rr-
abbc03ee59
vars: remove WaterPalette
2021-11-05 12:59:30 +01:00
rr-
f4ffa7522d
vars: initialize all variables
2021-11-05 12:59:30 +01:00
rr-
7542e95a31
vars: remove TitleLoaded
2021-11-05 12:59:30 +01:00
rr-
fe31a13969
vars: fix PhdSpriteInfo size
2021-11-05 12:59:30 +01:00
rr-
10066506aa
file: fix ub for unknown opening modes
2021-11-05 12:59:30 +01:00
rr-
6fd0fdef60
option: fix render settings
...
Also allow changing resolution from within the inventory menu, which
simplifies the menu logic. Requires the player to close the inventory
for effect.
2021-11-05 12:59:30 +01:00
rr-
a5d5319892
hwr: initialize HWR_SelectedTexture to -1
2021-11-05 12:59:30 +01:00
rr-
771f3f9541
vars: specify array sizes
2021-11-05 12:59:30 +01:00
rr-
6edcd76f74
specific/init: reset memory allocator vars
2021-11-05 12:59:30 +01:00
rr-
e6f447865a
option: fix invalid name for backslash
2021-11-05 12:59:30 +01:00
rr-
03b5eebe48
vars: change RoomsToDraw back to static array
2021-11-05 12:59:30 +01:00
rr-
6016577a7d
log: add missing va_end calls
2021-11-05 12:59:30 +01:00
rr-
29a46104f2
misc: raise texture limits
...
Closes #174
2021-11-05 12:59:30 +01:00
rr-
626d4a8bd1
vars: pull CloseMsg
...
This is the last of the #define (apart from ATI3DCIF and movie player
routines). Closes #177 .
2021-11-05 12:59:30 +01:00
rr-
85c20c8c95
vars: pull HWR_Lightning stuff
2021-11-05 12:59:30 +01:00
rr-
2291a7226f
vars: pull remaining phd stuff
2021-11-05 12:59:30 +01:00
rr-
25fe782666
vars: pull phd window coord variables
2021-11-05 12:59:30 +01:00
rr-
075c3cae20
vars: remove PhdWet
2021-11-05 12:59:30 +01:00
rr-
24ef8266d8
vars: remove PhdScr*
2021-11-05 12:59:30 +01:00
rr-
a4f2b439da
vars: remove FltWin*
2021-11-05 12:59:30 +01:00
rr-
96745173cc
vars: fix duplicate variables
2021-11-05 12:59:30 +01:00
rr-
af9eebf689
vars: pull phd matrix stuff
2021-11-05 12:59:30 +01:00
rr-
af7e444ddd
vars: pull palettes and ModeLock
2021-11-05 12:59:30 +01:00
rr-
917197f230
vars: pull AnimTextureRanges
2021-11-05 12:59:30 +01:00
rr-
f729a23c90
vars: pull wibble, shade and rand tables
2021-11-05 12:59:30 +01:00
rr-
fb55e70c98
vars: remove DepthQTable and GouraudTable
2021-11-05 12:59:30 +01:00
rr-
819713e8f7
vars: pull TexturePagePtrs
2021-11-05 12:59:30 +01:00
rr-
764eb918fa
vars: pull Is*Effect
2021-11-05 12:59:30 +01:00
rr-
4ac249fa88
vars: pull RoomInfo
2021-11-05 12:59:30 +01:00
rr-
9cfdffae4f
vars: remove StringToShow
2021-11-05 12:59:30 +01:00
rr-
c9ae6f5fbd
vars: pull GameAlloc variables
2021-11-05 12:59:30 +01:00
rr-
76c12100d8
vars: pull Rand1 and Rand2
2021-11-05 12:59:30 +01:00
rr-
3363ef8f70
vars: pull Item_Data + fix resetting active option
...
This fixes the following bug:
1. Navigate to the music settings
2. Navigate one item down
3. Exit to main menu
4. Open music settings again
The game will render the first item as selected, but pressing left or
right will change the second item rather than the first one. The same
bug applied to other settings.
2021-11-05 12:59:30 +01:00
rr-
22b383f89e
vars: pull compass variables
2021-11-05 12:59:30 +01:00
rr-
e479d83e4e
vars: pull music variables
2021-11-05 12:59:30 +01:00
rr-
461073a241
vars: pull sample variables
2021-11-05 12:59:30 +01:00
rr-
f5d33c2a1e
vars: pull Mn*
2021-11-05 12:59:30 +01:00
rr-
3eea612403
vars: remove SoundsLoaded
2021-11-05 12:59:30 +01:00
rr-
497df2efd3
vars: pull SoundIsActive
2021-11-05 12:59:30 +01:00
rr-
221de342f0
vars: pull IConfig
2021-11-05 12:59:30 +01:00
rr-
18704bc3a1
vars: pull ScanCodeNames
2021-11-05 12:59:30 +01:00
rr-
826752942c
vars: remove IsHardwareRenderer
2021-11-05 12:59:30 +01:00
rr-
3ef90ee1af
vars: pull RenderSettings
2021-11-05 12:59:30 +01:00
rr-
00447c2ba2
vars: pull OptionSoundFXVolume and OptionMusicVolume
2021-11-05 12:59:30 +01:00
rr-
79267b9275
vars: pull TombHWND
2021-11-05 12:59:30 +01:00
rr-
70b8912f8d
vars: pull ATI shenanigans
2021-11-05 12:59:30 +01:00
rr-
ff51138563
vars: pull sound handles
2021-11-05 12:59:30 +01:00
rr-
47af396223
vars: pull DDraw
2021-11-05 12:59:30 +01:00
rr-
fc3852989d
vars: pull Surface*DrawPtr
2021-11-05 12:59:30 +01:00
rr-
f8bd22657a
vars: pull Surface pointers
2021-11-05 12:59:30 +01:00