Play-/Source/ui_shared/BootablesProcesses.h

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#pragma once
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#include "filesystem_def.h"
#include <set>
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bool IsBootableExecutablePath(const fs::path&);
bool IsBootableDiscImagePath(const fs::path&);
bool TryRegisteringBootable(const fs::path&);
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void ScanBootables(const fs::path&, bool = true);
std::set<fs::path> GetActiveBootableDirectories();
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void PurgeInexistingFiles();
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void FetchGameTitles();
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void FetchGameCovers();