TombEngine/Documentation/doc/2 classes/Strings.DisplayString.html

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<title>TombEngine 1.7.2 (Developer) Lua API</title>
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Customize global hardcoded parameters (#1495) * Initial commit * Update CHANGELOG.md * Tint flare smoke * Expose GetCustomizations * Added lensflare and flicker customization options for flare * Update LensFlare.cpp * Remove unnecessary code * Update lara_flare.cpp * Massive refactor to merge animations, settings and customizations * Add HUD customization options * Customize weapons * Fixed flare, renamed recoil to interval, fixed lensflare default * Occlude flare lensflares * Update Settings.cpp * Use alternate damage for lasersight mode * Added hair cust * Fix comment * Fix another comment * Fix link * Fix placeholder table names * Reorganize types * Add missing initializers for hair settings * Added physics cust * Clarify description * Update settings.lua * Update CHANGELOG.md * Add gun smoke, gun shells and ammo pickup counts * Fix naming ambiguity * Remove missing features from documentation * Fix comment * Fix parameter name, change default settings file * Fixed pitch black * Rollback DoDistanceFogForVertex * Add camera cust * Change binocular/lasersight toggle to color * Update lara_basic.cpp * Add time and statistics classes and script API for it * Fix comment * Use DoDamage on Lara helpers to register with statistics * Update Time.cpp * Fix documentation * Fix default flare timeout * Update Settings.lua * Add flare muzzle offset customization * Remove young Lara limitations * Fix lasersight color * Push full settings.lua * Update RendererCompatibility.cpp * Allow to customize root meshes, decopypaste hair and joint init code * Added sol Time operator overloads * Some changes to docs, add meaningful error for unknown fields * Use existing new index template, add gunflash color settings, add shotgun muzzle * Remove excessive usage of GetSettings() * Cleanups * Update Settings.lua * Clarify parameter name * Fix InitializeWeaponInfo * PR review code tidying * Fix bad merge * Update FlowHandler.cpp * Remove tabs for LDoc comments * Use different comment style to preserve formatting * Update lara_fire.cpp * Some cleanups * Fixed GetTimeUnits * Fix typo * Update Time.cpp --------- Co-authored-by: Sezz <sezzary@outlook.com>
2024-12-15 19:24:49 +03:00
<h1>&nbsp;TombEngine</h1>
<ul>
<li><a href="../index.html">Index</a></li>
</ul>
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<h2>1 Modules</h2>
<ul class="nowrap">
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<li> <a href="../1 modules/Effects.html">Effects</a></li>
<li> <a href="../1 modules/Flow.html">Flow</a></li>
<li> <a href="../1 modules/Input.html">Input</a></li>
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<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
<li> <a href="../1 modules/Logic.html">Logic</a></li>
<li> <a href="../1 modules/Objects.html">Objects</a></li>
<li> <a href="../1 modules/Sound.html">Sound</a></li>
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<li> <a href="../1 modules/Strings.html">Strings</a></li>
<li> <a href="../1 modules/Util.html">Util</a></li>
<li> <a href="../1 modules/View.html">View</a></li>
</ul>
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<h2>2 Classes</h2>
<ul class="nowrap">
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<li> <a href="../2 classes/Flow.Level.html">Flow.Level</a></li>
<li> <a href="../2 classes/Flow.Settings.html">Flow.Settings</a></li>
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<li> <a href="../2 classes/Flow.Statistics.html">Flow.Statistics</a></li>
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<li> <a href="../2 classes/Objects.AIObject.html">Objects.AIObject</a></li>
<li> <a href="../2 classes/Objects.Camera.html">Objects.Camera</a></li>
<li> <a href="../2 classes/Objects.LaraObject.html">Objects.LaraObject</a></li>
<li> <a href="../2 classes/Objects.Moveable.html">Objects.Moveable</a></li>
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<li> <a href="../2 classes/Objects.Room.html">Objects.Room</a></li>
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<li> <a href="../2 classes/Objects.Sink.html">Objects.Sink</a></li>
<li> <a href="../2 classes/Objects.SoundSource.html">Objects.SoundSource</a></li>
<li> <a href="../2 classes/Objects.Static.html">Objects.Static</a></li>
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<li> <a href="../2 classes/Objects.Volume.html">Objects.Volume</a></li>
