Set Savewarp in Ganondorf to Ganon's Tower in Entrance Rando (#5339)

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Eric Hoey 2025-04-07 13:27:47 -04:00 committed by GitHub
parent a247c06be8
commit 497f90a392
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@ -404,9 +404,9 @@ void Entrance_SetSavewarpEntrance(void) {
gSaveContext.entranceIndex = ENTR_ICE_CAVERN_ENTRANCE;
} else if (scene == SCENE_INSIDE_GANONS_CASTLE) {
gSaveContext.entranceIndex = ENTR_INSIDE_GANONS_CASTLE_ENTRANCE;
} else if (scene == SCENE_GANONS_TOWER || scene == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE ||
scene == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR || scene == SCENE_GANON_BOSS ||
scene == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) {
} else if (scene == SCENE_GANONS_TOWER || scene == SCENE_GANONDORF_BOSS ||
scene == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE || scene == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR ||
scene == SCENE_GANON_BOSS || scene == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) {
gSaveContext.entranceIndex = ENTR_GANONS_TOWER_0; // Inside Ganon's Castle -> Ganon's Tower Climb
} else if (scene == SCENE_THIEVES_HIDEOUT) { // Theives hideout
gSaveContext.entranceIndex = ENTR_THIEVES_HIDEOUT_0; // Gerudo Fortress -> Thieve's Hideout spawn 0