TRX/lib/glrage/Context.hpp

43 lines
1.2 KiB
C++
Raw Normal View History

2021-11-12 20:03:04 +01:00
#pragma once
#include "GameID.hpp"
#include <Windows.h>
#include <cstdint>
#include <string>
namespace glrage {
class Context
{
public:
virtual void init() = 0;
virtual void attach(HWND hwnd) = 0;
virtual void attach() = 0;
virtual void detach() = 0;
virtual LRESULT windowProc(
HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) = 0;
virtual BOOL enumWindowsProc(HWND hwnd) = 0;
virtual bool isFullscreen() = 0;
virtual void setFullscreen(bool fullscreen) = 0;
virtual void toggleFullscreen() = 0;
virtual void setDisplaySize(int32_t width, int32_t height) = 0;
virtual int32_t getDisplayWidth() = 0;
virtual int32_t getDisplayHeight() = 0;
virtual void setWindowSize(int32_t width, int32_t height) = 0;
virtual int32_t getWindowWidth() = 0;
virtual int32_t getWindowHeight() = 0;
virtual int32_t getScreenWidth() = 0;
virtual int32_t getScreenHeight() = 0;
virtual void setupViewport() = 0;
virtual void swapBuffers() = 0;
virtual void setRendered() = 0;
virtual bool isRendered() = 0;
virtual HWND getHWnd() = 0;
virtual std::wstring getBasePath() = 0;
virtual GameID getGameID() = 0;
virtual void setGameID(GameID gameID) = 0;
};
} // namespace glrage