Play-/Source/ui_shared/BootablesProcesses.h

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#pragma once
#include <boost/filesystem.hpp>
#include <set>
bool IsBootableExecutablePath(const boost::filesystem::path&);
bool IsBootableDiscImagePath(const boost::filesystem::path&);
void ScanBootables(const boost::filesystem::path&, bool = true);
std::set<boost::filesystem::path> GetActiveBootableDirectories();
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void PurgeInexistingFiles();
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void FetchGameTitles();