Commit graph

2178 commits

Author SHA1 Message Date
rr-
aa18ef84f9 input: rename INPUT_KEY to INPUT_ROLE
It's essential to distinguish between platform scancodes and key roles.
The naming used so far was less than perfect.
2022-05-18 14:26:02 +02:00
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7d71144f9e input: fix input not being shut down 2022-05-18 14:26:02 +02:00
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4692d9b118 s/input: move game logic to game/input
Resolves #513
2022-05-18 14:26:02 +02:00
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3ccd892934
pierre: change how multiple Pierres is handled 2022-05-15 21:18:09 +02:00
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a8b7f48ee9 docs: update 2022-05-15 09:53:47 +02:00
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417ea00590 inventory: apply same idiom as with game/ and savegame/ 2022-05-15 09:53:47 +02:00
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19e6576954 lara: apply same idiom as with game/ and savegame/ 2022-05-15 09:53:47 +02:00
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bf7fbd5c76 gun: apply same idiom as with game/ and savegame/ 2022-05-15 09:53:47 +02:00
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e430faaa15 game: put implementation in a subfolder 2022-05-15 09:53:47 +02:00
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b27cbb4ec7 savegame: put implementation in a subfolder 2022-05-15 09:53:47 +02:00
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e4dbdfb16d option: put implementation in a subfolder 2022-05-15 09:53:47 +02:00
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b8d529073d inv: rename RemoveInventoryText 2022-05-15 09:53:47 +02:00
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f6642fe88e inv: rename RingNotActive 2022-05-15 09:53:47 +02:00
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8d8686f0cc inv: rename RingActive 2022-05-15 09:53:47 +02:00
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013d85bb7d inv: rename RingIsNotOpen 2022-05-15 09:53:47 +02:00
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3cdb277bdf inv: rename RingIsOpen 2022-05-15 09:53:47 +02:00
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5cd211cb83 inv: reorganize files 2022-05-15 09:53:47 +02:00
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f576414e50 inv: rename Display_Inventory 2022-05-15 09:53:47 +02:00
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0c97881764 inv: rename DrawInventoryItem 2022-05-15 09:53:47 +02:00
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8271b2301b inv: rename AnimateInventoryItem 2022-05-15 09:53:47 +02:00
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a6d1737aae inv: rename SelectMeshes 2022-05-15 09:53:47 +02:00
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edd4474df9 inv: rename Inventory_Draw 2022-05-15 09:53:47 +02:00
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e9667bc9c6 inv: rename ConstructInventory 2022-05-15 09:53:47 +02:00
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cf0948236c misc: remove proxy lara and gun headers 2022-05-15 09:53:47 +02:00
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eefce8873f objects: reorganise dir structure 2022-05-15 09:53:47 +02:00
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de1be7d409 draw: rename DrawUnclippedItem 2022-05-15 09:53:47 +02:00
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02ca63e62e draw: rename DrawAnimatingItem 2022-05-15 09:53:47 +02:00
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a67c2966eb draw: rename DrawPickupItem 2022-05-15 09:53:47 +02:00
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92c27abd4b draw: rename DrawDummyItem 2022-05-15 09:53:47 +02:00
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87a6c23611 draw: rename DrawSpriteItem 2022-05-15 09:53:47 +02:00
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389c5436f3 draw: rename DrawEffect 2022-05-15 09:53:47 +02:00
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a492c89419 draw: rename DrawGunFlash 2022-05-15 09:53:47 +02:00
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5ddd9c41c9 draw: rename CalculateObjectLighting 2022-05-15 09:53:47 +02:00
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2b732e2f83 draw: rename GetFrames 2022-05-15 09:53:47 +02:00
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569d19bf7a draw: rename GetBoundsAccurate 2022-05-15 09:53:47 +02:00
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91229d7a23 draw: rename GetBestFrame 2022-05-15 09:53:47 +02:00
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b07c4191e6 room: remove g_CameraUnderwater 2022-05-15 09:53:47 +02:00
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213d846872 draw: rename Draw_ProcessFrame 2022-05-15 09:53:47 +02:00
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833c3ffca1 draw: rename Draw_DrawScene 2022-05-15 09:53:47 +02:00
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042f9a380b draw: rename PrintRooms 2022-05-15 09:53:47 +02:00
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f95d219fd9 draw: rename DrawRooms 2022-05-15 09:53:47 +02:00
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62d134e0c1 draw: rename SetRoomBounds 2022-05-15 09:53:47 +02:00
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14c1c0d6f5 draw: rename GetRoomBounds 2022-05-15 09:53:47 +02:00
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a692b817b0
misc: fix imports 2022-05-14 19:30:15 +02:00
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46e1f741ab
sphere: rename GetJointAbsPosition 2022-05-14 19:30:15 +02:00
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45b2ebac26
sphere: rename GetSpheres 2022-05-14 19:30:14 +02:00
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7a55e6327b
sphere: rename TestCollision 2022-05-14 19:30:14 +02:00
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a50a48484f
collide: rename GetCollisionInfo 2022-05-14 19:30:14 +02:00
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303c023133
collide: rename CollideStaticObjects 2022-05-14 19:30:13 +02:00
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f0b2e11fcc
collide: rename TrapCollision 2022-05-14 19:30:13 +02:00