ai/statue: update naming

This commit is contained in:
rr- 2022-03-27 22:14:31 +02:00 committed by Marcin Kurczewski
parent aa6994f06f
commit 412e897f21
3 changed files with 9 additions and 9 deletions

View file

@ -9,19 +9,19 @@
#include "game/sound.h"
#include "global/vars.h"
void SetupStatue(OBJECT_INFO *obj)
void Statue_Setup(OBJECT_INFO *obj)
{
if (!obj->loaded) {
return;
}
obj->initialise = InitialiseStatue;
obj->control = StatueControl;
obj->initialise = Statue_Initialise;
obj->control = Statue_Control;
obj->collision = ObjectCollision;
obj->save_anim = 1;
obj->save_flags = 1;
}
void InitialiseStatue(int16_t item_num)
void Statue_Initialise(int16_t item_num)
{
ITEM_INFO *item = &g_Items[item_num];
@ -55,7 +55,7 @@ void InitialiseStatue(int16_t item_num)
g_LevelItemCount++;
}
void StatueControl(int16_t item_num)
void Statue_Control(int16_t item_num)
{
ITEM_INFO *item = &g_Items[item_num];
int32_t x = g_LaraItem->pos.x - item->pos.x;

View file

@ -6,6 +6,6 @@
#define STATUE_EXPLODE_DIST (WALL_L * 7 / 2) // = 3584
void SetupStatue(OBJECT_INFO *obj);
void InitialiseStatue(int16_t item_num);
void StatueControl(int16_t item_num);
void Statue_Setup(OBJECT_INFO *obj);
void Statue_Initialise(int16_t item_num);
void Statue_Control(int16_t item_num);

View file

@ -200,7 +200,7 @@ void BaddyObjects(void)
Natla_Setup(&g_Objects[O_NATLA]);
Pod_Setup(&g_Objects[O_PODS]);
Pod_SetupBig(&g_Objects[O_BIG_POD]);
SetupStatue(&g_Objects[O_STATUE]);
Statue_Setup(&g_Objects[O_STATUE]);
}
void TrapObjects(void)