Jean-Philip Desjardins
fbe1d81dfa
Use Select in CheckFlagPipeline.
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2025-02-04 11:14:55 -05:00
Jean-Philip Desjardins
8003d25286
Use MD_LoadFromRefMasked and MD_StoreAtRefMasked.
2025-01-10 15:55:35 -05:00
Jean-Philip Desjardins
d5a5079bde
Use MD_PushRelElementExpand for broadcast operations.
2025-01-01 17:14:48 -05:00
Jean-Philip Desjardins
f2e872d523
Broadcast constants when possible.
2025-01-01 17:14:48 -05:00
Jean-Philip Desjardins
62997ad4be
Use accurate ADDi only if specified by compile hint.
2024-12-18 11:52:26 -05:00
Jean-Philip Desjardins
67e0c572bc
Rename compile hint.
2024-12-18 11:51:32 -05:00
Jean-Philip Desjardins
b59696f544
Add missing clamping.
2024-08-16 16:44:53 -04:00
Jean-Philip Desjardins
5bb0f5e84b
Allow reading VU1 TPC from LQI.
2024-08-16 16:44:52 -04:00
Jean-Philip Desjardins
18c0a6b17d
Update to match FP32 CodeGen changes.
2024-05-28 17:30:17 -04:00
Jean-Philip Desjardins
5002a38e2f
Use LoadFromRefIdx instead of computing offset manually.
2024-04-29 14:50:38 -04:00
Jean-Philip Desjardins
8445595b73
Add clamping in SUB_base.
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Fixes issue where character disappears after listening to tape in Fatal Frame 3.
2024-04-02 11:58:47 -04:00
Jean-Philip Desjardins
acc8d93bb0
Clamp MULA input.
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Fixes buggy vertical lines in Hunter x Hunter: Ryuumyaku no Saidan.
2024-02-27 15:46:06 -05:00
Jean-Philip Desjardins
c2399cdf34
Fix some parameter values that were implicitly converted to RETURN_VALUE.
2024-01-26 13:45:03 -05:00
Jean-Philip Desjardins
a9f54cbe3e
Minor optimization to LQ and SQ when not accessing all lanes.
2023-12-20 09:41:00 -05:00
Jean-Philip Desjardins
10748be6b5
Add clamping to fix issues in Mt. Doom rendering in LOTR: ROTK.
2023-12-20 09:41:00 -05:00
Jean-Philip Desjardins
267e1bc115
Avoid saving vector if it doesn't change its value.
2023-12-20 09:41:00 -05:00
Jean-Philip Desjardins
65cee7e4c3
Fix some potential issues with VU0 micro & macro sync.
2023-09-25 10:53:52 -04:00
Jean-Philip Desjardins
5f32f19f3b
Fix some register clobbering cases.
2023-09-25 10:53:52 -04:00
Jean-Philip Desjardins
033c7c9c99
Properly clear stack when skipping LQ.
2023-08-30 10:21:25 -04:00
Jean-Philip Desjardins
3c8a36a2af
Some clever improvements to mem accesses.
2023-07-26 14:10:05 -04:00
Jean-Philip Desjardins
1eb8ad505b
Update CodeGen submodule.
2023-07-21 11:54:36 -04:00
Jean-Philip Desjardins
e14548d931
Add check.
2023-07-20 18:04:47 -04:00
Jean-Philip Desjardins
d7653a2f25
Fix warnings.
2023-07-10 17:17:57 -04:00
Jean-Philip Desjardins
9bcbe1f699
Update pipeTime when syncing EFU operations.
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Fixes issues with Shinobi where WAITP is used and FDIV pipeline needs to be updated as a side-effect.
2023-05-11 10:01:48 -04:00
Jean-Philip Desjardins
2f737651fb
Add function to check for NaNs in vectors.
2023-05-10 09:07:19 -04:00
Jean-Philip Desjardins
d302c318d4
Do simple move when adding 0.
