diff --git a/src/game/objects/ai/statue.c b/src/game/objects/ai/statue.c index 59b3781a8..aa52d20ed 100644 --- a/src/game/objects/ai/statue.c +++ b/src/game/objects/ai/statue.c @@ -9,19 +9,19 @@ #include "game/sound.h" #include "global/vars.h" -void SetupStatue(OBJECT_INFO *obj) +void Statue_Setup(OBJECT_INFO *obj) { if (!obj->loaded) { return; } - obj->initialise = InitialiseStatue; - obj->control = StatueControl; + obj->initialise = Statue_Initialise; + obj->control = Statue_Control; obj->collision = ObjectCollision; obj->save_anim = 1; obj->save_flags = 1; } -void InitialiseStatue(int16_t item_num) +void Statue_Initialise(int16_t item_num) { ITEM_INFO *item = &g_Items[item_num]; @@ -55,7 +55,7 @@ void InitialiseStatue(int16_t item_num) g_LevelItemCount++; } -void StatueControl(int16_t item_num) +void Statue_Control(int16_t item_num) { ITEM_INFO *item = &g_Items[item_num]; int32_t x = g_LaraItem->pos.x - item->pos.x; diff --git a/src/game/objects/ai/statue.h b/src/game/objects/ai/statue.h index 0aabbc701..66ecee065 100644 --- a/src/game/objects/ai/statue.h +++ b/src/game/objects/ai/statue.h @@ -6,6 +6,6 @@ #define STATUE_EXPLODE_DIST (WALL_L * 7 / 2) // = 3584 -void SetupStatue(OBJECT_INFO *obj); -void InitialiseStatue(int16_t item_num); -void StatueControl(int16_t item_num); +void Statue_Setup(OBJECT_INFO *obj); +void Statue_Initialise(int16_t item_num); +void Statue_Control(int16_t item_num); diff --git a/src/game/setup.c b/src/game/setup.c index 6135ec311..1a8881b3a 100644 --- a/src/game/setup.c +++ b/src/game/setup.c @@ -200,7 +200,7 @@ void BaddyObjects(void) Natla_Setup(&g_Objects[O_NATLA]); Pod_Setup(&g_Objects[O_PODS]); Pod_SetupBig(&g_Objects[O_BIG_POD]); - SetupStatue(&g_Objects[O_STATUE]); + Statue_Setup(&g_Objects[O_STATUE]); } void TrapObjects(void)