2020-12-21 13:16:29 -03:00
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#include "framework.h"
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2020-09-29 09:53:36 -03:00
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#include "generic_trapdoor.h"
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#include "lara.h"
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#include "input.h"
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OBJECT_COLLISION_BOUNDS CeilingTrapDoorBounds = {-256, 256, 0, 900, -768, -256, -1820, 1820, -5460, 5460, -1820, 1820};
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static PHD_VECTOR CeilingTrapDoorPos = {0, 1056, -480};
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OBJECT_COLLISION_BOUNDS FloorTrapDoorBounds = {-256, 256, 0, 0, -1024, -256, -1820, 1820, -5460, 5460, -1820, 1820};
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static PHD_VECTOR FloorTrapDoorPos = {0, 0, -655};
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void InitialiseTrapDoor(short itemNumber)
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{
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ITEM_INFO* item;
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item = &g_Level.Items[itemNumber];
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2021-08-20 05:25:51 +02:00
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ten::Floordata::AddBridge(itemNumber);
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2021-06-12 16:39:13 -04:00
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CloseTrapDoor(itemNumber);
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2020-09-29 09:53:36 -03:00
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}
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void TrapDoorCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll)
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{
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ITEM_INFO* item;
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item = &g_Level.Items[itemNumber];
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if (item->currentAnimState == 1 && item->frameNumber == g_Level.Anims[item->animNumber].frameEnd)
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ObjectCollision(itemNumber, l, coll);
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}
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void CeilingTrapDoorCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll)
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{
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ITEM_INFO* item;
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int result, result2;
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item = &g_Level.Items[itemNumber];
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result = TestLaraPosition(&CeilingTrapDoorBounds, item, l);
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l->pos.yRot += ANGLE(180);
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result2 = TestLaraPosition(&CeilingTrapDoorBounds, item, l);
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l->pos.yRot += ANGLE(180);
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if (TrInput & IN_ACTION && item->status != ITEM_DEACTIVATED && l->currentAnimState == LS_JUMP_UP && l->gravityStatus && Lara.gunStatus == LG_NO_ARMS && (result || result2))
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{
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AlignLaraPosition(&CeilingTrapDoorPos, item, l);
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if (result2)
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l->pos.yRot += ANGLE(180);
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Lara.headYrot = 0;
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Lara.headXrot = 0;
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Lara.torsoYrot = 0;
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Lara.torsoXrot = 0;
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Lara.gunStatus = LG_HANDS_BUSY;
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l->gravityStatus = false;
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l->fallspeed = 0;
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l->animNumber = LA_TRAPDOOR_CEILING_OPEN;
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l->frameNumber = g_Level.Anims[l->animNumber].frameBase;
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l->currentAnimState = LS_FREEFALL_BIS;
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AddActiveItem(itemNumber);
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item->status = ITEM_ACTIVE;
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item->goalAnimState = 1;
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UseForcedFixedCamera = 1;
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2020-10-05 22:24:57 -03:00
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ForcedFixedCamera.x = item->pos.xPos - phd_sin(item->pos.yRot) * 1024;
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2020-09-29 09:53:36 -03:00
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ForcedFixedCamera.y = item->pos.yPos + 1024;
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2020-10-05 22:24:57 -03:00
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ForcedFixedCamera.z = item->pos.zPos - phd_cos(item->pos.yRot) * 1024;
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2020-09-29 09:53:36 -03:00
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ForcedFixedCamera.roomNumber = item->roomNumber;
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}
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else
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{
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if (item->currentAnimState == 1)
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UseForcedFixedCamera = 0;
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}
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if (item->currentAnimState == 1 && item->frameNumber == g_Level.Anims[item->animNumber].frameEnd)
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ObjectCollision(itemNumber, l, coll);
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}
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void FloorTrapDoorCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll)
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{
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ITEM_INFO* item;
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item = &g_Level.Items[itemNumber];
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if (TrInput & IN_ACTION && item->status != ITEM_DEACTIVATED && l->currentAnimState == LS_STOP && l->animNumber == LA_STAND_IDLE && Lara.gunStatus == LG_NO_ARMS
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|| Lara.isMoving && Lara.generalPtr == (void *)itemNumber)
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{
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if (TestLaraPosition(&FloorTrapDoorBounds, item, l))
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{
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if (MoveLaraPosition(&FloorTrapDoorPos, item, l))
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{
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l->animNumber = LA_TRAPDOOR_FLOOR_OPEN;
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l->frameNumber = g_Level.Anims[l->animNumber].frameBase;
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l->currentAnimState = LS_TRAPDOOR_FLOOR_OPEN;
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Lara.isMoving = false;
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Lara.headYrot = 0;
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Lara.headXrot = 0;
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Lara.torsoYrot = 0;
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Lara.torsoXrot = 0;
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Lara.gunStatus = LG_HANDS_BUSY;
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AddActiveItem(itemNumber);
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item->status = ITEM_ACTIVE;
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item->goalAnimState = 1;
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UseForcedFixedCamera = 1;
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2020-10-05 22:24:57 -03:00
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ForcedFixedCamera.x = item->pos.xPos - phd_sin(item->pos.yRot) * 2048;
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2020-09-29 09:53:36 -03:00
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ForcedFixedCamera.y = item->pos.yPos - 2048;
