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< title > TombEngine 1.7.2 (Developer) Lua API< / title >
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< h1 > TombEngine< / h1 >
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< ul >
< li > < a href = "../index.html" > Index< / a > < / li >
< / ul >
< h2 > 1 Modules< / h2 >
< ul class = "nowrap" >
< li > < a href = "../1 modules/Effects.html" > Effects< / a > < / li >
< li > < a href = "../1 modules/Flow.html" > Flow< / a > < / li >
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< li > < a href = "../1 modules/Input.html" > Input< / a > < / li >
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< li > < a href = "../1 modules/Inventory.html" > Inventory< / a > < / li >
< li > < a href = "../1 modules/Logic.html" > Logic< / a > < / li >
< li > < a href = "../1 modules/Objects.html" > Objects< / a > < / li >
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< li > < a href = "../1 modules/Sound.html" > Sound< / a > < / li >
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< li > < a href = "../1 modules/Strings.html" > Strings< / a > < / li >
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< li > < a href = "../1 modules/Util.html" > Util< / a > < / li >
< li > < a href = "../1 modules/View.html" > View< / a > < / li >
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< / ul >
< h2 > 2 Classes< / h2 >
< ul class = "nowrap" >
< li > < a href = "../2 classes/Flow.Level.html" > Flow.Level< / a > < / li >
< li > < a href = "../2 classes/Flow.Settings.html" > Flow.Settings< / a > < / li >
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< li > < a href = "../2 classes/Flow.Statistics.html" > Flow.Statistics< / a > < / li >
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< li > < a href = "../2 classes/Objects.AIObject.html" > Objects.AIObject< / a > < / li >
< li > < a href = "../2 classes/Objects.Camera.html" > Objects.Camera< / a > < / li >
< li > < a href = "../2 classes/Objects.LaraObject.html" > Objects.LaraObject< / a > < / li >
< li > < a href = "../2 classes/Objects.Moveable.html" > Objects.Moveable< / a > < / li >
< li > < a href = "../2 classes/Objects.Room.html" > Objects.Room< / a > < / li >
< li > < a href = "../2 classes/Objects.Sink.html" > Objects.Sink< / a > < / li >
< li > < a href = "../2 classes/Objects.SoundSource.html" > Objects.SoundSource< / a > < / li >
< li > < a href = "../2 classes/Objects.Static.html" > Objects.Static< / a > < / li >
< li > < a href = "../2 classes/Objects.Volume.html" > Objects.Volume< / a > < / li >
< li > < a href = "../2 classes/Strings.DisplayString.html" > Strings.DisplayString< / a > < / li >
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< li > < a href = "../2 classes/View.DisplaySprite.html" > View.DisplaySprite< / a > < / li >
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< / ul >
< h2 > 3 Primitive Classes< / h2 >
< ul class = "nowrap" >
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< li > < a href = "../3 primitive classes/Flow.Fog.html" > Flow.Fog< / a > < / li >
< li > < a href = "../3 primitive classes/Flow.InventoryItem.html" > Flow.InventoryItem< / a > < / li >
< li > < a href = "../3 primitive classes/Flow.LensFlare.html" > Flow.LensFlare< / a > < / li >
< li > < a href = "../3 primitive classes/Flow.SkyLayer.html" > Flow.SkyLayer< / a > < / li >
< li > < a href = "../3 primitive classes/Flow.Starfield.html" > Flow.Starfield< / a > < / li >
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< li > < a href = "../3 primitive classes/Color.html" > Color< / a > < / li >
< li > < a href = "../3 primitive classes/Rotation.html" > Rotation< / a > < / li >
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< li > < a href = "../3 primitive classes/Time.html" > Time< / a > < / li >
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< li > < here > Vec2< / here > < / li >
< li > < a href = "../3 primitive classes/Vec3.html" > Vec3< / a > < / li >
< / ul >
< h2 > 4 Enums< / h2 >
< ul class = "nowrap" >
< li > < a href = "../4 enums/Effects.BlendID.html" > Effects.BlendID< / a > < / li >
< li > < a href = "../4 enums/Effects.EffectID.html" > Effects.EffectID< / a > < / li >
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< li > < a href = "../4 enums/Flow.ErrorMode.html" > Flow.ErrorMode< / a > < / li >
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< li > < a href = "../4 enums/Flow.FreezeMode.html" > Flow.FreezeMode< / a > < / li >
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< li > < a href = "../4 enums/Flow.GameStatus.html" > Flow.GameStatus< / a > < / li >
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< li > < a href = "../4 enums/Input.ActionID.html" > Input.ActionID< / a > < / li >
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< li > < a href = "../4 enums/Objects.AmmoType.html" > Objects.AmmoType< / a > < / li >
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< li > < a href = "../4 enums/Objects.HandStatus.html" > Objects.HandStatus< / a > < / li >
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< li > < a href = "../4 enums/Objects.WeaponType.html" > Objects.WeaponType< / a > < / li >
