.xPos, wh, item->pos.zPos, (GetRandomControl() & 0xF) + 112, RIPPLE_FLAG_RAND_ROT | RIPPLE_FLAG_RAND_POS);
}
else
{
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SetupRipple(item->pos.xPos, wh, item->pos.zPos, (GetRandomControl() & 0xF) + 112, RIPPLE_FLAG_RAND_ROT | RIPPLE_FLAG_RAND_POS);
}
}
}
}
else
{
SplashSetup.y = wh;
SplashSetup.x = item->pos.xPos;
SplashSetup.z = item->pos.zPos;
SplashSetup.innerRadius = 16;
SplashSetup.splashPower = item->speed;
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SetupSplash(&SplashSetup,roomNumber);
SplashCount = 16;
}
}
}
}
}
}
void Splash(ITEM_INFO* item)
{
short roomNumber = item->roomNumber;
GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
ROOM_INFO* room = &g_Level.Rooms[roomNumber];
if (room->flags & ENV_FLAG_WATER)
{
int wh = GetWaterHeight(item->pos.xPos, item->pos.yPos, item->pos.zPos, roomNumber);
SplashSetup.y = wh;
SplashSetup.x = item->pos.xPos;
SplashSetup.z = item->pos.zPos;
SplashSetup.splashPower = item->fallspeed;
SplashSetup.innerRadius = 64;
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SetupSplash(&SplashSetup,roomNumber);
}
}
void TriggerRocketFlame(int x, int y, int z, int xv, int yv, int zv, int itemNumber)
{
SPARKS* sptr = &Sparks[GetFreeSpark()];
sptr->on = true;
sptr->sR = 48 + (GetRandomControl() & 31);
sptr->sG = sptr->sR;
sptr->sB = 192 + (GetRandomControl() & 63);
sptr->dR = 192 + (GetRandomControl() & 63);
sptr->dG = 128 + (GetRandomControl() & 63);
sptr->dB = 32;
sptr->colFadeSpeed = 12 + (GetRandomControl() & 3);
sptr->fadeToBlack = 12;
sptr->sLife = sptr->life = (GetRandomControl() & 3) + 28;
sptr->transType = COLADD;
sptr->extras = 0;
sptr->dynamic = -1;
sptr->x = x + ((GetRandomControl() & 31) - 16);
sptr->y = y;
sptr->z = z + ((GetRandomControl() & 31) - 16);
sptr->xVel = xv;
sptr->yVel = yv;
sptr->zVel = zv;
sptr->friction = 3 | (3 << 4);
if (GetRandomControl() & 1)
{
sptr->flags = SP_SCALE | SP_DEF | SP_ROTATE | SP_ITEM | SP_EXPDEF;
sptr->fxObj = itemNumber;
sptr->rotAng = GetRandomControl() & 4095;
if (GetRandomControl() & 1)
sptr->rotAdd = -(GetRandomControl() & 15) - 16;
else
sptr->rotAdd = (GetRandomControl() & 15) + 16;
}
else
{
sptr->flags = SP_SCALE | SP_DEF | SP_ITEM | SP_EXPDEF;
sptr->fxObj = itemNumber;
}
sptr->gravity = 0;
sptr->maxYvel = 0;
// TODO: right sprite
sptr->def = Objects[ID_DEFAULT_SPRITES].meshIndex;
sptr->scalar = 2;
int size = (GetRandomControl() & 7) + 32;
sptr->size = sptr->sSize = size;
}
void TriggerRocketSmoke(int x, int y, int z, int bodyPart)
{
SPARKS* sptr = &Sparks[GetFreeSpark()];
sptr->on = true;
sptr->sR = 0;
sptr->sG = 0;
sptr->sB = 0;
sptr->dR = 64 + bodyPart;
sptr->dG = 64 + bodyPart;
sptr->dB = 64 + bodyPart;
sptr->colFadeSpeed = 4 + (GetRandomControl() & 3);
sptr->fadeToBlack = 12;