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<li> <here>Strings.DisplayString</here></li>
Customize global hardcoded parameters (#1495) * Initial commit * Update CHANGELOG.md * Tint flare smoke * Expose GetCustomizations * Added lensflare and flicker customization options for flare * Update LensFlare.cpp * Remove unnecessary code * Update lara_flare.cpp * Massive refactor to merge animations, settings and customizations * Add HUD customization options * Customize weapons * Fixed flare, renamed recoil to interval, fixed lensflare default * Occlude flare lensflares * Update Settings.cpp * Use alternate damage for lasersight mode * Added hair cust * Fix comment * Fix another comment * Fix link * Fix placeholder table names * Reorganize types * Add missing initializers for hair settings * Added physics cust * Clarify description * Update settings.lua * Update CHANGELOG.md * Add gun smoke, gun shells and ammo pickup counts * Fix naming ambiguity * Remove missing features from documentation * Fix comment * Fix parameter name, change default settings file * Fixed pitch black * Rollback DoDistanceFogForVertex * Add camera cust * Change binocular/lasersight toggle to color * Update lara_basic.cpp * Add time and statistics classes and script API for it * Fix comment * Use DoDamage on Lara helpers to register with statistics * Update Time.cpp * Fix documentation * Fix default flare timeout * Update Settings.lua * Add flare muzzle offset customization * Remove young Lara limitations * Fix lasersight color * Push full settings.lua * Update RendererCompatibility.cpp * Allow to customize root meshes, decopypaste hair and joint init code * Added sol Time operator overloads * Some changes to docs, add meaningful error for unknown fields * Use existing new index template, add gunflash color settings, add shotgun muzzle * Remove excessive usage of GetSettings() * Cleanups * Update Settings.lua * Clarify parameter name * Fix InitializeWeaponInfo * PR review code tidying * Fix bad merge * Update FlowHandler.cpp * Remove tabs for LDoc comments * Use different comment style to preserve formatting * Update lara_fire.cpp * Some cleanups * Fixed GetTimeUnits * Fix typo * Update Time.cpp --------- Co-authored-by: Sezz <sezzary@outlook.com>
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<li> <a href="../2 classes/View.DisplaySprite.html">View.DisplaySprite</a></li>
</ul>
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<h2>3 Primitive Classes</h2>
<ul class="nowrap">
Customize global hardcoded parameters (#1495) * Initial commit * Update CHANGELOG.md * Tint flare smoke * Expose GetCustomizations * Added lensflare and flicker customization options for flare * Update LensFlare.cpp * Remove unnecessary code * Update lara_flare.cpp * Massive refactor to merge animations, settings and customizations * Add HUD customization options * Customize weapons * Fixed flare, renamed recoil to interval, fixed lensflare default * Occlude flare lensflares * Update Settings.cpp * Use alternate damage for lasersight mode * Added hair cust * Fix comment * Fix another comment * Fix link * Fix placeholder table names * Reorganize types * Add missing initializers for hair settings * Added physics cust * Clarify description * Update settings.lua * Update CHANGELOG.md * Add gun smoke, gun shells and ammo pickup counts * Fix naming ambiguity * Remove missing features from documentation * Fix comment * Fix parameter name, change default settings file * Fixed pitch black * Rollback DoDistanceFogForVertex * Add camera cust * Change binocular/lasersight toggle to color * Update lara_basic.cpp * Add time and statistics classes and script API for it * Fix comment * Use DoDamage on Lara helpers to register with statistics * Update Time.cpp * Fix documentation * Fix default flare timeout * Update Settings.lua * Add flare muzzle offset customization * Remove young Lara limitations * Fix lasersight color * Push full settings.lua * Update RendererCompatibility.cpp * Allow to customize root meshes, decopypaste hair and joint init code * Added sol Time operator overloads * Some changes to docs, add meaningful error for unknown fields * Use existing new index template, add gunflash color settings, add shotgun muzzle * Remove excessive usage of GetSettings() * Cleanups * Update Settings.lua * Clarify parameter name * Fix InitializeWeaponInfo * PR review code tidying * Fix bad merge * Update FlowHandler.cpp * Remove tabs for LDoc comments * Use different comment style to preserve formatting * Update lara_fire.cpp * Some cleanups * Fixed GetTimeUnits * Fix typo * Update Time.cpp --------- Co-authored-by: Sezz <sezzary@outlook.com>
