TombEngine/TR5Main/Game/effect2.cpp

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#include "effect2.h"
#include "draw.h"
#include "tomb4fx.h"
#include "traps.h"
#include "math.h"
#include "..\Scripting\GameFlowScript.h"
//long wibble;
//long SplashCount;
//long KillEverythingFlag;
int NextSpark;
unsigned char TES_extra_tab[] =
{
0x00, 0x04, 0x07, 0x0A, 0x00, 0x00
};
extern SMOKE_SPARKS SmokeSparks[MAX_SPARKS_SMOKE];
int DeadlyBounds[6];
SPLASH_STRUCT Splashes[MAX_SPLASH];
RIPPLE_STRUCT Ripples[MAX_RIPPLES];
DYNAMIC Dynamics[MAX_DYNAMICS];
SPLASH_SETUP SplashSetup;
SP_DYNAMIC SparkDynamics[8];
int SmokeWeapon;
int SmokeCountL;
int SmokeCountR;
//int SmokeWindX;
//int SmokeWindZ;
int SplashCount = 0;
SPARKS Sparks[MAX_SPARKS];
extern GameFlow* g_GameFlow;
void DetatchSpark(int num, int type)//32D8C, 3328C (F)
{
FX_INFO* fx = &Effects[num];
ITEM_INFO* item = &Items[num];
SPARKS* sptr = &Sparks[0];
for (int lp = 0; lp < MAX_SPARKS; lp++, sptr++)
{
if (sptr->on && sptr->flags & type && sptr->fxObj == num)
{
if (type == 64)
{
sptr->x += fx->pos.xPos;
sptr->y += fx->pos.yPos;
sptr->z += fx->pos.zPos;
sptr->flags &= 0xBF;
}
else if (type == 128)
{
sptr->x += item->pos.xPos;
sptr->y += item->pos.yPos;
sptr->z += item->pos.zPos;
sptr->flags &= 0x7F;
}
}
}
}
int GetFreeSpark()
{
short sparkNumber = NextSpark;
for (int i = 0; i < MAX_SPARKS; i++)
{
SPARKS* spark = &Sparks[sparkNumber];
if (!spark->on)
{
NextSpark = (sparkNumber + 1) & 0x3FF;
spark->extras = 0;
spark->dynamic = -1;
spark->def = Objects[ID_DEFAULT_SPRITES].meshIndex;
return sparkNumber;
}
else if (sparkNumber == 1023)
{
sparkNumber = 0;
}
else
{
spark++;
sparkNumber++;
}
}
int life = 4095;
for (int i = 0; i < MAX_SPARKS; i++)
{
SPARKS* spark = &Sparks[i];
if (spark->life < life
&& spark->dynamic == -1
&& !(spark->flags & SP_EXPLOSION))
{
sparkNumber = i;
life = spark->life;
}
}
NextSpark = (sparkNumber + 1) & 0x3FF;
SPARKS * spark = &Sparks[sparkNumber];
spark->extras = 0;
spark->dynamic = -1;
spark->def = Objects[ID_DEFAULT_SPRITES].meshIndex;
return sparkNumber;
}
void UpdateSparks()
{
short* bounds = GetBoundsAccurate(LaraItem);
DeadlyBounds[0] = LaraItem->pos.xPos + *bounds;
DeadlyBounds[1] = LaraItem->pos.xPos + bounds[1];
DeadlyBounds[2] = LaraItem->pos.yPos + bounds[2];
DeadlyBounds[3] = LaraItem->pos.yPos + bounds[3];
DeadlyBounds[4] = LaraItem->pos.zPos + bounds[4];
DeadlyBounds[5] = LaraItem->pos.zPos + bounds[5];
for (int i = 0; i < MAX_SPARKS; i++)
{
SPARKS* spark = &Sparks[i];
if (spark->on)
{
spark->life--;
if (!spark->life)
{
if (spark->dynamic != -1)
SparkDynamics[spark->dynamic].On = false;
spark->on = false;
continue;
}
int life = spark->sLife - spark->life;
if (life < spark->colFadeSpeed)
{
int dl = (life << 16) / spark->colFadeSpeed;
spark->r = spark->sR + (dl * (spark->dR - spark->sR) >> 16);
spark->g = spark->sG + (dl * (spark->dG - spark->sG) >> 16);
spark->b = spark->sB + (dl * (spark->dB - spark->sB) >> 16);
}
else if (spark->life >= spark->fadeToBlack)
{
spark->r = spark->dR;
spark->g = spark->dG;
spark->b = spark->dB;
}
else
{
spark->r = (spark->dR * (((spark->life - spark->fadeToBlack) << 16) / spark->fadeToBlack + 0x10000)) >> 16;
spark->g = (spark->dG * (((spark->life - spark->fadeToBlack) << 16) / spark->fadeToBlack + 0x10000)) >> 16;
spark->b = (spark->dB * (((spark->life - spark->fadeToBlack) << 16) / spark->fadeToBlack + 0x10000)) >> 16;
if (spark->r < 8 && spark->g < 8 && spark->b < 8)
{
spark->on = 0;
continue;
}
}
if (spark->life == spark->colFadeSpeed)
{
if (spark->flags & 0x800)
spark->dSize >>= 2;
}
if (spark->flags & 0x10)
spark->rotAng = (spark->rotAng + spark->rotAdd) & 0xFFF;
if (spark->sLife - spark->life == spark->extras >> 3
&& spark->extras & 7)
{
int unk;
if (spark->flags & 0x800)
unk = 1;
else
unk = (spark->flags & 0x2000) >> 12;
for (int j = 0; j < (spark->extras & 7); j++)
{
TriggerExplosionSparks(spark->x,
spark->y,
spark->z,
(spark->extras & 7) - 1,
spark->dynamic,
unk,
(spark->extras & 7));
spark->dynamic = -1;
}
if (unk == 1)
{
TriggerExplosionBubble(
spark->x,
spark->y,
spark->z,
spark->roomNumber);
}
spark->extras = 0;
}
spark->yVel += spark->gravity;
if (spark->maxYvel)
{
if (spark->yVel > spark->maxYvel)
spark->yVel = spark->maxYvel;
}
if (spark->friction & 0xF)
{
spark->xVel -= spark->xVel >> (spark->friction & 0xF);
spark->zVel -= spark->zVel >> (spark->friction & 0xF);
}
if (spark->friction & 0xF0)
spark->yVel -= spark->yVel >> (spark->friction >> 4);
spark->x += spark->xVel >> 5;
spark->y += spark->yVel >> 5;
spark->z += spark->zVel >> 5;
if (spark->flags & 0x100)
{
spark->x += SmokeWindX >> 1;
spark->z += SmokeWindZ >> 1;
}
int dl = (spark->sLife - spark->life << 16) / spark->sLife;
int ds = dl * (spark->dSize - spark->sSize);
spark->size = spark->sSize + (ds & 0xFF);
if (spark->flags & 1
&& !Lara.burn
|| spark->flags & 0x400)
{
ds = spark->size << spark->scalar >> 1;
if (spark->x + ds > DeadlyBounds[0] && spark->x - ds < DeadlyBounds[1])
{
if (spark->y + ds > DeadlyBounds[2] && spark->y - ds < DeadlyBounds[3])
{
if (spark->z + ds > DeadlyBounds[4] && spark->z - ds < DeadlyBounds[5])
{
if (spark->flags & 1)
LaraBurn();
else
LaraItem->hitPoints -= 2;
}
}
}
}
}
}
for (int i = 0; i < MAX_SPARKS; i++)
{
SPARKS* spark = &Sparks[i];
