TombEngine/TR5Main/Objects/TR4/tr4_bigscorpion.cpp

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#include "../newobjects.h"
#include "../../Game/Box.h"
#include "../../Game/effects.h"
#include "../../Game/items.h"
BITE_INFO scorpionBite1 = { 0, 0, 0, 8 };
BITE_INFO scorpionBite2 = { 0, 0, 0, 23 };
void InitialiseScorpion(short itemNum)
{
ITEM_INFO* item = &Items[itemNum];
ClearItem(itemNum);
if (item->triggerFlags == 1)
{
item->goalAnimState = 8;
item->currentAnimState = 8;
item->animNumber = Objects[ID_SCORPION].animIndex + 7;
}
else
{
item->goalAnimState = 1;
item->currentAnimState = 1;
item->animNumber = Objects[ID_SCORPION].animIndex + 2;
}
item->frameNumber = Anims[item->animNumber].frameBase;
}
void ScorpionControl(short itemNum)
{
if (!CreatureActive(itemNum))
return;
ITEM_INFO* item = &Items[itemNum];
CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
short angle = 0;
short head = 0;
short neck = 0;
short tilt = 0;
short joint0 = 0;
short joint1 = 0;
short joint2 = 0;
short joint3 = 0;
short roomNumber = item->roomNumber;
int x = item->pos.xPos + 682 * SIN(item->pos.yRot) >> W2V_SHIFT;
int z = item->pos.zPos + 682 * COS(item->pos.yRot) >> W2V_SHIFT;
FLOOR_INFO* floor = GetFloor(x, item->pos.yPos, z, &roomNumber);
int height1 = GetFloorHeight(floor, x, item->pos.yPos, z);
if (abs(item->pos.yPos - height1) > 512)
height1 = item->pos.yPos;
x = item->pos.xPos - 682 * SIN(item->pos.yRot) >> W2V_SHIFT;
z = item->pos.zPos - 682 * COS(item->pos.yRot) >> W2V_SHIFT;
floor = GetFloor(x, item->pos.yPos, z, &roomNumber);
int height2 = GetFloorHeight(floor, x, item->pos.yPos, z);
if (abs(item->pos.yPos - height2) > 512)
height2 = item->pos.yPos;
short angle1 = ATAN(1344, height2 - height1);
x = item->pos.xPos - 682 * SIN(item->pos.yRot) >> W2V_SHIFT;
z = item->pos.zPos + 682 * COS(item->pos.yRot) >> W2V_SHIFT;
floor = GetFloor(x, item->pos.yPos, z, &roomNumber);
int height3 = GetFloorHeight(floor, x, item->pos.yPos, z);
if (abs(item->pos.yPos - height3) > 512)
height3 = item->pos.yPos;
x = item->pos.xPos + 682 * SIN(item->pos.yRot) >> W2V_SHIFT;
z = item->pos.zPos - 682 * COS(item->pos.yRot) >> W2V_SHIFT;
floor = GetFloor(x, item->pos.yPos, z, &roomNumber);
int height4 = GetFloorHeight(floor, x, item->pos.yPos, z);
if (abs(item->pos.yPos - height4) > 512)
height4 = item->pos.yPos;
short angle2 = ATAN(1344, height4 - height3);
if (item->hitPoints <= 0)
{
item->hitPoints = 0;
if (item->currentAnimState != 6 && item->currentAnimState != 7)
{
item->animNumber = Objects[item->objectNumber].animIndex + 5;
item->frameNumber = Anims[item->animNumber].frameBase;
item->currentAnimState = 6;
}
}
else
{
if (item->aiBits)
GetAITarget(creature);
else
{
if (creature->hurtByLara && item->currentAnimState != 8)
creature->enemy = LaraItem;
{
// Search for active troops
creature->enemy = NULL;
CREATURE_INFO* baddy = &BaddieSlots[0];
int minDistance = 0x7FFFFFFF;
for (int i = 0; i < NUM_SLOTS; i++)
{
baddy = &BaddieSlots[i];
if (baddy->itemNum != NO_ITEM && baddy->itemNum != itemNum)
{
