tr1/creature: do not treat scion 3 as hostile

Resolves #2329.
This commit is contained in:
Marcin Kurczewski 2025-01-19 01:10:26 +01:00
parent c4de5bd017
commit f518862a77
2 changed files with 1 additions and 1 deletions

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@ -32,6 +32,7 @@
- fixed sprite pickup not being paused in the pause/inventory screen (#2319, regression from 4.1)
- fixed 3D pickups not being paused in the pause/inventory screen (#2319, regression from 2.16)
- fixed incorrect sprite sequences potentially animating after visiting a level with valid animating sprites (#2309, regression from 4.0)
- fixed `/kill all` command destroying Scion and causing a soft lock in The Great Pyramid (#2329, regression from 4.4)
- improved pause screen compatibility with PS1 (#2248)
## [4.7.1](https://github.com/LostArtefacts/TRX/compare/tr1-4.7...tr1-4.7.1) - 2024-12-21

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@ -31,7 +31,6 @@ const GAME_OBJECT_ID g_EnemyObjects[] = {
O_COWBOY,
O_BALDY,
O_NATLA,
O_SCION_ITEM_3,
O_STATUE,
NO_OBJECT,
// clang-format on