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Avoids destructive clamping that might be against the intent of the instruction.
2023-05-10 09:07:18 -04:00
Jean-Philip Desjardins
b5d8aad96e
Use CodeGen's native MD_ClampS to clamp vectors.
2023-03-03 16:50:59 -05:00
Jean-Philip Desjardins
db6ffbc111
Support writing VU1 registers from VU0 macro mode.
2022-07-11 14:09:46 -04:00
Jean-Philip Desjardins
6708e394db
Add comment to explain why we don't use FpAddTruncate on JS.
2022-02-14 13:07:15 -05:00
Jean-Philip Desjardins
e0bfe0223c
Disable accurate ADDi on JavaScript.
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Could be enabled later.
2022-02-14 13:07:15 -05:00
Jean-Philip Desjardins
aebd6eb9bc
Prevent clobbering of VF0.
2022-02-11 13:15:38 -05:00
Jean-Philip Desjardins
34171f12e5
Prevent VI0 clobbering.
2022-02-09 12:38:32 -05:00
Jean-Philip Desjardins
69531b84bc
Don't recompute the clamping mask.
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Removes a few instructions in generated code.
2021-07-09 10:03:27 -04:00
Jean-Philip Desjardins
80e6554cdc
Use StoreAtRefIdx to clear flags pipeline.
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Using PullRel would cause array items to be register allocated which is not a good thing
since they are accessed through array operations in other places.
2021-07-02 10:22:27 -04:00
darkpigeon
6dd820d734
Merge branch 'jpd002:master' into fatalframe1
2021-05-15 15:33:20 +07:00
Jean-Philip Desjardins
4ceef01615
Prevent MOVE on VF0.
2021-04-27 13:51:57 -04:00
darkpigeon
e0c3d55007
Add clamping to VU
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Fixes Fatal Frame 1's door-blocking bug, which allows further proceeding ingame
2021-04-07 22:22:34 +07:00
Jean-Philip Desjardins
650f129545
Clamp some input vectors.
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Fixes issues entering some areas in Samurai Legend Musashi.
2021-01-26 19:30:24 -05:00
Jean-Philip Desjardins
efbbeb057b
Merge ADD code in a single function.
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Except for ADDi which has an exception.
2021-01-26 19:30:24 -05:00
Jean-Philip Desjardins
29ebcafec5
Preserve W component of FD in OPMSUB.
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Fixes a ton of problems (KH2, Musashi Samurai Legends, Wild Arms 5 & probably others).
2020-11-26 16:29:46 -05:00
Jean-Philip Desjardins
935427fa6e
Remove unused include.
2020-11-25 09:54:55 -05:00
Jean-Philip Desjardins
239f6c53c7
Make sure sticky flags arrive at the proper time.
2020-06-02 15:12:27 -04:00
Jean-Philip Desjardins
d207c648ac
Formatting niceties.
2020-06-02 15:12:27 -04:00
Mahmood - Zer0xFF
e503f3eae6
improve VU MOVE/RNEXT instruction
2020-05-21 19:22:16 +01:00
Jean-Philip Desjardins
2bfe87ff52
Clamp vectors before comparing in MINI/MAX.
2020-05-15 16:44:08 -04:00
Jean-Philip Desjardins
ff488e17db
Implement ADDAq.
2020-05-15 12:37:55 -04:00
Jean-Philip Desjardins
53db596365
Prevent ITOF0 & ITOF12 from clobbering VF0.
2020-05-15 12:37:54 -04:00
Jean-Philip Desjardins
50608f6453
Use LoadFromRefIdx in ILW.
2020-05-11 13:15:21 -04:00
Jean-Philip Desjardins
ece02c072c
Use StoreAtRefIdx in ISW.
2020-05-11 13:15:21 -04:00
Jean-Philip Desjardins
cda03da746
Use StoreAtRefIdx4 in QueueInFlagPipeline.
2020-05-11 13:15:21 -04:00