2018-08-19 09:46:58 +02:00
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#pragma once
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2018-09-03 21:08:40 +02:00
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2018-10-01 22:22:11 +02:00
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#include "..\Global\global.h"
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#include "..\Specific\IO\ChunkId.h"
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#include "..\Specific\IO\ChunkReader.h"
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#include "..\Specific\IO\ChunkWriter.h"
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#include "..\Specific\IO\LEB128.h"
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#include "..\Specific\IO\Streams.h"
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#include "..\Scripting\GameFlowScript.h"
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#include "..\Scripting\GameLogicScript.h"
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2019-11-27 15:12:35 +01:00
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#define RestoreGame ((int (__cdecl*)()) 0x00472060)
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#define ReadSavegame ((int (__cdecl*)(int)) 0x004A8E10)
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2018-09-03 21:08:40 +02:00
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#define CreateSavegame ((void (__cdecl*)()) 0x00470FA0)
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2019-11-27 15:12:35 +01:00
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#define WriteSavegame ((int (__cdecl*)(int)) 0x004A8BC0)
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2018-09-03 21:08:40 +02:00
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2018-10-01 22:22:11 +02:00
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#define SAVEGAME_BUFFER_SIZE 1048576
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extern GameFlow* g_GameFlow;
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extern GameScript* g_GameScript;
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2018-10-24 23:32:22 +02:00
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typedef struct SaveGameHeader
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{
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string LevelName;
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2019-11-27 15:12:35 +01:00
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int Days;
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int Hours;
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int Minutes;
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int Seconds;
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int Level;
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int Timer;
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int Count;
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2018-10-24 23:32:22 +02:00
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bool Present;
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};
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2018-10-01 22:22:11 +02:00
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class SaveGame {
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private:
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static FileStream* m_stream;
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static ChunkReader* m_reader;
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static ChunkWriter* m_writer;
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2018-10-09 00:02:14 +02:00
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static vector<LuaVariable> m_luaVariables;
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2018-10-01 22:22:11 +02:00
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static ChunkId* m_chunkGameStatus;
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static ChunkId* m_chunkItems;
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static ChunkId* m_chunkItem;
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static ChunkId* m_chunkLara;
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2018-10-10 22:29:40 +02:00
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static ChunkId* m_chunkLuaVariable;
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2018-10-24 23:32:22 +02:00
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static ChunkId* m_chunkStaticFlags;
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2018-11-01 09:10:32 +01:00
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static ChunkId* m_chunkVehicle;
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2019-11-09 09:55:56 +01:00
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static ChunkId* m_chunkSequenceSwitch;
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2018-10-24 23:32:22 +02:00
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static ChunkId* m_chunkFlybyFlags;
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static ChunkId* m_chunkCdFlags;
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static ChunkId* m_chunkCamera;
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static ChunkId* m_chunkFlipStats;
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static ChunkId* m_chunkFlipMap;
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static ChunkId* m_chunkItemDummy;
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static ChunkId* m_chunkStatistics;
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static ChunkId* m_chunkItemAnims;
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static ChunkId* m_chunkItemMeshes;
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static ChunkId* m_chunkItemFlags;
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static ChunkId* m_chunkItemHitPoints;
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static ChunkId* m_chunkItemPosition;
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static ChunkId* m_chunkItemIntelligentData;
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2018-10-25 23:43:58 +02:00
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static ChunkId* m_chunkSpecialItemBurningTorch;
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static ChunkId* m_chunkSpecialItemChaff;
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static ChunkId* m_chunkSpecialItemTorpedo;
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static ChunkId* m_chunkSpecialItemCrossbowBolt;
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static ChunkId* m_chunkSpecialItemFlare;
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static ChunkId* m_chunkItemQuadInfo;
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2018-11-08 23:05:25 +01:00
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static ChunkId* m_chunkRats;
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static ChunkId* m_chunkSpiders;
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static ChunkId* m_chunkBats;
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2018-10-10 22:29:40 +02:00
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2019-11-27 15:12:35 +01:00
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static void saveGameStatus(int arg1, int arg2);
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static void saveLara(int arg1, int arg2);
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static void saveItem(int arg1, int arg2);
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static void saveBurningTorch(int arg1, int arg2);
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static void saveChaff(int arg1, int arg2);
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static void saveTorpedo(int arg1, int arg2);
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static void saveCrossbowBolt(int arg1, int arg2);
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static void saveFlare(int arg1, int arg2);
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2018-10-24 23:32:22 +02:00
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static void saveItems();
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static void saveVariables();
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2019-11-27 15:12:35 +01:00
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static void saveVariable(int arg1, int arg2);
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static void saveStaticFlag(int arg1, int arg2);
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static void saveCamera(int arg1, int arg2);
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static void saveSequenceSwitch(int arg1, int arg2);
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static void saveFlybyFlags(int arg1, int arg2);
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static void saveFlipMap(int arg1, int arg2);
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static void saveFlipStats(int arg1, int arg2);
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static void saveCdFlags(int arg1, int arg2);
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static void saveStatistics(int arg1, int arg2);
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static void saveItemFlags(int arg1, int arg2);
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static void saveItemHitPoints(int arg1, int arg2);
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static void saveItemPosition(int arg1, int arg2);
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static void saveItemMesh(int arg1, int arg2);
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static void saveItemAnims(int arg1, int arg2);
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static void saveItemIntelligentData(int arg1, int arg2);
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static void saveItemQuadInfo(int arg1, int arg2);
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static void saveRats(int arg1, int arg2);
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static void saveBats(int arg1, int arg2);
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static void saveSpiders(int arg1, int arg2);
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2018-10-10 22:29:40 +02:00
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static bool readGameStatus();
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static bool readLara();
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static bool readItem();
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2018-10-25 23:43:58 +02:00
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static bool readBurningTorch();
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static bool readChaff();
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static bool readCrossbowBolt();
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static bool readFlare();
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static bool readTorpedo();
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2018-11-11 11:33:13 +01:00
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static bool readBats();
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static bool readRats();
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static bool readSpiders();
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2018-10-24 23:32:22 +02:00
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static bool readStatistics();
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2018-10-10 22:29:40 +02:00
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static bool readVariable();
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2019-11-27 15:12:35 +01:00
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static bool readSavegameChunks(ChunkId* chunkId, int maxSize, int arg);
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static bool readLaraChunks(ChunkId* chunkId, int maxSize, int arg);
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static bool readGameStatusChunks(ChunkId* chunkId, int maxSize, int arg);
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static bool readItemChunks(ChunkId* chunkId, int maxSize, int itemNumber);
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2018-10-24 23:32:22 +02:00
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2018-10-01 22:22:11 +02:00
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public:
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2019-11-27 15:12:35 +01:00
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static int LastSaveGame;
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2018-10-24 23:32:22 +02:00
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2018-10-09 00:02:14 +02:00
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static void Start();
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static void End();
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2018-10-10 22:29:40 +02:00
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static bool Load(char* fileName);
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2018-10-24 23:32:22 +02:00
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static bool LoadHeader(char* fileName, SaveGameHeader* header);
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static bool Save(char* fileName);
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2018-10-01 22:22:11 +02:00
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};
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