TombEngine/TR5Main/Objects/Generic/Object/generic_trapdoor.cpp

206 lines
5.6 KiB
C++
Raw Normal View History

2020-12-21 13:16:29 -03:00
#include "framework.h"
#include "generic_trapdoor.h"
#include "lara.h"
#include "input.h"
2021-08-28 13:27:58 +02:00
#include "camera.h"
#include "control.h"
Merge branch 'master' into item_data # Conflicts: # TR5Main/Game/Lara/lara.cpp # TR5Main/Game/Lara/lara_collide.cpp # TR5Main/Game/Lara/lara_monkey.cpp # TR5Main/Game/Lara/lara_struct.h # TR5Main/Game/Lara/lara_tests.cpp # TR5Main/Game/collide.h # TR5Main/Game/control.h # TR5Main/Game/effect.h # TR5Main/Game/effect2.cpp # TR5Main/Game/flipeffect.cpp # TR5Main/Game/floordata.h # TR5Main/Game/hair.cpp # TR5Main/Game/health.cpp # TR5Main/Game/items.cpp # TR5Main/Game/newinv2.cpp # TR5Main/Game/spotcam.cpp # TR5Main/Objects/Effects/tr4_bubbles.cpp # TR5Main/Objects/TR1/Entity/tr1_ape.cpp # TR5Main/Objects/TR1/Entity/tr1_bigrat.cpp # TR5Main/Objects/TR1/Entity/tr1_doppelganger.cpp # TR5Main/Objects/TR2/Entity/tr2_birdmonster.cpp # TR5Main/Objects/TR2/Entity/tr2_shark.cpp # TR5Main/Objects/TR2/Entity/tr2_spider.cpp # TR5Main/Objects/TR2/Entity/tr2_yeti.cpp # TR5Main/Objects/TR3/Entity/tr3_fishemitter.cpp # TR5Main/Objects/TR3/Entity/tr3_flamethrower.cpp # TR5Main/Objects/TR3/Entity/tr3_monkey.cpp # TR5Main/Objects/TR3/Entity/tr3_raptor.cpp # TR5Main/Objects/TR3/Entity/tr3_scuba.cpp # TR5Main/Objects/TR3/Entity/tr3_trex.cpp # TR5Main/Objects/TR3/Vehicles/kayak.cpp # TR5Main/Objects/TR3/Vehicles/minecart.cpp # TR5Main/Objects/TR4/Entity/tr4_bat.cpp # TR5Main/Objects/TR4/Entity/tr4_big_beetle.cpp # TR5Main/Objects/TR4/Entity/tr4_bigscorpion.cpp # TR5Main/Objects/TR4/Entity/tr4_demigod.cpp # TR5Main/Objects/TR4/Entity/tr4_dog.cpp # TR5Main/Objects/TR4/Entity/tr4_hammerhead.cpp # TR5Main/Objects/TR4/Entity/tr4_harpy.cpp # TR5Main/Objects/TR4/Entity/tr4_mutant.cpp # TR5Main/Objects/TR4/Entity/tr4_smallscorpion.cpp # TR5Main/Objects/TR4/Entity/tr4_troops.cpp # TR5Main/Objects/TR4/Entity/tr4_wildboar.cpp # TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp # TR5Main/Objects/TR4/Vehicles/motorbike.cpp # TR5Main/Objects/TR5/Entity/tr5_doberman.cpp # TR5Main/Objects/TR5/Entity/tr5_imp.cpp # TR5Main/Objects/TR5/Entity/tr5_larson.cpp # TR5Main/Objects/TR5/Entity/tr5_lion.cpp # TR5Main/Objects/TR5/Entity/tr5_reaper.cpp # TR5Main/Objects/TR5/Object/tr5_pushableblock.cpp # TR5Main/Objects/TR5/Object/tr5_rollingball.cpp # TR5Main/Objects/TR5/Trap/tr5_fallingceiling.cpp # TR5Main/Renderer/Renderer11Draw2D.cpp # TR5Main/Specific/input.cpp # TR5Main/Specific/level.cpp # TR5Main/TombEngine.vcxproj.filters
2021-08-31 17:37:15 +02:00
#include "level.h"
OBJECT_COLLISION_BOUNDS CeilingTrapDoorBounds = {-256, 256, 0, 900, -768, -256, -1820, 1820, -5460, 5460, -1820, 1820};
static PHD_VECTOR CeilingTrapDoorPos = {0, 1056, -480};
