Commit graph

2203 commits

Author SHA1 Message Date
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0e678cd282 s/ati: simplify loader 2021-11-19 00:21:30 +01:00
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05314452d2 s/*: prefix filenames with s_
When a file `specific/foo.c` does `#include "bar.h"`, it refers to
`specific/bar.h` instead of `bar.h`. Rather than doing one-off
exceptions like `smain.c`, we apply uniform approach and prefix all
files in `specific/` with `s_`, mainly due to their universal naming.
2021-11-17 19:56:46 +01:00
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1e96e94625 s/music: improve error logging 2021-11-17 11:52:33 +01:00
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85be75306f s/sound: pull DSound 2021-11-17 11:52:33 +01:00
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730bcf09fd s/music: fix typo 2021-11-17 11:52:33 +01:00
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1634edcbfd game/draw: use ABS macro over abs() 2021-11-16 23:24:19 +01:00
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2bc45f5374
g/effects/earthquake: fix include name 2021-11-16 22:32:25 +01:00
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802098e1bd
g/overlay: fix include name 2021-11-16 22:31:56 +01:00
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aed3d26cae memory: refactor memory allocators 2021-11-16 21:46:38 +01:00
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89a12b6f97 build: switch to meson 2021-11-16 02:02:45 +01:00
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f3009ee8e5 cosmetics: remove stray semicolon 2021-11-16 02:02:45 +01:00
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9e95a5af06 cosmetics: fix REQUEST_INFO partial initialization 2021-11-16 02:02:45 +01:00
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62adbcf7d1 cosmetics: fix sign comparison warnings 2021-11-16 02:02:45 +01:00
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9ec7a9366a dynarray: remove
It was unused.
2021-11-16 02:02:45 +01:00
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f9ac486ad8 objects/pickup: make pickup radius broader
In TR1 and TR2, possibly in the later games too, Lara has a larger
pickup radius if she's facing away from the item. This is
counter-intuitive. This commit adjusts it so that the radius is the same
regardless of her orientation in reference to the collectibles.

Closes #195
2021-11-16 01:28:23 +01:00
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d9c98692dd drop static struct S idiom in favor of m_ 2021-11-12 21:33:19 +01:00
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689c76f952 sound: rename AdjustVolume to SetVolume 2021-11-12 21:33:19 +01:00
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c017499985 sound: pull SoundMasterVolume 2021-11-12 21:33:19 +01:00
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8cfc10eef8 misc: apply private state idiom 2021-11-12 21:33:19 +01:00
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d1f4b84db2 music: pull MusicTrack and MusicLoop 2021-11-12 21:33:19 +01:00
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c8d60c7649 s/sound: rename globals 2021-11-12 21:33:19 +01:00
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2958774e26 s/music: rename globals 2021-11-12 21:33:19 +01:00
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e2972b3613 music: pull MCIDeviceID and AuxDeviceID 2021-11-12 21:33:19 +01:00
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c8c32de831 sound+s/sound: move static functions early 2021-11-12 21:33:19 +01:00
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cafb0cc6d3 sound: know the max volume 2021-11-12 21:33:19 +01:00
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df52d0c60c s/sound: remove unnecessary proxies
Specific code should be kept to minimum. All the eyecandy goes to game/.
2021-11-12 21:33:19 +01:00
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4d4e38bd48 s/sound: use bool 2021-11-12 21:33:19 +01:00
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da9a0b223c music: use bool 2021-11-12 21:33:19 +01:00
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a47c8ee770 s/music: use bool 2021-11-12 21:33:19 +01:00
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6be7ba55fa s/music: remove extra set volume call
IMO it's not needed as S_Music_AdjustVolume does the job just fine.
2021-11-12 21:33:19 +01:00
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3b736b1adb music: simplify volume adjusting 2021-11-12 21:33:19 +01:00
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f31b288f63 music: move game logic from s/music 2021-11-12 21:33:19 +01:00
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9dfb84a06a music: proxy s/music 2021-11-12 21:33:19 +01:00
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06673856c7 s/music: encapsulate functions 2021-11-12 21:33:19 +01:00
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c3854abf85 s/music: rename functions 2021-11-12 21:33:19 +01:00
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3c57028f57 s/music: rename from sndpc 2021-11-12 21:33:19 +01:00
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fdf71b1bed s/sound: encapsulate internals 2021-11-12 21:33:19 +01:00
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0dcf9d1af2 s/sound: proxy specific routines through game 2021-11-12 21:33:19 +01:00
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74ca486582 s/sound: rename functions 2021-11-12 21:33:19 +01:00
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b456aae28d s/sound: move sound routines from sndpc 2021-11-12 21:33:19 +01:00
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a45b6706d6 sound: add Sound_StopAllSamples 2021-11-12 21:33:19 +01:00
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6fcc66236a sound: simplify Sound_AdjustMasterVolume 2021-11-12 21:33:19 +01:00
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effcce99dd sound: rename global variables 2021-11-12 21:33:19 +01:00
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63ad67c66c sound: remove unused SOUND_FLAG_NO_REVERB 2021-11-12 21:33:19 +01:00
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09412fcc85 vars: inline SOUND_INVALID_HANDLE 2021-11-12 21:33:19 +01:00
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4af2b52c6f sound: reduce indentation in Sound_UpdateEffects 2021-11-12 21:33:19 +01:00
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79eebcbc1e sound: rename misc constants 2021-11-12 21:33:19 +01:00
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9a0d0611dc sound: rename SAMPLE_FLAG; put to types.h 2021-11-12 21:33:19 +01:00
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84e99361ae sound: rename SOUND_FLAG constants 2021-11-12 21:33:19 +01:00
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db93de03ba sound: rename SOUND_MODE constants 2021-11-12 21:33:19 +01:00