walkawayy
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0a570734ba
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pickup: fix Lara not picking up items near room portals
Resolves #563.
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2022-05-20 09:21:37 +02:00 |
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rr-
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25ac1254dc
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gfx: remove detailed windows-only error reports
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2022-05-18 14:26:40 +02:00 |
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61200fcd88
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misc: sort imports
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2022-05-18 14:26:40 +02:00 |
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83a3d23a9b
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s/clock: replace Windows dependency with SDL
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2022-05-18 14:26:40 +02:00 |
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8d7f63c697
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s/shell: remove Windows dependency
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2022-05-18 14:26:40 +02:00 |
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4b212a796a
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vars: inline HWND usages; remove Windows dependency
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2022-05-18 14:26:40 +02:00 |
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35bb6b5006
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vars: remove unused variable
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2022-05-18 14:26:40 +02:00 |
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6cbb12560e
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gfx: remove unused parameter
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2022-05-18 14:26:40 +02:00 |
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cacb1fe2fc
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s/input: change DInput to SDL
Resolves #279
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2022-05-18 14:26:02 +02:00 |
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3d601ed73b
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s/input: remove xbox controller support
To be handled with SDL
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2022-05-18 14:26:02 +02:00 |
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9e43216fa0
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input: refactor to use scancodes less often
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2022-05-18 14:26:02 +02:00 |
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11589d1aa8
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s/input: rename key_code to scancode
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2022-05-18 14:26:02 +02:00 |
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rr-
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aa18ef84f9
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input: rename INPUT_KEY to INPUT_ROLE
It's essential to distinguish between platform scancodes and key roles.
The naming used so far was less than perfect.
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2022-05-18 14:26:02 +02:00 |
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7d71144f9e
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input: fix input not being shut down
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2022-05-18 14:26:02 +02:00 |
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4692d9b118
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s/input: move game logic to game/input
Resolves #513
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2022-05-18 14:26:02 +02:00 |
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3ccd892934
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pierre: change how multiple Pierres is handled
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2022-05-15 21:18:09 +02:00 |
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417ea00590
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inventory: apply same idiom as with game/ and savegame/
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2022-05-15 09:53:47 +02:00 |
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19e6576954
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lara: apply same idiom as with game/ and savegame/
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2022-05-15 09:53:47 +02:00 |
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bf7fbd5c76
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gun: apply same idiom as with game/ and savegame/
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2022-05-15 09:53:47 +02:00 |
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e430faaa15
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game: put implementation in a subfolder
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2022-05-15 09:53:47 +02:00 |
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b27cbb4ec7
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savegame: put implementation in a subfolder
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2022-05-15 09:53:47 +02:00 |
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e4dbdfb16d
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option: put implementation in a subfolder
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2022-05-15 09:53:47 +02:00 |
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b8d529073d
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inv: rename RemoveInventoryText
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2022-05-15 09:53:47 +02:00 |
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f6642fe88e
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inv: rename RingNotActive
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2022-05-15 09:53:47 +02:00 |
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8d8686f0cc
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inv: rename RingActive
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2022-05-15 09:53:47 +02:00 |
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013d85bb7d
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inv: rename RingIsNotOpen
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2022-05-15 09:53:47 +02:00 |
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3cdb277bdf
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inv: rename RingIsOpen
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2022-05-15 09:53:47 +02:00 |
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5cd211cb83
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inv: reorganize files
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2022-05-15 09:53:47 +02:00 |
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f576414e50
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inv: rename Display_Inventory
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2022-05-15 09:53:47 +02:00 |
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0c97881764
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inv: rename DrawInventoryItem
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2022-05-15 09:53:47 +02:00 |
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8271b2301b
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inv: rename AnimateInventoryItem
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2022-05-15 09:53:47 +02:00 |
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a6d1737aae
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inv: rename SelectMeshes
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2022-05-15 09:53:47 +02:00 |
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edd4474df9
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inv: rename Inventory_Draw
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2022-05-15 09:53:47 +02:00 |
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e9667bc9c6
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inv: rename ConstructInventory
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2022-05-15 09:53:47 +02:00 |
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cf0948236c
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misc: remove proxy lara and gun headers
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2022-05-15 09:53:47 +02:00 |
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eefce8873f
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objects: reorganise dir structure
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2022-05-15 09:53:47 +02:00 |
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de1be7d409
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draw: rename DrawUnclippedItem
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2022-05-15 09:53:47 +02:00 |
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02ca63e62e
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draw: rename DrawAnimatingItem
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2022-05-15 09:53:47 +02:00 |
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a67c2966eb
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draw: rename DrawPickupItem
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2022-05-15 09:53:47 +02:00 |
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92c27abd4b
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draw: rename DrawDummyItem
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2022-05-15 09:53:47 +02:00 |
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87a6c23611
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draw: rename DrawSpriteItem
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2022-05-15 09:53:47 +02:00 |
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389c5436f3
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draw: rename DrawEffect
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2022-05-15 09:53:47 +02:00 |
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a492c89419
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draw: rename DrawGunFlash
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2022-05-15 09:53:47 +02:00 |
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5ddd9c41c9
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draw: rename CalculateObjectLighting
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2022-05-15 09:53:47 +02:00 |
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2b732e2f83
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draw: rename GetFrames
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2022-05-15 09:53:47 +02:00 |
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569d19bf7a
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draw: rename GetBoundsAccurate
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2022-05-15 09:53:47 +02:00 |
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91229d7a23
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draw: rename GetBestFrame
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2022-05-15 09:53:47 +02:00 |
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b07c4191e6
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room: remove g_CameraUnderwater
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2022-05-15 09:53:47 +02:00 |
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213d846872
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draw: rename Draw_ProcessFrame
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2022-05-15 09:53:47 +02:00 |
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833c3ffca1
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draw: rename Draw_DrawScene
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2022-05-15 09:53:47 +02:00 |
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