2024-12-15 19:24:49 +03:00
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
<li> <a href="../3 primitive classes/Flow.Starfield.html">Flow.Starfield</a></li>
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<li> <a href="../3 primitive classes/Color.html">Color</a></li>
<li> <a href="../3 primitive classes/Rotation.html">Rotation</a></li>
Customize global hardcoded parameters (#1495) * Initial commit * Update CHANGELOG.md * Tint flare smoke * Expose GetCustomizations * Added lensflare and flicker customization options for flare * Update LensFlare.cpp * Remove unnecessary code * Update lara_flare.cpp * Massive refactor to merge animations, settings and customizations * Add HUD customization options * Customize weapons * Fixed flare, renamed recoil to interval, fixed lensflare default * Occlude flare lensflares * Update Settings.cpp * Use alternate damage for lasersight mode * Added hair cust * Fix comment * Fix another comment * Fix link * Fix placeholder table names * Reorganize types * Add missing initializers for hair settings * Added physics cust * Clarify description * Update settings.lua * Update CHANGELOG.md * Add gun smoke, gun shells and ammo pickup counts * Fix naming ambiguity * Remove missing features from documentation * Fix comment * Fix parameter name, change default settings file * Fixed pitch black * Rollback DoDistanceFogForVertex * Add camera cust * Change binocular/lasersight toggle to color * Update lara_basic.cpp * Add time and statistics classes and script API for it * Fix comment * Use DoDamage on Lara helpers to register with statistics * Update Time.cpp * Fix documentation * Fix default flare timeout * Update Settings.lua * Add flare muzzle offset customization * Remove young Lara limitations * Fix lasersight color * Push full settings.lua * Update RendererCompatibility.cpp * Allow to customize root meshes, decopypaste hair and joint init code * Added sol Time operator overloads * Some changes to docs, add meaningful error for unknown fields * Use existing new index template, add gunflash color settings, add shotgun muzzle * Remove excessive usage of GetSettings() * Cleanups * Update Settings.lua * Clarify parameter name * Fix InitializeWeaponInfo * PR review code tidying * Fix bad merge * Update FlowHandler.cpp * Remove tabs for LDoc comments * Use different comment style to preserve formatting * Update lara_fire.cpp * Some cleanups * Fixed GetTimeUnits * Fix typo * Update Time.cpp --------- Co-authored-by: Sezz <sezzary@outlook.com>
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<li> <a href="../3 primitive classes/Time.html">Time</a></li>
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<li> <a href="../3 primitive classes/Vec2.html">Vec2</a></li>
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<li> <a href="../3 primitive classes/Vec3.html">Vec3</a></li>
</ul>
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<h2>4 Enums</h2>
<ul class="nowrap">
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<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
Customize global hardcoded parameters (#1495) * Initial commit * Update CHANGELOG.md * Tint flare smoke * Expose GetCustomizations * Added lensflare and flicker customization options for flare * Update LensFlare.cpp * Remove unnecessary code * Update lara_flare.cpp * Massive refactor to merge animations, settings and customizations * Add HUD customization options * Customize weapons * Fixed flare, renamed recoil to interval, fixed lensflare default * Occlude flare lensflares * Update Settings.cpp * Use alternate damage for lasersight mode * Added hair cust * Fix comment * Fix another comment * Fix link * Fix placeholder table names * Reorganize types * Add missing initializers for hair settings * Added physics cust * Clarify description * Update settings.lua * Update CHANGELOG.md * Add gun smoke, gun shells and ammo pickup counts * Fix naming ambiguity * Remove missing features from documentation * Fix comment * Fix parameter name, change default settings file * Fixed pitch black * Rollback DoDistanceFogForVertex * Add camera cust * Change binocular/lasersight toggle to color * Update lara_basic.cpp * Add time and statistics classes and script API for it * Fix comment * Use DoDamage on Lara helpers to register with statistics * Update Time.cpp * Fix documentation * Fix default flare timeout * Update Settings.lua * Add flare muzzle offset customization * Remove young Lara limitations * Fix lasersight color * Push full settings.lua * Update RendererCompatibility.cpp * Allow to customize root meshes, decopypaste hair and joint init code * Added sol Time operator overloads * Some changes to docs, add meaningful error for unknown fields * Use existing new index template, add gunflash color settings, add shotgun muzzle * Remove excessive usage of GetSettings() * Cleanups * Update Settings.lua * Clarify parameter name * Fix InitializeWeaponInfo * PR review code tidying * Fix bad merge * Update FlowHandler.cpp * Remove tabs for LDoc comments * Use different comment style to preserve formatting * Update lara_fire.cpp * Some cleanups * Fixed GetTimeUnits * Fix typo * Update Time.cpp --------- Co-authored-by: Sezz <sezzary@outlook.com>
