diff --git a/soh/soh/Enhancements/randomizer/randomizer_entrance.c b/soh/soh/Enhancements/randomizer/randomizer_entrance.c index 3c7b433af..11d17e621 100644 --- a/soh/soh/Enhancements/randomizer/randomizer_entrance.c +++ b/soh/soh/Enhancements/randomizer/randomizer_entrance.c @@ -404,9 +404,9 @@ void Entrance_SetSavewarpEntrance(void) { gSaveContext.entranceIndex = ENTR_ICE_CAVERN_ENTRANCE; } else if (scene == SCENE_INSIDE_GANONS_CASTLE) { gSaveContext.entranceIndex = ENTR_INSIDE_GANONS_CASTLE_ENTRANCE; - } else if (scene == SCENE_GANONS_TOWER || scene == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE || - scene == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR || scene == SCENE_GANON_BOSS || - scene == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) { + } else if (scene == SCENE_GANONS_TOWER || scene == SCENE_GANONDORF_BOSS || + scene == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE || scene == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR || + scene == SCENE_GANON_BOSS || scene == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) { gSaveContext.entranceIndex = ENTR_GANONS_TOWER_0; // Inside Ganon's Castle -> Ganon's Tower Climb } else if (scene == SCENE_THIEVES_HIDEOUT) { // Theives hideout gSaveContext.entranceIndex = ENTR_THIEVES_HIDEOUT_0; // Gerudo Fortress -> Thieve's Hideout spawn 0