if (spark->on && spark->dynamic != -1)
{
SP_DYNAMIC* dynsp = &SparkDynamics[spark->dynamic];
if (dynsp->Flags & 3)
{
int random = GetRandomControl();
byte x = spark->x + 16 * (random & 0xF);
byte y = spark->y + (random & 0xF0);
byte z = spark->z + ((random >> 4) & 0xF0);
byte r, g, b;
int dl = spark->sLife - spark->life - 1;
if (dl >= 2)
{
if (dl >= 4)
{
if (dynsp->Falloff)
dynsp->Falloff--;
b = ((random >> 4) & 0x1F) + 128;
g = (random & 0x1F) + 224;
r = (random >> 8) & 0x3F;
}
else
{
if (dynsp->Falloff < 28)
dynsp->Falloff += 6;
b = -8 * dl + 128;
g = -8 * dl - (random & 0x1F) + 255;
r = 32 * (4 - dl);
if (32 * (4 - dl) < 0)
r = 0;
}
}
else
{
if (dynsp->Falloff < 28)
dynsp->Falloff += 6;
g = 255 - 8 * dl - (random & 0x1F);
b = 255 - 16 * dl - (random & 0x1F);
r = 255 - (dl << 6) - (random & 0x1F);
}
if (spark->flags & 0x2000)
{
int falloff;
if (dynsp->Falloff <= 28)
falloff = dynsp->Falloff;
else
falloff = 31;
TriggerDynamicLight(x, y, z, falloff, r, g, b);
}
else
{
int falloff;
if (dynsp->Falloff <= 28)
falloff = dynsp->Falloff;
else
falloff = 31;
TriggerDynamicLight(x, y, z, falloff, g, b, r);
}
}
}
}
}
void TriggerRicochetSpark(GAME_VECTOR* pos, short angle, int num, int unk)
{
int random;
SPARKS* spark;
if (!unk)
{
for (int i = 0; i < num; i++)
{
spark = &Sparks[GetFreeSpark()];
random = GetRandomControl();
spark->on = true;
spark->sR = -128;
spark->sG = (random & 0xF) + 16;
spark->sB = 0;
spark->dR = 96;
spark->dG = ((random >> 4) & 0x1F) + 48;
spark->dB = 0;
spark->colFadeSpeed = 2;
spark->fadeToBlack = 4;
spark->life = 9;
spark->sLife = 9;
spark->transType = 2;
spark->x = pos->x;
spark->y = pos->y;
spark->z = pos->z;
short ang = (((random >> 3) & 0x7FF) + angle - WALL_SIZE) & 0xFFF;
spark->xVel = -rcossin_tbl[2 * ang] >> 2;
spark->yVel = (random & 0xFFF) - 2048;
spark->zVel = rcossin_tbl[2 * ang + 1] >> 2;
spark->gravity = (random >> 7) & 0x1F;
spark->friction = 34;
spark->flags = 0;
spark->maxYvel = 0;
}
spark = &Sparks[GetFreeSpark()];
random = GetRandomControl();
spark->on = true;
spark->sR = 48;
spark->sG = (random & 0xF) + 32;
spark->sB = 0;
spark->dR = 0;
spark->dG = 0;
spark->dB = 0;
spark->colFadeSpeed = 4;
spark->fadeToBlack = 0;
spark->life = 4;
spark->sLife = 4;
spark->transType = 2;
spark->x = pos->x;
spark->y = pos->y;
spark->z = pos->z;
spark->xVel = 0;
spark->yVel = 0;
spark->zVel = 0;
spark->flags = 26;
spark->rotAng = (random >> 2) & 0xFFF;
if (random & 1)
spark->rotAdd = -64 - ((random >> 1) & 0x3F);
else
spark->rotAdd = ((random >> 1) & 0x3F) + 64;
spark->scalar = 3;
spark->def = Objects[ID_DEFAULT_SPRITES].meshIndex + 12;
spark->sSize = spark->size = ((random >> 10) & 7) + 8;
spark->dSize = 1;
spark->maxYvel = 0;
spark->gravity = 0;
}
if (1 - unk > 0)
{
num = (1 - unk);
for (int i = 0; i < num; i++)
{
spark = &Sparks[GetFreeSpark()];
int random = GetRandomControl();
spark->on = true;
spark->sR = 0;
spark->sG = 0;
spark->sB = 0;
spark->dR = 40;
spark->dG = 40;
spark->dB = 40;
spark->colFadeSpeed = (random & 3) + 4;
spark->fadeToBlack = 8;
spark->life =spark->sLife= ((random >> 2) & 7) + 16;
spark->x = pos->x;
spark->y = pos->y;
spark->z = pos->z;
if (unk)
{
spark->colFadeSpeed >>= 1;
spark->fadeToBlack = 4;
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spark->sLife >>= 1;
spark->life >>= 1;
spark->xVel = (random & 0x1FF) - 256;
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spark->yVel = ((random >> 2) & 0x1FF) - 256;
spark->zVel = ((random >> 4) & 0x1FF) - 256;
}
else
{
spark->yVel = 0;
spark->xVel = 0;
spark->zVel = 0;
}
spark->transType = 2;
spark->friction = 0;
spark->flags = 26;
spark->rotAng = random >> 3;
if (random & 1)
spark->rotAdd = -random - (random & 0xF);
else
spark->rotAdd = (random & 0xF) + 16;
spark->scalar = 2;
spark->gravity = -4 - ((random >> 9) & 3);
spark->sSize = spark->size= ((random >> 5) & 7) + 4;
spark->maxYvel = -4 - ((random >> 6) & 3);
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spark->dSize = spark->size;
}
}
}
void TriggerCyborgSpark(int x, int y, int z, short xv, short yv, short zv)
{
int dx = LaraItem->pos.xPos - x;
int dz = LaraItem->pos.zPos - z;
if (dx >= -16384 && dx <= 16384 && dz >= -16384 && dz <= 16384)
{
SPARKS* spark = &Sparks[GetFreeSpark()];
int random = rand();
spark->sR = -1;
spark->sB = -1;
spark->sG = -1;
spark->dR = -1;
spark->on = true;
spark->colFadeSpeed = 3;
spark->fadeToBlack = 5;
spark->dG = (random & 0x7F) + 64;
spark->dB = -64 - ((random & 0x7F) + 64);
spark->life = 10;
spark->sLife = 10;
spark->transType = 2;
spark->friction = 34;
spark->scalar = 1;
spark->x = (random & 7) + x - 3;
spark->y = ((random >> 3) & 7) + y - 3;
spark->z = ((random >> 6) & 7) + z - 3;
spark->flags = 2;
spark->xVel = (random >> 2) + xv - 128;
spark->yVel = (random >> 4) + yv - 128;
spark->zVel = (random >> 6) + zv - 128;
spark->sSize = spark->size = ((random >> 9) & 3) + 4;
spark->dSize = ((random >> 12) & 1) + 1;
spark->maxYvel = 0;
spark->gravity = 0;
}
}
void TriggerExplosionSparks(int x, int y, int z, int extraTrig, int dynamic, int uw, int roomNumber)
{
int shift = 0;
if ((roomNumber & 0x8000) != 0)
{
//v7 = -roomNumber;
roomNumber = -roomNumber;
shift = 1;
}
/*if (v7 == gfMirrorRoom && gfLevelFlags & 0x2000)
v27 = 1;
z_bis = z;
do
{*/
SPARKS* spark = &Sparks[GetFreeSpark()];
