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Aquas floor and surface comments
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@ -1705,6 +1705,7 @@ void Background_DrawGround(void) {
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sp1C0 = D_AQ_600AB10;
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gSPFogPosition(gMasterDisp++, gFogNear, gFogFar);
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// Top water surface:
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if ((D_bg_8015F964 == 0) && ((gAqDrawMode == 0) || (gAqDrawMode == 2))) {
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gDPLoadTileTexture(gMasterDisp++, SEGMENTED_TO_VIRTUAL(D_AQ_600AB68), G_IM_FMT_RGBA, G_IM_SIZ_16b, 32,
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@ -1781,6 +1782,7 @@ void Background_DrawGround(void) {
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Matrix_Pop(&gGfxMatrix);
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}
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// Bottom Water floor
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if ((D_bg_8015F964 != 0) || (gAqDrawMode == 0)) {
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gDPLoadTileTexture(gMasterDisp++, SEGMENTED_TO_VIRTUAL(D_AQ_602ACC0), G_IM_FMT_RGBA, G_IM_SIZ_16b, 32,
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32);
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