sptr->sLife = sptr->life = (GetRandomControl() & 3) + 20;
sptr->transType = COLADD;
sptr->extras = 0;
sptr->dynamic = -1;
sptr->x = x + ((GetRandomControl() & 15) - 8);
sptr->y = y + ((GetRandomControl() & 15) - 8);
sptr->z = z + ((GetRandomControl() & 15) - 8);
sptr->xVel = ((GetRandomControl() & 255) - 128);
sptr->yVel = -(GetRandomControl() & 3) - 4;
sptr->zVel = ((GetRandomControl() & 255) - 128);
sptr->friction = 4;
if (GetRandomControl() & 1)
{
sptr->flags = SP_SCALE | SP_DEF | SP_ROTATE | SP_EXPDEF;
sptr->rotAng = GetRandomControl() & 4095;
if (GetRandomControl() & 1)
sptr->rotAdd = -(GetRandomControl() & 15) - 16;
else
sptr->rotAdd = (GetRandomControl() & 15) + 16;
}
else
sptr->flags = SP_SCALE | SP_DEF | SP_EXPDEF;
// TODO: right sprite
sptr->def = Objects[ID_DEFAULT_SPRITES].meshIndex;
sptr->scalar = 3;
sptr->gravity = -(GetRandomControl() & 3) - 4;
sptr->maxYvel = -(GetRandomControl() & 3) - 4;
int size = (GetRandomControl() & 7) + 32;
sptr->size = sptr->sSize = size >> 2;
}
void GrenadeExplosionEffects(int x, int y, int z, short roomNumber)
{
ROOM_INFO* room = &g_Level.Rooms[roomNumber];
bool mirror = (roomNumber == g_GameFlow->GetLevel(CurrentLevel)->Mirror.Room);
bool water = false;
if (room->flags & ENV_FLAG_WATER)
{
TriggerExplosionBubble(x, y, z, roomNumber);
water = true;
}
SMOKE_SPARKS* spark = &SmokeSparks[GetFreeSmokeSpark()];
spark->on = true;
spark->sShade = 0;
spark->dShade = -128;
spark->colFadeSpeed = 4;
spark->fadeToBlack = 16;
spark->transType = COLADD;
spark->life = spark->sLife = (GetRandomControl() & 0xF) + 64;
spark->x = (GetRandomControl() & 0x1F) + x - 16;
spark->y = (GetRandomControl() & 0x1F) + y - 16;
spark->z = (GetRandomControl() & 0x1F) + z - 16;
if (water)
{
spark->xVel = spark->yVel = GetRandomControl() & 0x3FF - 512;
spark->zVel = (GetRandomControl() & 0x3FF) - 512;
spark->friction = 68;
}
else
{
spark->xVel = 2 * (GetRandomControl() & 0x3FF) - 1024;
spark->yVel = -512 - (GetRandomControl() & 0x3FF);
spark->zVel = 2 * (GetRandomControl() & 0x3FF) - 1024;
spark->friction = 85;
}
if (room->flags & ENV_FLAG_WIND)
spark->flags = 272;
else
spark->flags = 16;
spark->rotAng = GetRandomControl() & 0xFFF;
if (GetRandomControl() & 1)
{
spark->rotAdd = -16 - (GetRandomControl() & 0xF);
}
else
{
spark->rotAdd = (GetRandomControl() & 0xF) + 16;
}
spark->maxYvel = 0;
spark->gravity = 0;
spark->sSize = spark->size = (GetRandomControl() & 0x1F) + 64;
spark->dSize = 2 * (spark->sSize + 4);
spark->mirror = mirror;
}
void GrenadeLauncherSpecialEffect1(int x, int y, int z, int flag1, int flag2)
{
int dx = LaraItem->pos.xPos - x;
int dz = LaraItem->pos.zPos - z;
if (dx >= -ANGLE(90) && dx <= ANGLE(90) && dz >= -ANGLE(90) && dz <= ANGLE(90))
{
SPARKS* spark = &Sparks[GetFreeSpark()];
spark->on = true;