spark->on = 1;
spark->sR = -1;
if (uw == 1)
{
spark->sB = 32;
spark->dR = -64;
spark->sG = (GetRandomControl() & 0x3F) + -128;
spark->dB = 0;
spark->colFadeSpeed = 7;
spark->dG = (GetRandomControl() & 0x1F) + 64;
spark->fadeToBlack = 8;
spark->transType = 2;
spark->life = spark->sLife = (GetRandomControl() & 7) + 16;
spark->roomNumber = roomNumber;
}
else
{
spark->sB = 0;
spark->sG = (GetRandomControl() & 0xF) + 32;
spark->dR = (GetRandomControl() & 0x3F) - 64;
spark->dB = 32;
spark->colFadeSpeed = 8;
spark->dG = (GetRandomControl() & 0x3F) + -128;
spark->fadeToBlack = 16;
spark->transType = 2;
spark->life = spark->sLife = (GetRandomControl() & 7) + 24;
}
spark->extras = extraTrig | 8 * (TES_extra_tab[extraTrig] + (GetRandomControl() & 7) + 28);
spark->dynamic = dynamic;
if (dynamic == -2)
{
int j;
for (j = 0; j < 8; j++)
{
SP_DYNAMIC* spdyn = &SparkDynamics[j];
if (!spdyn->On)
{
spdyn->On = 1;
spdyn->Falloff = 4;
if (uw == 1)
spdyn->Flags = SD_UWEXPLOSION;
else
spdyn->Flags = SD_EXPLOSION;
spark->dynamic = j;
break;
}
}
if (j == 8)
{
spark->dynamic = -1;
}
}
spark->xVel = (GetRandomControl() & 0xFFF) - 2048;
spark->yVel = (GetRandomControl() & 0xFFF) - 2048;
spark->zVel = (GetRandomControl() & 0xFFF) - 2048;
if (dynamic != -2 || uw == 1)
{
spark->x = (GetRandomControl() & 0x1F) + x - 16;
spark->y = (GetRandomControl() & 0x1F) + y - 16;
spark->z = (GetRandomControl() & 0x1F) + z - 16;
}
else
{
spark->x = (GetRandomControl() & 0x1FF) + x - 256;
spark->y = (GetRandomControl() & 0x1FF) + y - 256;
spark->z = (GetRandomControl() & 0x1FF) + z - 256;
}
if (uw == 1)
spark->friction = 17;
else
spark->friction = 51;
if (GetRandomControl() & 1)
{
if (uw == 1)
spark->flags = SP_SCALE | SP_DEF | SP_ROTATE | SP_EXPDEF | SP_UNDERWEXP;
else
spark->flags = SP_SCALE | SP_DEF | SP_ROTATE | SP_EXPDEF;
spark->rotAng = GetRandomControl() & 0xFFF;
spark->rotAdd = GetRandomControl() + -128;
}
else if (uw == 1)
{
spark->flags = SP_SCALE | SP_DEF | SP_EXPDEF | SP_UNDERWEXP;
}
else
{
spark->flags = SP_SCALE | SP_DEF | SP_EXPDEF;
}
spark->scalar = 3;
spark->gravity = 0;
int size = (GetRandomControl() & 0xF) + 40;
spark->maxYvel = 0;
spark->sSize = size << shift;
spark->size = size << shift;
spark->dSize = size << (shift + 1);
if (uw == 2)
{
spark->sG = spark->sR;
spark->sB = spark->sG;
spark->flags |= SP_PLASMAEXP;
spark->sR = spark->sB;
spark->dR = spark->dB;
spark->dG = spark->dR;
spark->dB = spark->dG;
}
else if (extraTrig)
{
TriggerExplosionSmoke(x, y, z, uw);
}
else
{
TriggerExplosionSmokeEnd(x, y, z, uw);
}
//} while (!v24);
}
void TriggerExplosionSmokeEnd(int x, int y, int z, int uw)
{
SPARKS* spark = &Sparks[GetFreeSpark()];
spark->on = true;
if (uw)
{
spark->sR = 0;
spark->sG = 0;
spark->sB = 0;
spark->dR = 192;
spark->dG = 192;
spark->dB = 208;
}
else
{
spark->dR = 64;
spark->sR = 144;
spark->sG = 144;
spark->sB = 144;
spark->dG = 64;
spark->dB = 64;
}
spark->colFadeSpeed = 8;
spark->fadeToBlack = 64;
spark->life = spark->sLife= (GetRandomControl() & 0x1F) + 96;
if (uw)
spark->transType = COLADD;
else
spark->transType = COLSUB;
spark->x = (GetRandomControl() & 0x1F) + x - 16;
spark->y = (GetRandomControl() & 0x1F) + y - 16;
spark->z = (GetRandomControl() & 0x1F) + z - 16;
spark->xVel = ((GetRandomControl() & 0xFFF) - 2048) >> 2;
spark->yVel = GetRandomControl() - 128;
spark->zVel = ((GetRandomControl() & 0xFFF) - 2048) >> 2;
if (uw)
{
spark->friction = 20;
spark->yVel >>= 4;
spark->y += 32;
}
else
{
spark->friction = 6;
}
spark->flags = SP_SCALE | SP_DEF | SP_ROTATE | SP_EXPDEF;
spark->rotAng = GetRandomControl() & 0xFFF;
if (GetRandomControl() & 1)
spark->rotAdd = -16 - (GetRandomControl() & 0xF);
else
spark->rotAdd = (GetRandomControl() & 0xF) + 16;
spark->scalar = 3;
if (uw)
{
spark->maxYvel = 0;
spark->gravity = 0;
}
else
{
spark->gravity = -3 - (GetRandomControl() & 3);
spark->maxYvel = -4 - (GetRandomControl() & 3);
}
spark->dSize = (GetRandomControl() & 0x1F) + 128;
spark->sSize = spark->dSize >> 2;
spark->size = spark->dSize >> 2;
}
void TriggerExplosionSmoke(int x, int y, int z, int uw)
{
int dx = LaraItem->pos.xPos - x;
int dz = LaraItem->pos.zPos - z;
if (dx >= -16384 && dx <= 16384 && dz >= -16384 && dz <= 16384)
{
SPARKS* spark = &Sparks[GetFreeSpark()];
spark->sR = -112;
spark->sG = -112;
spark->sB = -112;
spark->on = 1;
spark->dR = 64;
spark->dG = 64;
spark->dB = 64;
spark->colFadeSpeed = 2;
spark->fadeToBlack = 8;
spark->transType = COLSUB;
spark->life = spark->sLife = (GetRandomControl() & 3) + 10;
spark->x = (GetRandomControl() & 0x1FF) + x - 256;
spark->y = (GetRandomControl() & 0x1FF) + y - 256;
spark->z = (GetRandomControl() & 0x1FF) + z - 256;
spark->xVel = ((GetRandomControl() & 0xFFF) - 2048) >> 2;
spark->yVel = GetRandomControl() - 128;
spark->zVel = ((GetRandomControl() & 0xFFF) - 2048) >> 2;
if (uw)
spark->friction = 2;
else
spark->friction = 6;
spark->flags = SP_SCALE | SP_DEF | SP_ROTATE | SP_EXPDEF;
spark->rotAng = GetRandomControl() & 0xFFF;
spark->scalar = 1;
spark->rotAdd = (GetRandomControl() & 0xF) + 16;
spark->gravity = -3 - (GetRandomControl() & 3);
spark->maxYvel = -4 - (GetRandomControl() & 3);
spark->dSize = (GetRandomControl() & 0x1F) + 128;
spark->sSize = spark->dSize >> 2;
spark->size = spark->dSize >> 2;
}
}