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< li > < a href = "../4 enums/Objects.MoveableStatus.html" > Objects.MoveableStatus< / a > < / li >
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< li > < a href = "../4 enums/Objects.ObjID.html" > Objects.ObjID< / a > < / li >
< li > < a href = "../4 enums/Objects.RoomFlagID.html" > Objects.RoomFlagID< / a > < / li >
< li > < a href = "../4 enums/Objects.RoomReverb.html" > Objects.RoomReverb< / a > < / li >
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< li > < a href = "../4 enums/Sound.SoundTrackType.html" > Sound.SoundTrackType< / a > < / li >
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< li > < a href = "../4 enums/Strings.DisplayStringOption.html" > Strings.DisplayStringOption< / a > < / li >
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< li > < a href = "../4 enums/Util.LogLevel.html" > Util.LogLevel< / a > < / li >
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< li > < a href = "../4 enums/View.AlignMode.html" > View.AlignMode< / a > < / li >
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< li > < a href = "../4 enums/View.CameraType.html" > View.CameraType< / a > < / li >
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< li > < a href = "../4 enums/View.PostProcessMode.html" > View.PostProcessMode< / a > < / li >
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< li > < a href = "../4 enums/View.ScaleMode.html" > View.ScaleMode< / a > < / li >
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< / ul >
< h2 > 5 Lua utility modules< / h2 >
< ul class = "nowrap" >
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< li > < a href = "../5 lua utility modules/Diary.html" > Diary< / a > < / li >
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< li > < a href = "../5 lua utility modules/EventSequence.html" > EventSequence< / a > < / li >
< li > < a href = "../5 lua utility modules/Timer.html" > Timer< / a > < / li >
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< li > < a href = "../5 lua utility modules/Type.html" > Type< / a > < / li >
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< / ul >
< / div >
< div id = "content" >
< h1 > Primitive Class < code > Vec2< / code > < / h1 >
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< p > Represents a float-based 2D vector.< / p >
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< p >
< / p >
< h2 > < a href = "#Members" > Members< / a > < / h2 >
< table class = "function_list" >
< tr >
< td class = "name" > < a href = "#x" > x< / a > < / td >
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< td class = "summary" > (float) X component.< / td >
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< / tr >
< tr >
< td class = "name" > < a href = "#y" > y< / a > < / td >
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< td class = "summary" > (float) Y component.< / td >
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< / tr >
< / table >
< h2 > < a href = "#Functions" > Functions< / a > < / h2 >
< table class = "function_list" >
< tr >
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< td class = "name" > < a href = "#Vec2" > Vec2(x, y)< / a > < / td >
< td class = "summary" > Create a Vec2 object.< / td >
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< / tr >
< tr >
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< td class = "name" > < a href = "#Vec" > Vec(value)< / a > < / td >
< td class = "summary" > Create a Vec2 object.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#__tostring" > __tostring(This)< / a > < / td >
< td class = "summary" > Metafunction.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#Vec2:Normalize" > Vec2:Normalize()< / a > < / td >
< td class = "summary" > Get a copy of this Vec2 normalized to length 1.< / td >
< / tr >
< tr >
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< td class = "name" > < a href = "#Translate" > Translate(dir, dist)< / a > < / td >
< td class = "summary" > Get a copy of this Vec2 translated in the input Vec2 direction by the input distance.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#Translate" > Translate(rot, dist)< / a > < / td >
< td class = "summary" > Get a copy of this Vec2 translated in the direction of the input rotation in degrees by the input distance.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#Translate" > Translate(rot, relOffset)< / a > < / td >
< td class = "summary" > Get a copy of this Vec2 translated by an offset, where the input relative offset Vec2 is rotated according to the input rotation in degrees.< / td >
< / tr >
< tr >
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< td class = "name" > < a href = "#Vec2:Rotate" > Vec2:Rotate(rot)< / a > < / td >
< td class = "summary" > Get a copy of this Vec2 rotated by the input rotation in degrees.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#Vec2:Lerp" > Vec2:Lerp(vector, alpha)< / a > < / td >
