TRX/lib/glrage/Context.hpp

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#pragma once
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#include <windows.h>
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#include <cstdint>
#include <string>
namespace glrage {
class Context
{
public:
virtual void init() = 0;
virtual void attach(HWND hwnd) = 0;
virtual void attach() = 0;
virtual void detach() = 0;
virtual LRESULT windowProc(
HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) = 0;
virtual BOOL enumWindowsProc(HWND hwnd) = 0;
virtual bool isFullscreen() = 0;
virtual void setFullscreen(bool fullscreen) = 0;
virtual void toggleFullscreen() = 0;
virtual void setDisplaySize(int32_t width, int32_t height) = 0;
virtual int32_t getDisplayWidth() = 0;
virtual int32_t getDisplayHeight() = 0;
virtual void setWindowSize(int32_t width, int32_t height) = 0;
virtual int32_t getWindowWidth() = 0;
virtual int32_t getWindowHeight() = 0;
virtual int32_t getScreenWidth() = 0;
virtual int32_t getScreenHeight() = 0;
virtual void setupViewport() = 0;
virtual void swapBuffers() = 0;
virtual void setRendered() = 0;
virtual bool isRendered() = 0;
virtual HWND getHWnd() = 0;
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virtual std::string getBasePath() = 0;
virtual ~Context() = default;
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};
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} // namespace glrage