void TriggerFireFlame(int x, int y, int z, int fxObj, int type)
{
int dx = LaraItem->pos.xPos - x;
int dz = LaraItem->pos.zPos - z;
if (dx < -16384 || dx > 16384 || dz < -16384 || dz > 16384)
return;
SPARKS * spark = &Sparks[GetFreeSpark()];
spark->on = true;
if (type == 2)
{
spark->sR = (GetRandomControl() & 0x1F) + 48;
spark->sG = (GetRandomControl() & 0x1F) + 48;
spark->sB = (GetRandomControl() & 0x3F) - 64;
}
else
{
if (type == 254)
{
spark->sR = 0;
spark->sB = 0;
spark->sG = 0;
spark->dR = (GetRandomControl() & 0xF) + 32;
spark->dB = (GetRandomControl() & 0xF) + 32;
spark->dG = (GetRandomControl() & 0xF) + 32;
}
else
{
spark->sR = -1;
spark->sB = 48;
spark->sG = (GetRandomControl() & 0x1F) + 48;
if (Lara.burnBlue == 1)
{
spark->sR = 48;
spark->sB = spark->sR;
}
else if (Lara.burnBlue == 2)
{
spark->sB = spark->sG >> 1;
spark->sG = -1;
spark->sR = 0;
}
}
}
if (type != 254)
{
spark->dR = (GetRandomControl() & 0x3F) - 64;
spark->dB = 32;
spark->dG = (GetRandomControl() & 0x3F) + -128;
if (Lara.burnBlue == 1)
{
spark->dR = 32;
spark->dB = spark->dR;
}
else if (Lara.burnBlue == 2)
{
spark->dB = spark->dG;
spark->dG = spark->dR;
spark->dR = 0;
}
}
if (fxObj == -1)
{
if (type == 2 || type == 255 || type == 254)
{
spark->fadeToBlack = 6;
spark->colFadeSpeed = (GetRandomControl() & 3) + 5;
spark->sLife = spark->life = (type < 254 ? 0 : 8) + (GetRandomControl() & 3) + 16;
}
else
{
spark->fadeToBlack = 8;
spark->colFadeSpeed = (GetRandomControl() & 3) + 20;
spark->sLife = spark->life = (GetRandomControl() & 7) + 40;
}
}
else
{
spark->fadeToBlack = 16;
spark->colFadeSpeed = (GetRandomControl() & 3) + 8;
spark->sLife = spark->life = (GetRandomControl() & 3) + 28;
}
spark->transType = COLADD;
if (fxObj == -1)
{
if (type && type != 1)
{
if (type < 254)
{
spark->y = y;
spark->x = (GetRandomControl() & 0xF) + x - 8;
spark->z = (GetRandomControl() & 0xF) + z - 8;
}
else
{
spark->x = (GetRandomControl() & 0x3F) + x - 32;
spark->y = y;
spark->z = (GetRandomControl() & 0x3F) + z - 32;
}
}
else
{
spark->y = y;
spark->x = (GetRandomControl() & 0x1F) + x - 16;
spark->z = (GetRandomControl() & 0x1F) + z - 16;
}
}
else
{
spark->y = 0;
spark->x = (GetRandomControl() & 0x1F) - 16;
spark->z = (GetRandomControl() & 0x1F) - 16;
}
if (type == 2)
{
spark->xVel = (GetRandomControl() & 0x1F) - 16;
spark->yVel = -1024 - (GetRandomControl() & 0x1FF);
spark->friction = 68;
spark->zVel = (GetRandomControl() & 0x1F) - 16;
}
else
{
spark->xVel = GetRandomControl() - 128;
spark->yVel = -16 - (GetRandomControl() & 0xF);
spark->zVel = GetRandomControl() - 128;
if (type == 1)
spark->friction = 51;
else
spark->friction = 5;
}
if (fxObj == -1)
{
spark->gravity = -16 - (GetRandomControl() & 0x1F);
spark->maxYvel = -16 - (GetRandomControl() & 7);
spark->flags = 538;
if (type == 254)
spark->gravity >>= 1;
}
else
{
spark->flags = 602;
spark->fxObj = fxObj;
spark->gravity = -32 - (GetRandomControl() & 0x3F);
spark->maxYvel = -24 - (GetRandomControl() & 7);
}
spark->rotAng = GetRandomControl() & 0xFFF;
spark->scalar = 2;
spark->rotAdd = (GetRandomControl() & 0x1F) - 16;
if (type)
{
if (type == 1)
{
spark->sSize = spark->size = (GetRandomControl() & 0x1F) + 64;
}
else if (type < 254)
{
spark->maxYvel = 0;
spark->gravity = 0;
spark->sSize = spark->size = (GetRandomControl() & 0x1F) + 32;
}
else
{
spark->sSize = spark->size = (GetRandomControl() & 0xF) + 48;
}
}
else
{
spark->sSize = spark->size = (GetRandomControl() & 0x1F) + 128;
}
if (type == 2)
{
spark->dSize = spark->size >> 2;
}
else
{
spark->dSize = spark->size >> 4;
if (type == 7)
{
spark->colFadeSpeed >>= 2;
spark->fadeToBlack >>= 2;
spark->life = spark->life >> 2;
spark->sLife = spark->life >> 2;
}
}
}
void TriggerSuperJetFlame(ITEM_INFO* item, int yvel, int deadly)//32EAC, 333AC (F)
{
long dx = LaraItem->pos.xPos - item->pos.xPos;
long dz = LaraItem->pos.zPos - item->pos.zPos;
if (dx >= -16384 && dx <= 16384 && dz >= -16384 && dz <= 16384)
{
int size = (GetRandomControl() & 0x1FF) - yvel;
SPARKS* sptr = &Sparks[GetFreeSpark()];
if (size < 512)
size = 512;
sptr->on = 1;
sptr->sR = sptr->sG = (GetRandomControl() & 0x1F) + 48;
sptr->sB = (GetRandomControl() & 0x3F) - 64;
sptr->dR = (GetRandomControl() & 0x3F) - 64;
sptr->dG = (GetRandomControl() & 0x3F) - 128;
sptr->dB = 32;
sptr->colFadeSpeed = 8;
sptr->fadeToBlack = 8;
sptr->transType = 2;
sptr->life = sptr->sLife = (size >> 9) + (GetRandomControl() & 7) + 16;
sptr->x = (GetRandomControl() & 0x1F) + item->pos.xPos - 16;
sptr->y = (GetRandomControl() & 0x1F) + item->pos.yPos - 16;
sptr->z = (GetRandomControl() & 0x1F) + item->pos.zPos - 16;
sptr->friction = 51;
sptr->maxYvel = 0;
sptr->flags = 538;
if (deadly)
sptr->flags = 539;
sptr->scalar = 2;
sptr->dSize = (GetRandomControl() & 0xF) + (size >> 6) + 16;
sptr->sSize = sptr->size = sptr->dSize >> 1;
if ((-(item->triggerFlags & 0xFF) & 7) == 1)
{
sptr->gravity = -16 - (GetRandomControl() & 0x1F);
sptr->xVel = (GetRandomControl() & 0xFF) - 128;
sptr->yVel = -size;
sptr->zVel = (GetRandomControl() & 0xFF) - 128;
sptr->dSize += sptr->dSize >> 2;
return;
}
sptr->y -= 64;
sptr->gravity = -((size >> 9) + GetRandomControl() % (size >> 8));
sptr->yVel = (GetRandomControl() & 0xFF) - 128;
sptr->xVel = (GetRandomControl() & 0xFF) - 128;
sptr->zVel = (GetRandomControl() & 0xFF) - 128;
