TombEngine/TR5Main/Scripting/GameScriptSettings.cpp

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#include "framework.h"
#include "GameScriptSettings.h"
void GameScriptSettings::Register(sol::state* lua)
{
lua->new_usertype<GameScriptSettings>("Settings",
"screenWidth", &GameScriptSettings::ScreenWidth,
"screenHeight", &GameScriptSettings::ScreenHeight,
"enableDynamicShadows", &GameScriptSettings::EnableDynamicShadows,
"windowed", &GameScriptSettings::Windowed,
"enableWaterCaustics", &GameScriptSettings::EnableWaterCaustics,
"drawingDistance", &GameScriptSettings::DrawingDistance,
"showRendererSteps", &GameScriptSettings::ShowRendererSteps,
"showDebugInfo", &GameScriptSettings::ShowDebugInfo,
"errorMode", &GameScriptSettings::ErrorMode
);
}