2024-12-15 19:24:49 +03:00
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
Freeze event and OnUseItem callbacks (#1463) * Add use item callbacks, add menu boilerplate code * Set up scripting API for game mode * Use word "break" instead of "menu" everywhere * Rudimentary implementation of BreakPhase * More progress * Doc update * Always active lensflare * Update CHANGELOG.md * Fix hair interpolation for spectator mode * Update target highlighter and other HUD elements while in break mode * Fix various problems * Don't try to update camera in spectator mode * Cleanup camera code * Rename break to freeze * Update FlowHandler.cpp * Update Flow.html * Update control.cpp * Rename method * Add displaystring owner to differentiate between freeze modes * Disable triggers and volumes in freeze mode * Update control.cpp * Rename enum * Update CHANGELOG.md * Implement full freeze, correct callback behaviour * Update RendererDrawMenu.cpp * Allow DumpGameScene to do partial pass * Remove hack * Introduce render mode enum to render scene without any postprocess * Tidying * Fix problems with items or renderer not updating before entering freeze mode * Fix rebase errors * Use interpolation factor getter instead of raw value everywhere * Update documentation * Fixed setting freeze mode from OnStart * Fixed freeze mode not working in OnStart event * Revert "Fixed freeze mode not working in OnStart event" This reverts commit 87f6fbdc6d776bb7813133a84c8ba9d0b1171f3b. * Bypass cinematic bars and fades for non-full render modes --------- Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com> Co-authored-by: Sezz <sezzary@outlook.com>
2024-11-20 23:54:39 +03:00
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
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<li> <a href="../4 enums/Flow.GameStatus.html">Flow.GameStatus</a></li>
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
<li> <a href="../4 enums/Objects.HandStatus.html">Objects.HandStatus</a></li>
<li> <a href="../4 enums/Objects.WeaponType.html">Objects.WeaponType</a></li>
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<li> <a href="../4 enums/Objects.MoveableStatus.html">Objects.MoveableStatus</a></li>
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<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
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<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
<li> <a href="../4 enums/Strings.DisplayStringOption.html">Strings.DisplayStringOption</a></li>
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
<li> <a href="../4 enums/View.AlignMode.html">View.AlignMode</a></li>
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
<li> <a href="../4 enums/View.PostProcessMode.html">View.PostProcessMode</a></li>
<li> <a href="../4 enums/View.ScaleMode.html">View.ScaleMode</a></li>
</ul>
<h2>5 Lua utility modules</h2>
<ul class="nowrap">
<li> <a href="../5 lua utility modules/Diary.html">Diary</a></li>
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<li> <a href="../5 lua utility modules/EventSequence.html">EventSequence</a></li>
<li> <a href="../5 lua utility modules/Timer.html">Timer</a></li>
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<li> <a href="../5 lua utility modules/Type.html">Type</a></li>
</ul>
</div>
<div id="content">
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<h1>Class <code>Strings.DisplayString</code></h1>
<p>A string appearing on the screen.</p>
<p>Can be used for subtitles and "2001, somewhere in Egypt"-style messages.</p>
<p>Uses screen-space coordinates, with x values specifying the number of pixels from the left of the window,
and y values specifying the number of pixels from the top of the window.</p>
<p>Since different players will have different resolutions, you should work in terms of percentages where possible,
and use <a href="../1 modules/Util.html#ScreenToPercent">ScreenToPercent</a> and <a href="../1 modules/Util.html#PercentToScreen">PercentToScreen</a>