if (item->pos.yRot == 0)
{
sptr->zVel = -(size - (size >> 2));
}
else if (item->pos.yRot == ANGLE(90))
{
sptr->xVel = -(size - (size >> 2));
}
else if (item->pos.yRot == ANGLE(-180))
{
sptr->zVel = size - (size >> 2);
}
else
{
sptr->xVel = size - (size >> 2);
}
}
}
void SetupSplash(const SPLASH_SETUP* const setup)
{
constexpr size_t NUM_SPLASHES = 4;
int numSplashesSetup = 0;
float splashVelocity;
for (int i = 0; i < MAX_SPLASH; i++)
{
SPLASH_STRUCT& splash = Splashes[i];
if (!splash.isActive)
{
if (numSplashesSetup == 0) {
splash.isActive = true;
splash.x = setup->x;
splash.y = setup->y;
splash.z = setup->z;
splash.life = 62;
splash.isRipple = false;
splash.innerRad = setup->innerRadius;
splashVelocity = setup->splashPower / 16;
splash.innerRadVel = splashVelocity;
splash.heightSpeed = setup->splashPower * 1.5f;
splash.height = 0;
splash.heightVel = -16;
splash.outerRad = setup->innerRadius / 6;
splash.outerRadVel = splashVelocity *2;
splash.spriteSequenceStart = 8; //Splash Texture
numSplashesSetup++;
}
else {
float thickness = frandMinMax(128,256);
splash.isActive = true;
splash.x = setup->x;
splash.y = setup->y;
splash.z = setup->z;
splash.isRipple = true;
float vel = (splashVelocity/2) + frandMinMax(3,16);
float innerRadius = 0;
splash.innerRad = innerRadius;
splash.innerRadVel = vel;
splash.outerRad = innerRadius + thickness;
splash.outerRadVel = vel;
splash.heightSpeed = 128;
splash.height = 0;
splash.heightVel = -16;
float t = vel / (splashVelocity / 2) + 16;
t = fmax(0, fmin(t, 1));
splash.life = lerp(48, 70, t);
splash.spriteSequenceStart = 4; //Splash Texture
splash.spriteSequenceEnd = 7; //Splash Texture
splash.animationSpeed = frandMinMax(0.05f, 0.15f);
numSplashesSetup++;
}
if (numSplashesSetup == NUM_SPLASHES) {
break;
}
continue;
}
}
2019-12-30 21:19:16 +01:00
PHD_3DPOS soundPosition;
soundPosition.xPos = setup->x;
soundPosition.yPos = setup->y;
soundPosition.zPos = setup->z;
soundPosition.yRot = 0;
soundPosition.xRot = 0;
soundPosition.zRot = 0;
2019-12-30 21:19:16 +01:00
SoundEffect(SFX_LARA_SPLASH, &soundPosition, 0);
}
void UpdateSplashes()
{
for (int i = 0; i < MAX_SPLASH; i++)
{
SPLASH_STRUCT& splash = Splashes[i];
if (splash.isActive) {
splash.life--;
if (splash.life <= 0) {
splash.isActive = false;
}
splash.heightSpeed += splash.heightVel;
splash.height += splash.heightSpeed;
if (splash.height < 0) {
splash.height = 0;
if (!splash.isRipple) {
splash.isActive = false;
}
}
splash.innerRad += splash.innerRadVel;
splash.outerRad += splash.outerRadVel;
splash.animationPhase += splash.animationSpeed;
short sequenceLength = splash.spriteSequenceEnd - splash.spriteSequenceStart;
if (splash.animationPhase > sequenceLength) {
splash.animationPhase = fmod(splash.animationPhase, sequenceLength);
}
}
}
for (int i = 0; i < MAX_RIPPLES; i++)
{
RIPPLE_STRUCT* ripple = &Ripples[i];
if (ripple->flags & 1)
{
if (ripple->size < 252)
{
if (ripple->flags & 2)
ripple->size += 2;
else
ripple->size += 4;
if (ripple->init)
{
if (ripple->init < ripple->life)
{
if (ripple->flags & 2)
ripple->init += 8;
else
ripple->init += 4;
if (ripple->init >= ripple->life)
ripple->init = 0;
}
}
else
{
ripple->life -= 3;
if (ripple->life > 250)
ripple->flags = 0;
}
}
}
}
}
void SetupRipple(int x, int y, int z, char size, char flags)
{
RIPPLE_STRUCT* ripple;
int i;
for (i = 0; i < MAX_RIPPLES; i++)
{
ripple = &Ripples[i];
if (!(ripple->flags & 1))
break;
}
if (i == MAX_RIPPLES)
return;
ripple->flags = flags | 1;
ripple->size = size;
ripple->life = (GetRandomControl() & 0xF) + 48;
ripple->init = 1;
ripple->x = x;
ripple->y = y;
ripple->z = z;
if (flags & 0x40)
{
ripple->x += (GetRandomControl() & 0x7F) - 64;
ripple->z += (GetRandomControl() & 0x7F) - 64;
}
}
void TriggerUnderwaterBlood(int x, int y, int z, int sizeme)
{
for (int i = 0; i < MAX_RIPPLES; i++)
{
RIPPLE_STRUCT* ripple = &Ripples[i];
if (!(ripple->flags & 1))
{
ripple->flags = 0x31;
ripple->init = 1;
ripple->life = (GetRandomControl() & 7) - 16;
ripple->size = sizeme;
ripple->x = (GetRandomControl() & 0x3F) + x - 32;
ripple->y = y;
ripple->z = (GetRandomControl() & 0x3F) + z - 32;
return;
}
}
}
void TriggerWaterfallMist(int x, int y, int z, int angle)
{
SPARKS* spark;
int dh = 0;
int ang1 = angle;
int ang2 = angle;
int dl;
// CHECK THIS LOOP CONDITIONS
for (ang1 = angle; ; ang1 *= 2)
{
spark = &Sparks[GetFreeSpark()];
spark->on = 1;
spark->sR = 64;
spark->sG = 64;
spark->sB = 64;
spark->dR = 64;
spark->dG = 64;
spark->dB = 64;
spark->colFadeSpeed = 1;
spark->transType = 2;
spark->life = spark->sLife = (GetRandomControl() & 3) + 6;
spark->fadeToBlack = spark->life - 4;
dl = ((dh + (GlobalCounter << 6)) % 1536) + (GetRandomControl() & 0x3F) - 32;
spark->x = dl * SIN(ang1) >> W2V_SHIFT + (GetRandomControl() & 0xF) + x - 8;
spark->y = (GetRandomControl() & 0xF) + y - 8;
spark->z = dl * COS(ang1) >> W2V_SHIFT + (GetRandomControl() & 0xF) + z - 8;
spark->xVel = 0;
spark->zVel = 0;
spark->friction = 0;
spark->flags = 538;
spark->yVel = (GetRandomControl() & 0x7F) + 128;
spark->rotAng = GetRandomControl() & 0xFFF;
spark->scalar = 3;
spark->maxYvel = 0;
spark->rotAdd = (GetRandomControl() & 0x1F) - 16;
spark->gravity = -spark->yVel >> 2;
spark->sSize = spark->size = (GetRandomControl() & 3) + 16;