OBJECT_COLLISION_BOUNDS FloorTrapDoorBounds = {-256, 256, 0, 0, -1024, -256, -1820, 1820, -5460, 5460, -1820, 1820};
static PHD_VECTOR FloorTrapDoorPos = {0, 0, -655};
void InitialiseTrapDoor(short itemNumber)
{
ITEM_INFO* item;
item = &g_Level.Items[itemNumber];
2021-08-30 18:03:21 +03:00
TEN::Floordata::AddBridge(itemNumber);
2021-06-12 16:39:13 -04:00
CloseTrapDoor(itemNumber);
}
void TrapDoorCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll)
{
ITEM_INFO* item;
item = &g_Level.Items[itemNumber];
if (item->currentAnimState == 1 && item->frameNumber == g_Level.Anims[item->animNumber].frameEnd)
ObjectCollision(itemNumber, l, coll);
}
void CeilingTrapDoorCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll)
{
ITEM_INFO* item;
int result, result2;
item = &g_Level.Items[itemNumber];
result = TestLaraPosition(&CeilingTrapDoorBounds, item, l);
l->pos.yRot += ANGLE(180);
result2 = TestLaraPosition(&CeilingTrapDoorBounds, item, l);
l->pos.yRot += ANGLE(180);
if (TrInput & IN_ACTION && item->status != ITEM_DEACTIVATED && l->currentAnimState == LS_JUMP_UP && l->gravityStatus && Lara.gunStatus == LG_NO_ARMS && (result || result2))
{
AlignLaraPosition(&CeilingTrapDoorPos, item, l);
if (result2)
l->pos.yRot += ANGLE(180);
Lara.headYrot = 0;
Lara.headXrot = 0;
Lara.torsoYrot = 0;
Lara.torsoXrot = 0;
Lara.gunStatus = LG_HANDS_BUSY;
l->gravityStatus = false;
l->fallspeed = 0;
l->animNumber = LA_TRAPDOOR_CEILING_OPEN;
l->frameNumber = g_Level.Anims[l->animNumber].frameBase;
l->currentAnimState = LS_FREEFALL_BIS;
AddActiveItem(itemNumber);
item->status = ITEM_ACTIVE;
item->goalAnimState = 1;
UseForcedFixedCamera = 1;
2020-10-05 22:24:57 -03:00
ForcedFixedCamera.x = item->pos.xPos - phd_sin(item->pos.yRot) * 1024;
ForcedFixedCamera.y = item->pos.yPos + 1024;
2020-10-05 22:24:57 -03:00
ForcedFixedCamera.z = item->pos.zPos - phd_cos(item->pos.yRot) * 1024;
ForcedFixedCamera.roomNumber = item->roomNumber;
}
else
{
if (item->currentAnimState == 1)
UseForcedFixedCamera = 0;
}
if (item->currentAnimState == 1 && item->frameNumber == g_Level.Anims[item->animNumber].frameEnd)
ObjectCollision(itemNumber, l, coll);
}
void FloorTrapDoorCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll)
{
ITEM_INFO* item;
item = &g_Level.Items[itemNumber];
if (TrInput & IN_ACTION && item->status != ITEM_DEACTIVATED && l->currentAnimState == LS_STOP && l->animNumber == LA_STAND_IDLE && Lara.gunStatus == LG_NO_ARMS
|| Lara.isMoving && Lara.interactedItem == itemNumber)
{
if (TestLaraPosition(&FloorTrapDoorBounds, item, l))
{
if (MoveLaraPosition(&FloorTrapDoorPos, item, l))
{
l->animNumber = LA_TRAPDOOR_FLOOR_OPEN;
l->frameNumber = g_Level.Anims[l->animNumber].frameBase;
l->currentAnimState = LS_TRAPDOOR_FLOOR_OPEN;
Lara.isMoving = false;
Lara.headYrot = 0;
Lara.headXrot = 0;
Lara.torsoYrot = 0;
Lara.torsoXrot = 0;
Lara.gunStatus = LG_HANDS_BUSY;