< td class = "summary" > Get the linearly interpolated Vec2 between this Vec2 and the input Vec2 according to the input interpolation alpha.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#Vec2:Cross" > Vec2:Cross(vector)< / a > < / td >
< td class = "summary" > Get the cross product of this Vec2 and the input Vec2.< / td >
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< / tr >
< tr >
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< td class = "name" > < a href = "#Vec2:Dot" > Vec2:Dot(vector)< / a > < / td >
< td class = "summary" > Get the dot product of this Vec2 and the input Vec2.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#Vec2:Distance" > Vec2:Distance(vector)< / a > < / td >
< td class = "summary" > Get the distance between this Vec2 and the input Vec2.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#Vec2:Length" > Vec2:Length()< / a > < / td >
< td class = "summary" > Get the length of this Vec2.< / td >
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< / tr >
< / table >
< br / >
< br / >
< h2 class = "section-header " > < a name = "Members" > < / a > Members< / h2 >
< dl class = "function" >
< dt >
< a name = "x" > < / a >
< strong > x< / strong >
< / dt >
< dd >
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(float) X component.
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< / dd >
< dt >
< a name = "y" > < / a >
< strong > y< / strong >
< / dt >
< dd >
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(float) Y component.
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< / dd >
< / dl >
< h2 class = "section-header " > < a name = "Functions" > < / a > Functions< / h2 >
< dl class = "function" >
< dt >
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< a name = "Vec2" > < / a >
< strong > Vec2(x, y)< / strong >
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< / dt >
< dd >
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Create a Vec2 object.
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< h3 > Parameters:< / h3 >
< ul >
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< li > < span class = "parameter" > x< / span >
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< span class = "types" > < span class = "type" > float< / span > < / span >
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X component.
< / li >
< li > < span class = "parameter" > y< / span >
< span class = "types" > < span class = "type" > float< / span > < / span >
Y component.
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< / li >
< / ul >
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< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec2.html#" > Vec2< / a > < / span >
A new Vec2 object.
< / ol >
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< / dd >
< dt >
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< a name = "Vec" > < / a >
< strong > Vec(value)< / strong >
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< / dt >
< dd >
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Create a Vec2 object.
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< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > value< / span >
< span class = "types" > < span class = "type" > float< / span > < / span >
X and Z component.
< / li >
< / ul >
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec2.html#" > Vec2< / a > < / span >
A new Vec2 object.
< / ol >
< / dd >
< dt >
< a name = "__tostring" > < / a >
< strong > __tostring(This)< / strong >
< / dt >
< dd >
Metafunction. Use tostring(vector).
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > This< / span >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec2.html#" > Vec2< / a > < / span >
Vec2.
< / li >
< / ul >
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.4/manual.html#6.4" > string< / a > < / span >
A string showing the X and Y components of the Vec2.
< / ol >
< / dd >
< dt >
< a name = "Vec2:Normalize" > < / a >
< strong > Vec2:Normalize()< / strong >
< / dt >
< dd >
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Get a copy of this Vec2 normalized to length 1.
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< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec2.html#" > Vec2< / a > < / span >
Normalized vector.
< / ol >
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< / dd >
< dt >
< a name = "Translate" > < / a >
< strong > Translate(dir, dist)< / strong >
< / dt >
< dd >
Get a copy of this Vec2 translated in the input Vec2 direction by the input distance.
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > dir< / span >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec2.html#" > Vec2< / a > < / span >
Direction vector. Normalized automatically to length 1.
< / li >
< li > < span class = "parameter" > dist< / span >
< span class = "types" > < span class = "type" > float< / span > < / span >
Distance.
< / li >
< / ul >
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec2.html#" > Vec2< / a > < / span >
Translated vector.
< / ol >
< / dd >
< dt >
< a name = "Translate" > < / a >
< strong > Translate(rot, dist)< / strong >
< / dt >
< dd >
Get a copy of this Vec2 translated in the direction of the input rotation in degrees by the input distance.