ITEM_INFO* currentItem = &Items[baddy->itemNum];
if (currentItem->objectNumber != ID_SCORPION &&
(currentItem != LaraItem || creature->hurtByLara))
{
int dx = currentItem->pos.xPos - item->pos.xPos;
int dy = currentItem->pos.yPos - item->pos.yPos;
int dz = currentItem->pos.zPos - item->pos.zPos;
int distance = dx * dx + dy * dy + dz * dz;
if (distance < minDistance)
{
minDistance = distance;
creature->enemy = currentItem;
}
}
}
}
}
}
AI_INFO info;
CreatureAIInfo(item, &info);
GetCreatureMood(item, &info, VIOLENT);
CreatureMood(item, &info, VIOLENT);
angle = CreatureTurn(item, creature->maximumTurn);
switch (item->currentAnimState)
{
case 1:
creature->maximumTurn = 0;
creature->flags = 0;
if (info.distance > SQUARE(1365))
{
item->goalAnimState = 2;
break;
}
if (info.bite)
{
creature->maximumTurn = ANGLE(2);
if (GetRandomControl() & 1 || creature->enemy->objectNumber == ID_TROOPS &&
creature->enemy->hitPoints <= 15)
{
item->goalAnimState = 4;
}
else
{
item->goalAnimState = 5;
}
}
else if (!info.ahead)
{
item->goalAnimState = 2;
}
break;
case 2:
creature->maximumTurn = ANGLE(2);
if (info.distance < SQUARE(1365))
{
item->goalAnimState = 1;
break;
}
if (info.distance > SQUARE(853))
{
item->goalAnimState = 3;
}
break;
case 3:
creature->maximumTurn = ANGLE(3);
if (info.distance >= SQUARE(1365))
{
break;
}
item->goalAnimState = 1;
break;
case 4:
case 5:
creature->maximumTurn = 0;
if (abs(info.angle) >= ANGLE(2))
{
if (info.angle >= 0)
{
item->pos.yRot += ANGLE(2);
}
else
{
item->pos.yRot -= ANGLE(2);
}
}
else
{
item->pos.yRot += info.angle;
}
if (creature->flags)
{
break;
}
if (creature->enemy && creature->enemy != LaraItem && info.distance < SQUARE(1365))
{
creature->enemy->hitPoints -= 15;
if (creature->enemy->hitPoints <= 0)
{
item->goalAnimState = 7;
creature->maximumTurn = 0;
}
creature->enemy->hitStatus = true;
creature->flags = 1;
CreatureEffect2(
item,
&scorpionBite1,
10,
item->pos.yRot - ANGLE(180),
DoBloodSplat);
}
else if (item->touchBits & 0x1B00100)
{
LaraItem->hitPoints -= 120;
LaraItem->hitStatus = true;
if (item->currentAnimState == 5)
{
Lara.dpoisoned += 2048;
CreatureEffect2(
item,
&scorpionBite1,
10,
item->pos.yRot - ANGLE(180),
DoBloodSplat);
}
else
{
CreatureEffect2(
item,
&scorpionBite2,
10,
item->pos.yRot - ANGLE(180),
DoBloodSplat);
}
creature->flags = 1;
if (LaraItem->hitPoints <= 0)
{
CreatureKill(item, 6, 7, 442);
creature->maximumTurn = 0;
return;
}
}
break;
case 8:
creature->maximumTurn = 0;
if (item->frameNumber == Anims[item->animNumber].frameEnd)
{
item->triggerFlags++;
}
if (creature->enemy && creature->enemy->hitPoints <= 0 || item->triggerFlags > 6)
{
item->goalAnimState = 7;
creature->enemy->hitPoints = 0;
}
break;
default:
break;
}
}
if ((angle1 - item->pos.xRot) < 256)
item->pos.xRot = 256;
else
{
if (angle1 <= item->pos.xRot)
item->pos.xRot -= 256;
else
item->pos.xRot += 256;
}
if ((angle2 - item->pos.zRot) < 256)
item->pos.zRot = 256;
else
{
if (angle2 <= item->pos.zRot)
item->pos.zRot -= 256;
else
item->pos.zRot += 256;
}
CreatureAnimation(itemNum, angle, 0);
}