when you need to use screen-space coordinates.</p>
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<h2><a href="#Functions">Functions</a></h2>
<table class="function_list">
<tr>
<td class="name" ><a href="#DisplayString">DisplayString(string, Position[, scale][, color][, translated], table)</a></td>
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<td class="summary">Create a DisplayString.</td>
</tr>
<tr>
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<td class="name" ><a href="#DisplayString:GetColor">DisplayString:GetColor()</a></td>
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<td class="summary">Get the display string's color</td>
</tr>
<tr>
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<td class="name" ><a href="#DisplayString:SetColor">DisplayString:SetColor(color)</a></td>
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<td class="summary">Set the display string's color</td>
</tr>
<tr>
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<td class="name" ><a href="#DisplayString:GetKey">DisplayString:GetKey()</a></td>
<td class="summary">Get the string key to use.</td>
</tr>
<tr>
<td class="name" ><a href="#DisplayString:SetKey">DisplayString:SetKey(string)</a></td>
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<td class="summary">Set the string key to use.</td>
</tr>
<tr>
<td class="name" ><a href="#DisplayString:SetScale">DisplayString:SetScale(scale)</a></td>
<td class="summary">Set the scale of the string.</td>
</tr>
<tr>
<td class="name" ><a href="#DisplayString:GetScale">DisplayString:GetScale()</a></td>
<td class="summary">Get the scale of the string.</td>
</tr>
<tr>
<td class="name" ><a href="#DisplayString:SetPosition">DisplayString:SetPosition(pos)</a></td>
<td class="summary">Set the position of the string.</td>
</tr>
<tr>
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<td class="name" ><a href="#DisplayString:GetPosition">DisplayString:GetPosition()</a></td>
<td class="summary">Get the position of the string.</td>
</tr>
<tr>
<td class="name" ><a href="#DisplayString:SetFlags">DisplayString:SetFlags(table)</a></td>
<td class="summary">Set the display string's flags</td>
</tr>
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<tr>
<td class="name" ><a href="#DisplayString:SetTranslated">DisplayString:SetTranslated(shouldTranslate)</a></td>
<td class="summary">Set translated parameter of the string</td>
</tr>
</table>
<br/>
<br/>
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
<dl class="function">
<dt>
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<a name = "DisplayString"></a>
<strong>DisplayString(string, Position[, scale][, color][, translated], table)</strong>
</dt>
<dd>
Create a DisplayString.
For use in <a href="../1 modules/Strings.html#ShowString">ShowString</a> and <a href="../1 modules/Strings.html#HideString">HideString</a>.
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<h3>Parameters:</h3>
<ul>
<li><span class="parameter">string</span>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
The string to display or key of the translated string.
</li>
<li><span class="parameter">Position</span>
<span class="types"><a class="type" href="../3 primitive classes/Vec2.html#">Vec2</a></span>
of the string in pixel coordinates.
</li>
<li><span class="parameter">scale</span>
<span class="types"><span class="type">float</span></span>
size of the string, relative to the default size. <strong>Default: 1.0</strong>
(<em>optional</em>)
</li>
<li><span class="parameter">color</span>
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<span class="types"><a class="type" href="../3 primitive classes/Color.html#">Color</a></span>
the color of the text. <strong>Default: white</strong>
(<em>optional</em>)
</li>
<li><span class="parameter">translated</span>
<span class="types"><span class="type">bool</span></span>
If false or omitted, the input string argument will be displayed.
If true, the string argument will be the key of a translated string specified in strings.lua. <strong>Default: false</strong>.
(<em>optional</em>)
</li>
<li><span class="parameter">table</span>
<span class="types"><a class="type" href="../4 enums/Strings.DisplayStringOption.html#">DisplayStringOption</a></span>
<strong>Default: None.</strong> <em>Please note that Strings are automatically aligned to the LEFT</em>
</li>
</ul>
<h3>Returns:</h3>
<ol>
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<span class="types"><a class="type" href="../2 classes/Strings.DisplayString.html#DisplayString">DisplayString</a></span>
A new DisplayString object.
