From f518862a776a3f1d92d07fe9a06a71f7b7bcd549 Mon Sep 17 00:00:00 2001 From: Marcin Kurczewski Date: Sun, 19 Jan 2025 01:10:26 +0100 Subject: [PATCH] tr1/creature: do not treat scion 3 as hostile Resolves #2329. --- docs/tr1/CHANGELOG.md | 1 + src/tr1/game/objects/vars.c | 1 - 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/tr1/CHANGELOG.md b/docs/tr1/CHANGELOG.md index 30514c107..e86ed8ffb 100644 --- a/docs/tr1/CHANGELOG.md +++ b/docs/tr1/CHANGELOG.md @@ -32,6 +32,7 @@ - fixed sprite pickup not being paused in the pause/inventory screen (#2319, regression from 4.1) - fixed 3D pickups not being paused in the pause/inventory screen (#2319, regression from 2.16) - fixed incorrect sprite sequences potentially animating after visiting a level with valid animating sprites (#2309, regression from 4.0) +- fixed `/kill all` command destroying Scion and causing a soft lock in The Great Pyramid (#2329, regression from 4.4) - improved pause screen compatibility with PS1 (#2248) ## [4.7.1](https://github.com/LostArtefacts/TRX/compare/tr1-4.7...tr1-4.7.1) - 2024-12-21 diff --git a/src/tr1/game/objects/vars.c b/src/tr1/game/objects/vars.c index a95b5e86c..12083270f 100644 --- a/src/tr1/game/objects/vars.c +++ b/src/tr1/game/objects/vars.c @@ -31,7 +31,6 @@ const GAME_OBJECT_ID g_EnemyObjects[] = { O_COWBOY, O_BALDY, O_NATLA, - O_SCION_ITEM_3, O_STATUE, NO_OBJECT, // clang-format on