spark->dSize = 2 * spark->size;
dh += 256;
if (dh > 1536)
break;
}
spark = &Sparks[GetFreeSpark()];
spark->on = 1;
spark->sR = 96;
spark->sG = 96;
spark->sB = 96;
spark->dR = 96;
spark->dG = 96;
spark->dB = 96;
spark->colFadeSpeed = 1;
spark->transType = 2;
spark->life = spark->sLife = (GetRandomControl() & 3) + 6;
spark->fadeToBlack = spark->life - 1;
dl = GetRandomControl() % 1408 + 64;
spark->x = dl * SIN(ang1) >> W2V_SHIFT + (GetRandomControl() & 0x1F) + x - 16;
spark->y = (GetRandomControl() & 0xF) + y - 8;
spark->xVel = 0;
spark->zVel = 0;
spark->z = dl * COS(ang1) >> W2V_SHIFT + (GetRandomControl() & 0x1F) + z - 16;
spark->friction = 0;
spark->flags = 10;
spark->yVel = GetRandomControl() & 0x100 + (GetRandomControl() & 0x7F) + 128;
spark->scalar = 2;
spark->def = Objects[ID_DEFAULT_SPRITES].meshIndex + 17;
spark->gravity = 0;
spark->maxYvel = 0;
spark->sSize = spark->size = (GetRandomControl() & 7) + 8;
spark->dSize = spark->size * 2;
}
void TriggerDartSmoke(int x, int y, int z, int xv, int zv, int hit)
{
int dx = LaraItem->pos.xPos - x;
int dz = LaraItem->pos.zPos - z;
if (dx < -16384 || dx > 16384 || dz < -16384 || dz > 16384)
return;
SPARKS* spark = &Sparks[GetFreeSpark()];
spark->on = 1;
spark->sR = 16;
spark->sG = 8;
spark->sB = 4;
spark->dR = 64;
spark->dG = 48;
spark->dB = 32;
spark->colFadeSpeed = 8;
spark->fadeToBlack = 4;
spark->transType = 2;
spark->life = spark->sLife = (GetRandomControl() & 3) + 32;
spark->x = (GetRandomControl() & 0x1F) + x - 16;
spark->y = (GetRandomControl() & 0x1F) + y - 16;
spark->z = (GetRandomControl() & 0x1F) + z - 16;
if (hit)
{
spark->xVel = GetRandomControl() - xv - 128;
spark->yVel = -4 - (GetRandomControl() & 3);
spark->zVel = GetRandomControl() - zv - 128;
}
else
{
if (xv)
spark->xVel = -xv;
else
spark->xVel = GetRandomControl() - 128;
spark->yVel = -4 - (GetRandomControl() & 3);
if (!zv)
{
spark->zVel = GetRandomControl();
}
else
spark->zVel = -zv;
}
spark->friction = 3;
if (GetRandomControl() & 1)
{
spark->flags = 538;
spark->rotAng = GetRandomControl() & 0xFFF;
if (GetRandomControl() & 1)
spark->rotAdd = -16 - (GetRandomControl() & 0xF);
else
spark->rotAdd = (GetRandomControl() & 0xF) + 16;
}
else
{
spark->flags = 522;
}
spark->scalar = 1;
int size = (GetRandomControl() & 0x3F) + 72;
if (hit)
{
spark->maxYvel = 0;
spark->sSize = spark->size = spark->dSize = size >> 3;
spark->gravity = 0;
}
else
{
spark->sSize = spark->size = size >> 4;
spark->gravity = -4 - (GetRandomControl() & 3);
spark->dSize = size;
spark->maxYvel = -4 - (GetRandomControl() & 3);
}
}
void KillAllCurrentItems(short itemNumber)
{
KillEverythingFlag = 1;
}
void TriggerDynamicLight(int x, int y, int z, short falloff, byte r, byte g, byte b)
{
g_Renderer->AddDynamicLight(x, y, z, falloff, r, g, b);
}
// Really needed?
void ClearDynamicLights()
{
for (int i = 0; i < 32; i++)
{
Dynamics[i].on = false;
}
}
void WadeSplash(ITEM_INFO* item, int wh, int wd)
{
short roomNumber = item->roomNumber;
GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
ROOM_INFO* room = &Rooms[roomNumber];
if (room->flags & ENV_FLAG_WATER)
{
short roomNumber2 = item->roomNumber;
GetFloor(item->pos.xPos, room->y - 128, item->pos.zPos, &roomNumber2);
ROOM_INFO* room2 = &Rooms[roomNumber2];
if (!(room2->flags & ENV_FLAG_WATER))
{
short* frame = GetBestFrame(item);
if (item->pos.yPos + frame[2] <= wh)
{
if (item->pos.yPos + frame[3] >= wh)
{
if (item->fallspeed <= 0 || wd >= 474 || SplashCount != 0)
{
if (!(Wibble & 0xF))
{
if (!(GetRandomControl() & 0xF) || item->currentAnimState != STATE_LARA_STOP)
{
if (item->currentAnimState == STATE_LARA_STOP)
{
SetupRipple(item->pos.xPos, wh, item->pos.zPos, (GetRandomControl() & 0xF) + 112, 16);
}
else
{
SetupRipple(item->pos.xPos, wh, item->pos.zPos, (GetRandomControl() & 0xF) + 112, 18);
}
}
}
}
else
{
SplashSetup.y = wh;
SplashSetup.x = item->pos.xPos;
SplashSetup.z = item->pos.zPos;
SplashSetup.innerRadius = 16;
SplashSetup.splashPower = item->speed;
SetupSplash(&SplashSetup);
SplashCount = 16;
}
}
}
}
}
}
void Splash(ITEM_INFO* item)
{
short roomNumber = item->roomNumber;
GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
ROOM_INFO* room = &Rooms[roomNumber];
if (room->flags & ENV_FLAG_WATER)
{
int wh = GetWaterHeight(item->pos.xPos, item->pos.yPos, item->pos.zPos, roomNumber);
SplashSetup.y = wh;
SplashSetup.x = item->pos.xPos;
SplashSetup.z = item->pos.zPos;
SplashSetup.splashPower = item->fallspeed;
SplashSetup.innerRadius = 64;
SetupSplash(&SplashSetup);
}
}
void TriggerRocketFlame(int x, int y, int z, int xv, int yv, int zv, int itemNumber)
{
SPARKS* sptr = &Sparks[GetFreeSpark()];
sptr->on = true;
sptr->sR = 48 + (GetRandomControl() & 31);
sptr->sG = sptr->sR;
sptr->sB = 192 + (GetRandomControl() & 63);
sptr->dR = 192 + (GetRandomControl() & 63);
sptr->dG = 128 + (GetRandomControl() & 63);
sptr->dB = 32;
sptr->colFadeSpeed = 12 + (GetRandomControl() & 3);
sptr->fadeToBlack = 12;
sptr->sLife = sptr->life = (GetRandomControl() & 3) + 28;
sptr->transType = 2;
sptr->extras = 0;
sptr->dynamic = -1;
sptr->x = x + ((GetRandomControl() & 31) - 16);
sptr->y = y;
sptr->z = z + ((GetRandomControl() & 31) - 16);
sptr->xVel = xv;
sptr->yVel = yv;
sptr->zVel = zv;
sptr->friction = 3 | (3 << 4);
if (GetRandomControl() & 1)
{