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > rot< / span >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Rotation.html#" > Rotation< / a > < / span >
Rotation in degrees defining the direction.
< / li >
< li > < span class = "parameter" > dist< / span >
< span class = "types" > < span class = "type" > float< / span > < / span >
Distance.
< / li >
< / ul >
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec2.html#" > Vec2< / a > < / span >
Translated vector.
< / ol >
< / dd >
< dt >
< a name = "Translate" > < / a >
< strong > Translate(rot, relOffset)< / strong >
< / dt >
< dd >
Get a copy of this Vec2 translated by an offset, where the input relative offset Vec2 is rotated according to the input rotation in degrees.
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > rot< / span >
< span class = "types" > < span class = "type" > float< / span > < / span >
Rotation in degrees rotating the input relative offset vector.
< / li >
< li > < span class = "parameter" > relOffset< / span >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec2.html#" > Vec2< / a > < / span >
Relative offset vector before rotation.
< / li >
< / ul >
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec2.html#" > Vec2< / a > < / span >
Translated vector.
< / ol >
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< / dd >
< dt >
< a name = "Vec2:Rotate" > < / a >
< strong > Vec2:Rotate(rot)< / strong >
< / dt >
< dd >
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Get a copy of this Vec2 rotated by the input rotation in degrees.
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< h3 > Parameters:< / h3 >
< ul >
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< li > < span class = "parameter" > rot< / span >
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< span class = "types" > < span class = "type" > float< / span > < / span >
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Rotation in degrees.
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< / li >
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< / ul >
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec2.html#" > Vec2< / a > < / span >
Rotated Vec2.
< / ol >
< / dd >
< dt >
< a name = "Vec2:Lerp" > < / a >
< strong > Vec2:Lerp(vector, alpha)< / strong >
< / dt >
< dd >
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Get the linearly interpolated Vec2 between this Vec2 and the input Vec2 according to the input interpolation alpha.
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< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > vector< / span >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec2.html#" > Vec2< / a > < / span >
Target interpolation vector.
< / li >
< li > < span class = "parameter" > alpha< / span >
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< span class = "types" > < span class = "type" > float< / span > < / span >
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Interpolation alpha in the range [0, 1].
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< / li >
< / ul >
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< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec2.html#" > Vec2< / a > < / span >
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Linearly interpolated vector
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< / ol >
< / dd >
< dt >
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< a name = "Vec2:Cross" > < / a >
< strong > Vec2:Cross(vector)< / strong >
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< / dt >
< dd >
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Get the cross product of this Vec2 and the input Vec2.
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< h3 > Parameters:< / h3 >
< ul >
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< li > < span class = "parameter" > vector< / span >
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< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec2.html#" > Vec2< / a > < / span >
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Input vector.
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< / li >
< / ul >
< h3 > Returns:< / h3 >
< ol >
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< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec2.html#" > Vec2< / a > < / span >
Cross product.
< / ol >
< / dd >
< dt >
< a name = "Vec2:Dot" > < / a >
< strong > Vec2:Dot(vector)< / strong >
< / dt >
< dd >
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Get the dot product of this Vec2 and the input Vec2.
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< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > vector< / span >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec2.html#" > Vec2< / a > < / span >
Input vector.
< / li >
< / ul >
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < span class = "type" > float< / span > < / span >
Dot product.
< / ol >
< / dd >
< dt >
< a name = "Vec2:Distance" > < / a >
< strong > Vec2:Distance(vector)< / strong >
< / dt >
< dd >
2024-12-15 19:24:49 +03:00
Get the distance between this Vec2 and the input Vec2.
2023-11-09 18:28:02 +00:00
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > vector< / span >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec2.html#" > Vec2< / a > < / span >
Input vector.
< / li >
< / ul >
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < span class = "type" > float< / span > < / span >
Distance.
< / ol >
< / dd >
< dt >
< a name = "Vec2:Length" > < / a >
< strong > Vec2:Length()< / strong >
< / dt >
< dd >
2024-12-15 19:24:49 +03:00
Get the length of this Vec2.
2023-11-09 18:28:02 +00:00
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < span class = "type" > float< / span > < / span >
Length.
2023-05-02 19:30:14 +01:00
< / ol >
< / dd >
< / dl >
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