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if (ForcedFixedCamera.y < g_Level.Rooms[item->roomNumber].maxceiling)
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ForcedFixedCamera.y = g_Level.Rooms[item->roomNumber].maxceiling;
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2020-10-05 22:24:57 -03:00
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ForcedFixedCamera.z = item->pos.zPos - phd_cos(item->pos.yRot) * 2048;
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2020-09-29 09:53:36 -03:00
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ForcedFixedCamera.roomNumber = item->roomNumber;
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}
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else
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{
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Lara.generalPtr = (void *)itemNumber;
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}
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}
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}
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else
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{
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if (item->currentAnimState == 1)
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UseForcedFixedCamera = 0;
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}
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if (item->currentAnimState == 1 && item->frameNumber == g_Level.Anims[item->animNumber].frameEnd)
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ObjectCollision(itemNumber, l, coll);
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}
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void TrapDoorControl(short itemNumber)
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{
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ITEM_INFO* item;
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item = &g_Level.Items[itemNumber];
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if (TriggerActive(item))
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{
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if (!item->currentAnimState && item->triggerFlags >= 0)
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{
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item->goalAnimState = 1;
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}
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else if (item->frameNumber == g_Level.Anims[item->animNumber].frameEnd && CurrentLevel == 14 && item->objectNumber == ID_TRAPDOOR1)
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{
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item->status = ITEM_INVISIBLE;
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}
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}
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else
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{
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item->status = ITEM_ACTIVE;
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if (item->currentAnimState == 1)
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{
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item->goalAnimState = 0;
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}
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}
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AnimateItem(item);
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if (item->currentAnimState == 1 && (item->itemFlags[2] || JustLoaded))
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{
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2021-06-12 16:39:13 -04:00
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OpenTrapDoor(itemNumber);
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2020-09-29 09:53:36 -03:00
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}
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else if (!item->currentAnimState && !item->itemFlags[2])
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{
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2021-06-12 16:39:13 -04:00
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CloseTrapDoor(itemNumber);
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2020-09-29 09:53:36 -03:00
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}
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}
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2021-06-12 16:39:13 -04:00
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void CloseTrapDoor(short itemNumber)
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2020-09-29 09:53:36 -03:00
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{
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2021-06-12 16:39:13 -04:00
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ITEM_INFO* item = &g_Level.Items[itemNumber];
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2020-09-29 09:53:36 -03:00
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item->itemFlags[2] = 1;
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}
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2021-06-12 16:39:13 -04:00
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void OpenTrapDoor(short itemNumber)
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2020-09-29 09:53:36 -03:00
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{
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2021-06-12 16:39:13 -04:00
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ITEM_INFO* item = &g_Level.Items[itemNumber];
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2020-09-29 09:53:36 -03:00
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item->itemFlags[2] = 0;
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}
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2021-06-11 12:07:09 -04:00
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int TrapDoorFloorBorder(short itemNumber)
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{
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ITEM_INFO* item = &g_Level.Items[itemNumber];
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return item->pos.yPos;
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}
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int TrapDoorCeilingBorder(short itemNumber)
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{
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ITEM_INFO* item = &g_Level.Items[itemNumber];
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2021-06-12 16:39:13 -04:00
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return (item->pos.yPos + 128);
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2021-06-11 12:07:09 -04:00
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}
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std::optional<int> TrapDoorFloor(short itemNumber, int x, int y, int z)
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{
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ITEM_INFO* item = &g_Level.Items[itemNumber];
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2021-06-12 16:39:13 -04:00
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if (!item->meshBits || item->itemFlags[2] == 0)
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2021-06-11 12:07:09 -04:00
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return std::nullopt;
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int height = item->pos.yPos;
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return std::optional{ height };
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}
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std::optional<int> TrapDoorCeiling(short itemNumber, int x, int y, int z)
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{
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ITEM_INFO* item = &g_Level.Items[itemNumber];
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2021-06-12 16:39:13 -04:00
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if (!item->meshBits || item->itemFlags[2] == 0)
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2021-06-11 12:07:09 -04:00
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return std::nullopt;
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2021-06-15 19:52:39 -04:00
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int height = item->pos.yPos + 32;
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2021-06-11 12:07:09 -04:00
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return std::optional{ height };
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}
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