sptr->flags = SP_SCALE | SP_DEF | SP_ROTATE | SP_ITEM | SP_EXPDEF;
sptr->fxObj = itemNumber;
sptr->rotAng = GetRandomControl() & 4095;
if (GetRandomControl() & 1)
sptr->rotAdd = -(GetRandomControl() & 15) - 16;
else
sptr->rotAdd = (GetRandomControl() & 15) + 16;
}
else
{
sptr->flags = SP_SCALE | SP_DEF | SP_ITEM | SP_EXPDEF;
sptr->fxObj = itemNumber;
}
sptr->gravity = 0;
sptr->maxYvel = 0;
// TODO: right sprite
sptr->def = Objects[ID_DEFAULT_SPRITES].meshIndex;
sptr->scalar = 2;
int size = (GetRandomControl() & 7) + 32;
sptr->size = sptr->sSize = size;
}
void TriggerRocketSmoke(int x, int y, int z, int bodyPart)
{
SPARKS* sptr = &Sparks[GetFreeSpark()];
sptr->on = true;
sptr->sR = 0;
sptr->sG = 0;
sptr->sB = 0;
sptr->dR = 64 + bodyPart;
sptr->dG = 64 + bodyPart;
sptr->dB = 64 + bodyPart;
sptr->colFadeSpeed = 4 + (GetRandomControl() & 3);
sptr->fadeToBlack = 12;
sptr->sLife = sptr->life = (GetRandomControl() & 3) + 20;
sptr->transType = 2;
sptr->extras = 0;
sptr->dynamic = -1;
sptr->x = x + ((GetRandomControl() & 15) - 8);
sptr->y = y + ((GetRandomControl() & 15) - 8);
sptr->z = z + ((GetRandomControl() & 15) - 8);
sptr->xVel = ((GetRandomControl() & 255) - 128);
sptr->yVel = -(GetRandomControl() & 3) - 4;
sptr->zVel = ((GetRandomControl() & 255) - 128);
sptr->friction = 4;
if (GetRandomControl() & 1)
{
sptr->flags = SP_SCALE | SP_DEF | SP_ROTATE | SP_EXPDEF;
sptr->rotAng = GetRandomControl() & 4095;
if (GetRandomControl() & 1)
sptr->rotAdd = -(GetRandomControl() & 15) - 16;
else
sptr->rotAdd = (GetRandomControl() & 15) + 16;
}
else
sptr->flags = SP_SCALE | SP_DEF | SP_EXPDEF;
// TODO: right sprite
sptr->def = Objects[ID_DEFAULT_SPRITES].meshIndex;
sptr->scalar = 3;
sptr->gravity = -(GetRandomControl() & 3) - 4;
sptr->maxYvel = -(GetRandomControl() & 3) - 4;
int size = (GetRandomControl() & 7) + 32;
sptr->size = sptr->sSize = size >> 2;
}
void GrenadeExplosionEffects(int x, int y, int z, short roomNumber)
{
ROOM_INFO* room = &Rooms[roomNumber];
bool mirror = (roomNumber == g_GameFlow->GetLevel(CurrentLevel)->Mirror.Room);
bool water = false;
if (room->flags & ENV_FLAG_WATER)
{
TriggerExplosionBubble(x, y, z, roomNumber);
water = true;
}
SMOKE_SPARKS* spark = &SmokeSparks[GetFreeSmokeSpark()];
spark->on = true;
spark->sShade = 0;
spark->dShade = -128;
spark->colFadeSpeed = 4;
spark->fadeToBlack = 16;
spark->transType = 2;
spark->life = spark->sLife = (GetRandomControl() & 0xF) + 64;
spark->x = (GetRandomControl() & 0x1F) + x - 16;
spark->y = (GetRandomControl() & 0x1F) + y - 16;
spark->z = (GetRandomControl() & 0x1F) + z - 16;
if (water)
{
spark->xVel = spark->yVel = GetRandomControl() & 0x3FF - 512;
spark->zVel = (GetRandomControl() & 0x3FF) - 512;
spark->friction = 68;
}
else
{
spark->xVel = 2 * (GetRandomControl() & 0x3FF) - 1024;
spark->yVel = -512 - (GetRandomControl() & 0x3FF);
spark->zVel = 2 * (GetRandomControl() & 0x3FF) - 1024;
spark->friction = 85;
}
if (room->flags & ENV_FLAG_WIND)
spark->flags = 272;
else
spark->flags = 16;
spark->rotAng = GetRandomControl() & 0xFFF;
if (GetRandomControl() & 1)
{
spark->rotAdd = -16 - (GetRandomControl() & 0xF);
}
else
{
spark->rotAdd = (GetRandomControl() & 0xF) + 16;
}
spark->maxYvel = 0;
spark->gravity = 0;
spark->sSize = spark->size = (GetRandomControl() & 0x1F) + 64;
spark->dSize = 2 * (spark->sSize + 4);
spark->mirror = mirror;
}
void GrenadeLauncherSpecialEffect1(int x, int y, int z, int flag1, int flag2)
{
int dx = LaraItem->pos.xPos - x;
int dz = LaraItem->pos.zPos - z;
if (dx >= -ANGLE(90) && dx <= ANGLE(90) && dz >= -ANGLE(90) && dz <= ANGLE(90))
{
SPARKS* spark = &Sparks[GetFreeSpark()];
spark->on = true;
if (flag2 == 2)
{
spark->sR = spark->sG = (GetRandomControl() & 0x1F) + 48;
spark->sB = (GetRandomControl() & 0x3F) - 64;
}
else
{
if (flag2 == -2)
{
spark->sR = 48;
spark->sG = 255;
spark->sB = (GetRandomControl() & 0x1F) + 48;
spark->dR = 32;
spark->dG = (GetRandomControl() & 0x3F) - 64;
spark->dB = (GetRandomControl() & 0x3F) + -128;
}
else
{
spark->sR = 255;
spark->sB = 48;
spark->sG = (GetRandomControl() & 0x1F) + 48;
}
}
if (flag2 != -2)
{
spark->dR = (GetRandomControl() & 0x3F) - 64;
spark->dG = (GetRandomControl() & 0x3F) + -128;
spark->dB = 32;
}
if (flag1 == -1)
{
if (flag2 == 2 || flag2 == -2 || flag2 == -1)
{
spark->fadeToBlack = 6;
spark->colFadeSpeed = (GetRandomControl() & 3) + 5;
spark->life = spark->sLife = (flag2 < -2 ? 0 : 8) + (GetRandomControl() & 3) + 16;
}
else
{
spark->fadeToBlack = 8;
spark->colFadeSpeed = (GetRandomControl() & 3) + 20;
spark->life = spark->sLife = (GetRandomControl() & 7) + 40;
}
}
else
{
spark->fadeToBlack = 16;
spark->colFadeSpeed = (GetRandomControl() & 3) + 8;
spark->life = spark->sLife = (GetRandomControl() & 3) + 28;
}
spark->transType = 2;
if (flag1 != -1)
{
spark->y = 0;
spark->x = (GetRandomControl() & 0x1F) - 16;
spark->z = (GetRandomControl() & 0x1F) - 16;
//LABEL_POS_1:
if (flag2 && flag2 != 1)
{
if (flag2 < -2)
{
spark->y = y;
spark->x = (GetRandomControl() & 0xF) + x - 8;
spark->z = (GetRandomControl() & 0xF) + z - 8;
}
else
{
spark->x = (GetRandomControl() & 0x3F) + x - 32;
spark->y = y;
spark->z = (GetRandomControl() & 0x3F) + z - 32;
}
}
else
{
spark->y = y;
spark->x = (GetRandomControl() & 0x1F) + x - 16;
spark->z = (GetRandomControl() & 0x1F) + z - 16;