</ol>
</dd>
<dt>
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<a name = "DisplayString:GetColor"></a>
<strong>DisplayString:GetColor()</strong>
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</dt>
<dd>
Get the display string's color
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<h3>Returns:</h3>
<ol>
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<span class="types"><a class="type" href="../3 primitive classes/Color.html#">Color</a></span>
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a copy of the display string's color
</ol>
</dd>
<dt>
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<a name = "DisplayString:SetColor"></a>
<strong>DisplayString:SetColor(color)</strong>
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</dt>
<dd>
Set the display string's color
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<h3>Parameters:</h3>
<ul>
<li><span class="parameter">color</span>
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<span class="types"><a class="type" href="../3 primitive classes/Color.html#">Color</a></span>
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the new color of the display string
</li>
</ul>
</dd>
<dt>
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<a name = "DisplayString:GetKey"></a>
<strong>DisplayString:GetKey()</strong>
</dt>
<dd>
Get the string key to use. If <code>isTranslated</code> is true when <a href="../2 classes/Strings.DisplayString.html#DisplayString">DisplayString</a>
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is called, this will be the string key for the translation that will be displayed.
If false or omitted, this will be the string that's displayed.()
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<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
the string to use
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</ol>
</dd>
<dt>
<a name = "DisplayString:SetKey"></a>
<strong>DisplayString:SetKey(string)</strong>
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</dt>
<dd>
Set the string key to use. If <code>isTranslated</code> is true when <a href="../2 classes/Strings.DisplayString.html#DisplayString">DisplayString</a>
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is called, this will be the string key for the translation that will be displayed.
If false or omitted, this will be the string that's displayed.()
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<h3>Parameters:</h3>
<ul>
<li><span class="parameter">string</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
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the new key for the display string
</li>
</ul>
</dd>
<dt>
<a name = "DisplayString:SetScale"></a>
<strong>DisplayString:SetScale(scale)</strong>
</dt>
<dd>
Set the scale of the string. ()
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">scale</span>
<span class="types"><span class="type">float</span></span>
New scale of the string relative to the default size.
</li>
</ul>
</dd>
<dt>
<a name = "DisplayString:GetScale"></a>
<strong>DisplayString:GetScale()</strong>
</dt>
<dd>
Get the scale of the string. ()
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">float</span></span>
Scale.
</ol>
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</dd>
<dt>
<a name = "DisplayString:SetPosition"></a>
<strong>DisplayString:SetPosition(pos)</strong>
</dt>
<dd>
Set the position of the string.
Screen-space coordinates are expected.()
2022-12-09 22:08:16 +00:00
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">pos</span>
<span class="types"><a class="type" href="../3 primitive classes/Vec2.html#">Vec2</a></span>
New position in pixel coordinates.
</li>
</ul>
</dd>
<dt>
2022-04-10 00:38:39 +01:00
<a name = "DisplayString:GetPosition"></a>
<strong>DisplayString:GetPosition()</strong>
</dt>
<dd>
Get the position of the string.
Screen-space coordinates are returned.()
2022-12-09 22:08:16 +00:00
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="../3 primitive classes/Vec2.html#">Vec2</a></span>
pos Position in pixel coordinates.
</ol>
</dd>
<dt>
<a name = "DisplayString:SetFlags"></a>
<strong>DisplayString:SetFlags(table)</strong>
</dt>
<dd>
Set the display string's flags ()
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">table</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.6">table</a></span>
the new table with display flags options
</li>
</ul>
<h3>Usage:</h3>
<ul>
<pre class="example"><span class="keyword">local</span> varDisplayString = DisplayString(<span class="string">'example string'</span>, <span class="number">0</span>, <span class="number">0</span>, Color(<span class="number">255</span>, <span class="number">255</span>, <span class="number">255</span>), <span class="keyword">false</span>)
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possible values:
varDisplayString:SetFlags({})
varDisplayString:SetFlags({ TEN.Strings.DisplayStringOption.SHADOW })
varDisplayString:SetFlags({ TEN.Strings.DisplayStringOption.CENTER })
varDisplayString:SetFlags({ TEN.Strings.DisplayStringOption.SHADOW, TEN.Strings.DisplayStringOption.CENTER })
<span class="comment">-- When passing a table to a function, you can omit the parentheses
</span>varDisplayString:SetFlags{ TEN.Strings.DisplayStringOption.CENTER }</pre>
</ul>
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</dd>
<dt>
<a name = "DisplayString:SetTranslated"></a>
<strong>DisplayString:SetTranslated(shouldTranslate)</strong>
</dt>
<dd>
Set translated parameter of the string
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">shouldTranslate</span>
<span class="types"><span class="type">bool</span></span>
if true, the string's key will be used as the key for the translation that will be displayed.
If false, the key itself will be displayed
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</li>
</ul>
</dd>
</dl>
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