scripts: extend IDA importer

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rr- 2021-10-19 20:35:34 +02:00
parent 74edcabd1b
commit 44362e70d5
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GPG key ID: CC65E6FD28CAE42A
6 changed files with 3335 additions and 26 deletions

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@ -154,6 +154,11 @@ Not all options are turned on by default. Refer to `Tomb1Main.json5` for details
![](docs/progress.svg)
## Importing data to IDA
This option requires IDAPython and a recent version of IDA. Install Python 3.8+
and IDA 7.5+, then hit alt+f7, then choose `scripts/ida_import.py`.
## License
This project is licensed under the GNU General Public License - see the

2211
docs/ida_types.h Normal file

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1043
docs/ida_variables.txt Normal file

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@ -1,12 +1,25 @@
import ctypes
from pathlib import Path
from typing import Optional
from typing import Any, Dict, List, Optional
import ida_typeinf
import idaapi
import idc
PROGRESS_FILE = Path(__file__).parent / "docs" / "progress.txt"
REPO_DIR = Path(__file__).parent.parent
DOCS_DIR = REPO_DIR / "docs"
TYPES_FILE = DOCS_DIR / "ida_types.h"
VARIABLES_FILE = DOCS_DIR / "ida_variables.txt"
PROGRESS_FILE = DOCS_DIR / "progress.txt"
def to_int(source: str) -> Optional[int]:
source = source.strip()
if source.startswith("/*"):
source = source[2:]
if source.endswith("*/"):
source = source[:-2]
source = source.strip()
if not source.replace("-", ""):
return None
if source.startswith(("0x", "0X")):
@ -14,27 +27,66 @@ def to_int(source: str) -> Optional[int]:
return int(source, 16)
with PROGRESS_FILE.open("r", encoding="utf-8") as handle:
for line in handle:
line = line.strip()
if not line or line.startswith("#"):
continue
name, offset, size, flags = line.split(maxsplit=3)
offset = to_int(offset)
size = to_int(size)
def import_types() -> None:
print(f"Importing type information from {TYPES_FILE}:")
error_count = idaapi.idc_parse_types(str(TYPES_FILE), idc.PT_FILE)
print(f" done ({error_count} errors)")
# ignore inline functions
if offset is None:
continue
if not name.startswith("sub_"):
default_function_name = f"sub_{offset:x}"
print(f"renaming 0x{offset:08x} to {name}")
idc.set_name(offset, name)
def import_variables() -> None:
print(f"Importing variables information from {VARIABLES_FILE}:")
with VARIABLES_FILE.open("r") as handle:
for line in handle:
line = line.strip()
if not line or line.startswith("#"):
continue
offset, decl = line.split(maxsplit=1)
offset = to_int(offset)
if True:
print(f" renaming 0x{offset:08x} to {decl}")
if flags == "+":
idc.set_color(offset, idc.CIC_FUNC, 0xF0FFEE)
elif flags == "x":
idc.set_color(offset, idc.CIC_FUNC, 0xD8D8D8)
else:
idc.set_color(offset, idc.CIC_FUNC, idc.DEFCOLOR)
til = idaapi.get_idati()
ti = idaapi.tinfo_t()
name = idaapi.parse_decl(ti, til, decl, idaapi.PT_VAR)
if name.startswith("_"):
name = name[1:]
if not name.startswith('dword_'):
idaapi.set_name(offset, name)
idaapi.apply_tinfo(offset, ti, 0)
print(" done")
def import_functions() -> None:
print(f"Importing types information from {PROGRESS_FILE}:")
with PROGRESS_FILE.open("r", encoding="utf-8") as handle:
for line in handle:
line = line.strip()
if not line or line.startswith("#"):
continue
name, offset, size, flags = line.split(maxsplit=3)
offset = to_int(offset)
size = to_int(size)
# ignore inline functions
if offset is None:
continue
old_name = idc.get_name(offset)
if old_name != name and not name.startswith("sub_"):
print(f" renaming {old_name} to {name}")
idc.set_name(offset, name)
if flags == "+":
idc.set_color(offset, idc.CIC_FUNC, 0xF0FFEE)
elif flags == "x":
idc.set_color(offset, idc.CIC_FUNC, 0xD8D8D8)
else:
idc.set_color(offset, idc.CIC_FUNC, idc.DEFCOLOR)
print(" done")
if __name__ == "__main__":
import_types()
import_variables()
import_functions()

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@ -17,8 +17,6 @@ void mn_update_sound_effects();
void mn_get_sound_params(MN_SFX_PLAY_INFO *slot);
void mn_stop_sound_effect(int sfx_num, PHD_3DPOS *pos);
void mn_adjust_master_volume(int8_t volume);
void mn_clear_fx_slot(MN_SFX_PLAY_INFO *slot);
void mn_clear_handles(MN_SFX_PLAY_INFO *slot);
void T1MInjectGameMNSound();

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@ -805,7 +805,7 @@ typedef enum D_FLAGS {
D_NEXT = 1 << 3,
} D_FLAGS;
typedef enum APP_SETTINGS_FLAG {
typedef enum RENDER_SETTINGS_FLAG {
RSF_PERSPECTIVE = 1 << 0,
RSF_BILINEAR = 1 << 1,
RSF_FPS = 1 << 2,