}
if (flag2 == 2)
{
spark->xVel = (GetRandomControl() & 0x1F) - 16;
spark->yVel = -1024 - (GetRandomControl() & 0x1FF);
spark->friction = 68;
spark->zVel = (GetRandomControl() & 0x1F) - 16;
}
else
{
spark->xVel = GetRandomControl() - 128;
spark->yVel = -16 - (GetRandomControl() & 0xF);
spark->zVel = GetRandomControl() - 128;
if (flag2 == 1)
{
spark->friction = 51;
}
else
{
spark->friction = 5;
}
}
if (GetRandomControl() & 1)
{
if (flag1 == -1)
{
spark->gravity = -16 - (GetRandomControl() & 0x1F);
spark->maxYvel = -16 - (GetRandomControl() & 7);
spark->flags = 538;
}
else
{
spark->flags = 602;
spark->fxObj = flag1;
spark->gravity = -32 - (GetRandomControl() & 0x3F);
spark->maxYvel = -24 - (GetRandomControl() & 7);
}
spark->rotAng = GetRandomControl() & 0xFFF;
if (GetRandomControl() & 1)
{
spark->rotAdd = -16 - (GetRandomControl() & 0xF);
}
else
{
spark->rotAdd = (GetRandomControl() & 0xF) + 16;
}
}
else
{
if (flag1 == -1)
{
spark->flags = 522;
spark->gravity = -16 - (GetRandomControl() & 0x1F);
spark->maxYvel = -16 - (GetRandomControl() & 7);
}
else
{
spark->flags = 586;
spark->fxObj = flag1;
spark->gravity = -32 - (GetRandomControl() & 0x3F);
spark->maxYvel = -24 - (GetRandomControl() & 7);
}
}
spark->scalar = 2;
if (flag2)
{
if (flag2 == 1)
{
spark->sSize = spark->size = (GetRandomControl() & 0x1F) + 64;
}
else if (flag2 < 254)
{
spark->maxYvel = 0;
spark->gravity = 0;
spark->sSize = spark->size = (GetRandomControl() & 0x1F) + 32;
}
else
{
spark->sSize = spark->size = (GetRandomControl() & 0xF) + 48;
}
}
else
{
spark->sSize = spark->size = (GetRandomControl() & 0x1F) + 128;
}
if (flag2 == 2)
{
spark->dSize = spark->size >> 2;
}
else
{
spark->dSize = spark->size >> 4;
if (flag2 == 7)
{
spark->colFadeSpeed >>= 2;
spark->fadeToBlack = spark->fadeToBlack >> 2;
spark->life = spark->life >> 2;
spark->sLife = spark->life >> 2;
}
}
return;
}
/*if (flag2 && flag2 != 1)
{
if (flag2 < -2)
{
spark->y = y;
spark->x = (GetRandomControl() & 0xF) + x - 8;
spark->z = (GetRandomControl() & 0xF) + z - 8;
}
else
{
spark->x = (GetRandomControl() & 0x3F) + x - 32;
spark->y = y;
spark->z = (GetRandomControl() & 0x3F) + z - 32;
}
}
else
{
spark->y = y;
spark->x = (GetRandomControl() & 0x1F) + x - 16;
spark->z = (GetRandomControl() & 0x1F) + z - 16;
}
goto LABEL_POS_1;*/
}
}
void TriggerMetalSparks(int x, int y, int z, int xv, int yv, int zv, int additional)
{
int dx = LaraItem->pos.xPos - x;
int dz = LaraItem->pos.zPos - z;
if (dx >= -16384 && dx <= 16384 && dz >= -16384 && dz <= 16384)
{
int r = rand();
SPARKS* spark = &Sparks[GetFreeSpark()];
spark->dG = (r & 0x7F) + 64;
spark->dB = -64 - (r & 0x7F) + 64;
spark->life = 10;
spark->sLife = 10;
spark->sR = -1;
spark->sG = -1;
spark->sB = -1;
spark->dR = -1;
spark->x = (r & 7) + x - 3;
spark->on = 1;
spark->colFadeSpeed = 3;
spark->fadeToBlack = 5;
spark->y = ((r >> 3) & 7) + y - 3;
spark->transType = 2;
spark->friction = 34;
spark->scalar = 1;
spark->z = ((r >> 6) & 7) + z - 3;
spark->flags = 2;
spark->xVel = (byte)(r >> 2) + xv - 128;
spark->yVel = (byte)(r >> 4) + yv - 128;
spark->zVel = (byte)(r >> 6) + zv - 128;
spark->sSize = ((r >> 9) & 3) + 4;
spark->size = ((r >> 9) & 3) + 4;
spark->dSize = ((r >> 12) & 1) + 1;
spark->maxYvel = 0;
spark->gravity = 0;
if (additional)
{
r = rand();
spark = &Sparks[GetFreeSpark()];
spark->on = 1;
spark->sR = spark->dR >> 1;
spark->sG = spark->dG >> 1;
spark->fadeToBlack = 4;
spark->transType = 2;
spark->colFadeSpeed = (r & 3) + 8;
spark->sB = spark->dB >> 1;
spark->dR = 32;
spark->dG = 32;
spark->dB = 32;
spark->yVel = yv;
spark->life = ((r >> 3) & 7) + 13;
spark->sLife = ((r >> 3) & 7) + 13;
spark->friction = 4;
spark->x = x + (xv >> 5);
spark->y = y + (yv >> 5);
spark->z = z + (zv >> 5);
spark->xVel = (r & 0x3F) + xv - 32;
spark->zVel = ((r >> 6) & 0x3F) + zv - 32;
if (r & 1)
{
spark->flags = 538;
spark->rotAng = r >> 3;
if (r & 2)
{
spark->rotAdd = -16 - (r & 0xF);
}
else
{
spark->rotAdd = (r & 0xF) + 16;
}
}
else
{
spark->flags = 522;
}
spark->gravity = -8 - (r >> 3 & 3);
spark->scalar = 2;
spark->maxYvel = -4 - (r >> 6 & 3);
spark->sSize = ((r >> 8) & 0xF) + 24 >> 3;
spark->size = ((r >> 8) & 0xF) + 24 >> 3;
spark->dSize = ((r >> 8) & 0xF) + 24;
}
}
}
void KillEverything()//338AC(<), 33DAC(<) (F)
{
KillEverythingFlag = 0;
}
void Inject_Effect2()
{
2019-12-01 08:13:19 +01:00
INJECT(0x00431240, TriggerDynamicLight);
INJECT(0x004820A0, TriggerGunSmoke);
INJECT(0x0042E6A0, DetatchSpark);
INJECT(0x0042E790, GetFreeSpark);
INJECT(0x0042E8B0, UpdateSparks);
INJECT(0x0042F060, TriggerRicochetSpark);
INJECT(0x0042F460, TriggerCyborgSpark);
INJECT(0x0042F610, TriggerExplosionSparks);
INJECT(0x0042FA10, TriggerExplosionSmokeEnd);
INJECT(0x0042FC20, TriggerExplosionSmoke);
INJECT(0x0042FE20, TriggerFireFlame);
INJECT(0x00430350, TriggerSuperJetFlame);
INJECT(0x00430620, SetupSplash);
INJECT(0x00430710, UpdateSplashes);
INJECT(0x00430910, SetupRipple);
INJECT(0x004309B0, TriggerUnderwaterBlood);
INJECT(0x00430A40, TriggerWaterfallMist);
INJECT(0x00430D90, TriggerDartSmoke);
INJECT(0x00431030, KillAllCurrentItems);
INJECT(0x00431240, TriggerDynamicLight);
INJECT(0x00431530, ClearDynamicLights);
INJECT(0x00432A30, WadeSplash);
INJECT(0x00432900, Splash);
2018-08-19 09:46:58 +02:00
}