Play-/Source/gs
Jean-Philip Desjardins e46557675b
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Use proper preprocessor macro.
2025-02-12 14:12:37 -05:00
..
GSH_Direct3D9 Fix handling of DECAL texture function when TCC is 0. 2024-08-26 17:08:39 -04:00
GSH_OpenGL Fix handling of DECAL texture function when TCC is 0. 2024-08-26 17:08:39 -04:00
GSH_OpenGLWin32 Make Plays dependencies submodule in this repo 2019-08-30 13:25:03 -04:00
GSH_Vulkan Remove unnecessary barrier. 2025-01-24 11:55:03 -05:00
GsCachedArea.cpp Fix warnings. 2023-07-10 17:17:57 -04:00
GsCachedArea.h OpenGL: Prevent writing out of bounds of the dirty pages struct. 2023-01-18 13:49:48 -05:00
GsDebuggerInterface.h Add depthbuffer view in frame debugger. 2022-06-27 13:18:12 -04:00
GSH_Null.cpp Cleanup. 2022-08-24 08:36:56 -04:00
GSH_Null.h Cleanup. 2022-08-24 08:36:56 -04:00
GSHandler.cpp Use proper preprocessor macro. 2025-02-12 14:12:37 -05:00
GSHandler.h More cleanups. 2024-02-27 15:46:05 -05:00
GsPixelFormats.cpp Initial support for dynamic mip maps. 2024-02-27 15:46:31 -05:00
GsPixelFormats.h Add missing stuff to allow readback of PSMZ16S data formats. 2023-08-14 11:21:46 -04:00
GsSpriteRegion.h More cleanups. 2024-02-27 15:46:05 -05:00
GsTextureCache.h OpenGL: Prevent writing out of bounds of the dirty pages struct. 2023-01-18 13:49:48 -05:00
GsTransferRange.h Cleanup. 2024-02-27 15:46:05 -05:00