AddActiveItem(itemNumber);
item->status = ITEM_ACTIVE;
item->goalAnimState = 1;
UseForcedFixedCamera = 1;
2020-10-05 22:24:57 -03:00
ForcedFixedCamera.x = item->pos.xPos - phd_sin(item->pos.yRot) * 2048;
ForcedFixedCamera.y = item->pos.yPos - 2048;
if (ForcedFixedCamera.y < g_Level.Rooms[item->roomNumber].maxceiling)
ForcedFixedCamera.y = g_Level.Rooms[item->roomNumber].maxceiling;
2020-10-05 22:24:57 -03:00
ForcedFixedCamera.z = item->pos.zPos - phd_cos(item->pos.yRot) * 2048;
ForcedFixedCamera.roomNumber = item->roomNumber;
}
else
{
Lara.interactedItem =itemNumber;
}
}
}
else
{
if (item->currentAnimState == 1)
UseForcedFixedCamera = 0;
}
if (item->currentAnimState == 1 && item->frameNumber == g_Level.Anims[item->animNumber].frameEnd)
ObjectCollision(itemNumber, l, coll);
}
void TrapDoorControl(short itemNumber)
{
ITEM_INFO* item;
item = &g_Level.Items[itemNumber];
if (TriggerActive(item))
{
if (!item->currentAnimState && item->triggerFlags >= 0)
{
item->goalAnimState = 1;
}
else if (item->frameNumber == g_Level.Anims[item->animNumber].frameEnd && CurrentLevel == 14 && item->objectNumber == ID_TRAPDOOR1)
{
item->status = ITEM_INVISIBLE;
}
}
else
{
item->status = ITEM_ACTIVE;
if (item->currentAnimState == 1)
{
item->goalAnimState = 0;
}
}
AnimateItem(item);
if (item->currentAnimState == 1 && (item->itemFlags[2] || JustLoaded))
{
2021-06-12 16:39:13 -04:00
OpenTrapDoor(itemNumber);
}
else if (!item->currentAnimState && !item->itemFlags[2])
{
2021-06-12 16:39:13 -04:00
CloseTrapDoor(itemNumber);
}
}
2021-06-12 16:39:13 -04:00
void CloseTrapDoor(short itemNumber)
{
2021-06-12 16:39:13 -04:00
ITEM_INFO* item = &g_Level.Items[itemNumber];
item->itemFlags[2] = 1;
}
2021-06-12 16:39:13 -04:00
void OpenTrapDoor(short itemNumber)
{
2021-06-12 16:39:13 -04:00
ITEM_INFO* item = &g_Level.Items[itemNumber];
item->itemFlags[2] = 0;
}
2021-06-11 12:07:09 -04:00
int TrapDoorFloorBorder(short itemNumber)
{
ITEM_INFO* item = &g_Level.Items[itemNumber];
return item->pos.yPos;
}
int TrapDoorCeilingBorder(short itemNumber)
{
ITEM_INFO* item = &g_Level.Items[itemNumber];
2021-06-12 16:39:13 -04:00
return (item->pos.yPos + 128);
2021-06-11 12:07:09 -04:00
}
std::optional<int> TrapDoorFloor(short itemNumber, int x, int y, int z)
{
ITEM_INFO* item = &g_Level.Items[itemNumber];
2021-06-12 16:39:13 -04:00
if (!item->meshBits || item->itemFlags[2] == 0)
2021-06-11 12:07:09 -04:00
return std::nullopt;
int height = item->pos.yPos;
return std::optional{ height };
}
std::optional<int> TrapDoorCeiling(short itemNumber, int x, int y, int z)
{
ITEM_INFO* item = &g_Level.Items[itemNumber];
2021-06-12 16:39:13 -04:00
if (!item->meshBits || item->itemFlags[2] == 0)
2021-06-11 12:07:09 -04:00
return std::nullopt;
2021-06-15 19:52:39 -04:00
int height = item->pos.yPos + 32;
2021-06-11 12:07:09 -04:00
return std::optional{ height };
}