Marcin Kurczewski
c19541a989
docs: remove old decompilation shenanigans
2024-04-09 18:00:20 +02:00
Marcin Kurczewski
cd64a006df
misc: rebrand project to TR1X ( #1008 )
2023-09-26 16:22:29 +02:00
lahm86
37fb914056
docs: add braid showcase to readme
2023-05-19 18:57:26 +01:00
walkawayy
822c7697a4
docs: add new readme showcase images
2022-07-26 00:36:47 +02:00
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5ac102eb86
matrix: clean up naming
2022-05-06 15:22:47 +02:00
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e79b1d81e2
lara: fix enum names
2022-04-21 00:59:39 +02:00
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ba39456e39
docs: remove progress; update docs
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Closes #178
2021-11-05 12:59:30 +01:00
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fe31a13969
vars: fix PhdSpriteInfo size
2021-11-05 12:59:30 +01:00
rr-
fe6641ecd9
input: fix level skip working in inventory
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Fixes #162 .
2021-11-03 09:23:18 +01:00
rr-
c3711dec20
vars: remove GameSizer, ScreenSizer
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These options are always 1.0, and when not, they lead to uninteresting
rendering anomalies.
2021-11-01 16:25:35 +01:00
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9c2980ee9e
port HWR_DownloadTextures
2021-10-29 12:00:37 +02:00
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85ae031d30
port HWR_InitPolyList
2021-10-29 12:00:37 +02:00
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b1e71e8714
port HWR_OutputPolyList
2021-10-29 12:00:37 +02:00
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eb204ef20e
port HWR_SetPalette
2021-10-25 23:39:55 +02:00
rr-
6c5143e230
docs: improve IDA stubs
2021-10-25 23:39:55 +02:00
rr-
da0fbdcea6
docs: mark 408ED8 as unused
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It's the routine executed when the engine stumbles upon an unloaded
texture when drawing primitives, which I didn't port over as I don't
believe it is actually ever executed.
2021-10-25 23:39:55 +02:00
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2671f8c766
port HWR_ZedClipper
2021-10-25 23:39:55 +02:00
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5db9905d45
port HWR_DrawTexturedTriangle
2021-10-25 23:39:55 +02:00
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f0b1a86eb3
port HWR_DrawTexturedQuad
2021-10-25 23:39:55 +02:00
rr-
943de50f14
hwr: fix structure size
2021-10-25 23:39:55 +02:00
rr-
f88996f7ad
port HWR_DrawSprite
2021-10-25 23:39:55 +02:00
rr-
72c3693af8
hwr: apply code review remarks
2021-10-24 19:12:15 +02:00
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e47a4a5581
port HWR_DrawFlatTriangle
2021-10-24 19:12:15 +02:00
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80f89a1674
port HWR_InsertObjectGT4
2021-10-24 19:12:15 +02:00
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120325faae
port HWR_InsertObjectGT3
2021-10-24 19:12:15 +02:00
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8657f6eceb
port HWR_InsertObjectG3
2021-10-24 19:12:15 +02:00
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764168016e
port HWR_InsertObjectG4
2021-10-24 19:12:15 +02:00
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65c573619d
port HWR_SelectTexture
2021-10-24 19:12:15 +02:00
rr-
6647d9e3e2
docs: mark DoNothing as decompiled
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Its only usage was in PrintRooms, which is fully decompiled and working.
2021-10-24 19:12:15 +02:00
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88cddcd971
port HWR_ClearSurfaceDepth
2021-10-24 19:12:15 +02:00
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1fa5bd3ed5
port HWR_FMVInit
2021-10-24 19:12:15 +02:00
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5b9b063758
port HWR_FMVDone
2021-10-24 19:12:15 +02:00
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1198bbe41c
port HWR_PrepareFMV
2021-10-24 19:12:15 +02:00
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27b9ec466b
port HWR_ShutdownHardware
2021-10-24 19:12:15 +02:00
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e40849766e
port HWR_InitialiseHardware
2021-10-24 19:12:15 +02:00
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f79459b48f
port HWR_ReleaseSurfaces
2021-10-24 19:12:15 +02:00
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1f8567dd35
port HWR_GetSurfaceAndPitch
2021-10-24 19:12:15 +02:00
rr-
d913886d4b
docs: mark HWR_SetupRenderContextAndRender2 as decompiled
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It was inlined in HWR_SetHardwareVideoMode.
2021-10-24 19:12:15 +02:00
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d4a963dcdc
port HWR_PrintShadow
2021-10-24 19:12:15 +02:00
rr-
44362e70d5
scripts: extend IDA importer
2021-10-19 23:46:12 +02:00
rr-
77e904e56d
build: simplify build pipeline a bit
2021-10-19 17:24:18 +02:00
rr-
f29c6ee8f7
port HWR_SetHardwareVideoMode + fix #130
2021-10-17 00:17:19 +02:00
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87fcb9aad3
port HWR_SetupRenderContextAndRender
2021-10-17 00:10:15 +02:00
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b84359d9bc
port HWR_DownloadPicture
2021-10-15 22:25:50 +02:00
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e17f183d31
port HWR_CopyPicture
2021-10-15 22:07:39 +02:00
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22ca99efc8
port HWR_FadeWait
2021-10-15 21:51:47 +02:00
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84294b867d
port S_CopyBufferToScreen
2021-10-15 21:37:27 +02:00
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16694491ac
port S_DrawRoomSprites
2021-10-15 21:29:50 +02:00
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398442f46d
post S_GetObjectBounds
2021-10-15 21:17:33 +02:00
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4dc512b833
port phd_InitPolyList
2021-10-15 20:24:40 +02:00