if (flag2 == 2)
{
spark->sR = spark->sG = (GetRandomControl() & 0x1F) + 48;
spark->sB = (GetRandomControl() & 0x3F) - 64;
}
else
{
if (flag2 == -2)
{
spark->sR = 48;
spark->sG = 255;
spark->sB = (GetRandomControl() & 0x1F) + 48;
spark->dR = 32;
spark->dG = (GetRandomControl() & 0x3F) - 64;
spark->dB = (GetRandomControl() & 0x3F) + -128;
}
else
{
spark->sR = 255;
spark->sB = 48;
spark->sG = (GetRandomControl() & 0x1F) + 48;
}
}
if (flag2 != -2)
{
spark->dR = (GetRandomControl() & 0x3F) - 64;
spark->dG = (GetRandomControl() & 0x3F) + -128;
spark->dB = 32;
}
if (flag1 == -1)
{
if (flag2 == 2 || flag2 == -2 || flag2 == -1)
{
spark->fadeToBlack = 6;
spark->colFadeSpeed = (GetRandomControl() & 3) + 5;
spark->life = spark->sLife = (flag2 < -2 ? 0 : 8) + (GetRandomControl() & 3) + 16;
}
else
{
spark->fadeToBlack = 8;
spark->colFadeSpeed = (GetRandomControl() & 3) + 20;
spark->life = spark->sLife = (GetRandomControl() & 7) + 40;
}
}
else
{
spark->fadeToBlack = 16;
spark->colFadeSpeed = (GetRandomControl() & 3) + 8;
spark->life = spark->sLife = (GetRandomControl() & 3) + 28;
}
spark->transType = COLADD;
if (flag1 != -1)
{
spark->y = 0;
spark->x = (GetRandomControl() & 0x1F) - 16;
spark->z = (GetRandomControl() & 0x1F) - 16;
//LABEL_POS_1:
if (flag2 && flag2 != 1)
{
if (flag2 < -2)
{
spark->y = y;
spark->x = (GetRandomControl() & 0xF) + x - 8;
spark->z = (GetRandomControl() & 0xF) + z - 8;
}
else
{
spark->x = (GetRandomControl() & 0x3F) + x - 32;
spark->y = y;
spark->z = (GetRandomControl() & 0x3F) + z - 32;
}
}
else
{
spark->y = y;
spark->x = (GetRandomControl() & 0x1F) + x - 16;
spark->z = (GetRandomControl() & 0x1F) + z - 16;
}
if (flag2 == 2)
{
spark->xVel = (GetRandomControl() & 0x1F) - 16;
spark->yVel = -1024 - (GetRandomControl() & 0x1FF);
spark->friction = 68;
spark->zVel = (GetRandomControl() & 0x1F) - 16;
}
else
{
spark->xVel = GetRandomControl() - 128;
spark->yVel = -16 - (GetRandomControl() & 0xF);
spark->zVel = GetRandomControl() - 128;
if (flag2 == 1)
{
spark->friction = 51;
}
else
{
spark->friction = 5;
}
}
if (GetRandomControl() & 1)
{
if (flag1 == -1)
{
spark->gravity = -16 - (GetRandomControl() & 0x1F);
spark->maxYvel = -16 - (GetRandomControl() & 7);
spark->flags = 538;
}
else
{
spark->flags = 602;
spark->fxObj = flag1;
spark->gravity = -32 - (GetRandomControl() & 0x3F);
spark->maxYvel = -24 - (GetRandomControl() & 7);
}
spark->rotAng = GetRandomControl() & 0xFFF;
if (GetRandomControl() & 1)
{
spark->rotAdd = -16 - (GetRandomControl() & 0xF);
}
else
{
spark->rotAdd = (GetRandomControl() & 0xF) + 16;
}
}
else
{
if (flag1 == -1)
{
spark->flags = 522;
spark->gravity = -16 - (GetRandomControl() & 0x1F);
spark->maxYvel = -16 - (GetRandomControl() & 7);
}
else
{
spark->flags = 586;
spark->fxObj = flag1;
