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24 lines
688 B
C++
24 lines
688 B
C++
#pragma once
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#include "GSHandler.h"
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class CGsDebuggerInterface
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{
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public:
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virtual bool GetDepthTestingEnabled() const = 0;
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virtual void SetDepthTestingEnabled(bool) = 0;
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virtual bool GetAlphaBlendingEnabled() const = 0;
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virtual void SetAlphaBlendingEnabled(bool) = 0;
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virtual bool GetAlphaTestingEnabled() const = 0;
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virtual void SetAlphaTestingEnabled(bool) = 0;
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virtual Framework::CBitmap GetFramebuffer(uint64) = 0;
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virtual Framework::CBitmap GetDepthbuffer(uint64, uint64) = 0;
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virtual Framework::CBitmap GetTexture(uint64, uint32, uint64, uint64, uint32) = 0;
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virtual int GetFramebufferScale() = 0;
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virtual const CGSHandler::VERTEX* GetInputVertices() const = 0;
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};
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