2018-08-19 09:46:58 +02:00
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#pragma once
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#include "..\Global\global.h"
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2019-11-27 15:12:35 +01:00
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#define ExplodingDeath ((void (__cdecl*)(short, int, int)) 0x00484080)
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2020-01-20 07:29:37 +01:00
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//#define InitialiseSmokeEmitter ((void (__cdecl*)(short)) 0x0043D9D0)
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//#define SmokeEmitterControl ((void (__cdecl*)(short)) 0x00431560)
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2019-11-12 12:28:54 +01:00
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#define DrawLensFlare ((void (__cdecl*)(ITEM_INFO*)) 0x00485290)
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2019-12-02 09:11:21 +01:00
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2019-12-29 12:23:36 +01:00
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extern SPLASH_STRUCT Splashes[MAX_SPLASH];
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2019-12-22 00:20:10 +01:00
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extern RIPPLE_STRUCT Ripples[32];
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extern int DeadlyBounds[6];
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extern SPARKS Sparks[1024];
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extern SP_DYNAMIC SparkDynamics[8];
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extern SPLASH_SETUP SplashSetup;
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extern int SmokeWeapon;
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extern int SmokeCountL;
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extern int SmokeCountR;
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2020-01-16 19:14:35 +01:00
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extern PHD_VECTOR NodeVectors[16];
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extern NODEOFFSET_INFO NodeOffsets[16];
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2019-12-22 00:20:10 +01:00
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void DetatchSpark(int num, int type);
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int GetFreeSpark();
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void UpdateSparks();
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void TriggerRicochetSpark(GAME_VECTOR* pos, short angle, int num, int unk);
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void TriggerCyborgSpark(int x, int y, int z, short xv, short yv, short zv);
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void TriggerExplosionSparks(int x, int y, int z, int extraTrig, int dynamic, int uw, int roomNumber);
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void TriggerExplosionSmokeEnd(int x, int y, int z, int uw);
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void TriggerExplosionSmoke(int x, int y, int z, int uw);
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void TriggerFireFlame(int x, int y, int z, int fxObj, int type);
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void TriggerSuperJetFlame(ITEM_INFO* item, int yvel, int deadly);
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2019-12-29 12:23:36 +01:00
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void SetupSplash(const SPLASH_SETUP* const setup);
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2019-12-22 00:20:10 +01:00
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void UpdateSplashes();
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void SetupRipple(int x, int y, int z, char size, char flags);
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void TriggerUnderwaterBlood(int x, int y, int z, int sizeme);
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void TriggerWaterfallMist(int x, int y, int z, int angle);
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void TriggerDartSmoke(int x, int y, int z, int xv, int zv, int hit);
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void KillAllCurrentItems(short itemNumber);
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2019-12-02 14:49:19 +01:00
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void TriggerDynamicLight(int x, int y, int z, short falloff, byte r, byte g, byte b);
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2019-12-22 00:20:10 +01:00
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void ClearDynamicLights();
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2019-12-02 14:49:19 +01:00
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void TriggerRocketFlame(int x, int y, int z, int xv, int yv, int zv, int itemNumber);
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void TriggerRocketSmoke(int x, int y, int z, int bodyPart);
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void GrenadeLauncherSpecialEffect1(int x, int y, int z, int flag1, int flag2);
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void GrenadeExplosionEffects(int x, int y, int z, short roomNumber);
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void TriggerMetalSparks(int x, int y, int z, int xv, int yv, int zv, int additional);
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2019-12-22 00:20:10 +01:00
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void WadeSplash(ITEM_INFO* item, int wh, int wd);
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void Splash(ITEM_INFO* item);
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2018-08-19 09:46:58 +02:00
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void Inject_Effect2();
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