spark->gravity = -32 - (GetRandomControl() & 0x3F);
spark->maxYvel = -24 - (GetRandomControl() & 7);
}
}
spark->scalar = 2;
if (flag2)
{
if (flag2 == 1)
{
spark->sSize = spark->size = (GetRandomControl() & 0x1F) + 64;
}
else if (flag2 < 254)
{
spark->maxYvel = 0;
spark->gravity = 0;
spark->sSize = spark->size = (GetRandomControl() & 0x1F) + 32;
}
else
{
spark->sSize = spark->size = (GetRandomControl() & 0xF) + 48;
}
}
else
{
spark->sSize = spark->size = (GetRandomControl() & 0x1F) + 128;
}
if (flag2 == 2)
{
spark->dSize = spark->size >> 2;
}
else
{
spark->dSize = spark->size >> 4;
if (flag2 == 7)
{
spark->colFadeSpeed >>= 2;
spark->fadeToBlack = spark->fadeToBlack >> 2;
spark->life = spark->life >> 2;
spark->sLife = spark->life >> 2;
}
}
return;
}
}
}
void TriggerMetalSparks(int x, int y, int z, int xv, int yv, int zv, int additional)
{
int dx = LaraItem->pos.xPos - x;
int dz = LaraItem->pos.zPos - z;
if (dx >= -16384 && dx <= 16384 && dz >= -16384 && dz <= 16384)
{
int r = rand();
SPARKS* spark = &Sparks[GetFreeSpark()];
spark->dG = (r & 0x7F) + 64;
spark->dB = -64 - (r & 0x7F) + 64;
spark->life = 10;
spark->sLife = 10;
spark->sR = -1;
spark->sG = -1;
spark->sB = -1;
spark->dR = -1;
spark->x = (r & 7) + x - 3;
spark->on = 1;
spark->colFadeSpeed = 3;
spark->fadeToBlack = 5;
spark->y = ((r >> 3) & 7) + y - 3;
spark->transType = COLADD;
spark->friction = 34;
spark->scalar = 1;
spark->z = ((r >> 6) & 7) + z - 3;
spark->flags = 2;
spark->xVel = (byte)(r >> 2) + xv - 128;
spark->yVel = (byte)(r >> 4) + yv - 128;
spark->zVel = (byte)(r >> 6) + zv - 128;
spark->sSize = ((r >> 9) & 3) + 4;
spark->size = ((r >> 9) & 3) + 4;
spark->dSize = ((r >> 12) & 1) + 1;
spark->maxYvel = 0;
spark->gravity = 0;
if (additional)
{
r = rand();
spark = &Sparks[GetFreeSpark()];
spark->on = 1;
spark->sR = spark->dR >> 1;
spark->sG = spark->dG >> 1;
spark->fadeToBlack = 4;
spark->transType = COLADD;
spark->colFadeSpeed = (r & 3) + 8;
spark->sB = spark->dB >> 1;
spark->dR = 32;
spark->dG = 32;
spark->dB = 32;
spark->yVel = yv;
spark->life = ((r >> 3) & 7) + 13;
spark->sLife = ((r >> 3) & 7) + 13;
spark->friction = 4;
spark->x = x + (xv >> 5);
spark->y = y + (yv >> 5);
spark->z = z + (zv >> 5);
spark->xVel = (r & 0x3F) + xv - 32;
spark->zVel = ((r >> 6) & 0x3F) + zv - 32;
if (r & 1)
{
spark->flags = 538;
spark->rotAng = r >> 3;
if (r & 2)
{
spark->rotAdd = -16 - (r & 0xF);
}
else
{
spark->rotAdd = (r & 0xF) + 16;
}
}
else
{
spark->flags = 522;
}
spark->gravity = -8 - (r >> 3 & 3);
spark->scalar = 2;
spark->maxYvel = -4 - (r >> 6 & 3);
spark->sSize = ((r >> 8) & 0xF) + 24 >> 3;
spark->size = ((r >> 8) & 0xF) + 24 >> 3;
spark->dSize = ((r >> 8) & 0xF) + 24;
}
}
}
void KillEverything()//338AC(<), 33DAC(<) (F)
{
KillEverythingFlag = 0;
2018-08-19 09:46:58 +02:00
}