mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-04-28 13:28:03 +03:00

* core: Rewrite PSF parser & add encoder add .sfo hex pattern to /scripts * core/fs: allow to mount path as read-only * common: Add CString wrapper to handle native null-terminated strings * SaveData: rewrite to implement full functionality * mock value for SYSTEM_VER * SavaData: backup features * SavaData: SaveDataMemory features * imgui Ref-counted textures - has a background thread to decode textures * imgui: rework gamepad navigation * PSF: fixed psf not using enum class for PSFEntryFmt (was a standard old ugly enum) - Add null check to CString when itself is used in a nullable field * SaveDataDialog implementation - Fix Mounting/Unmounting check of SaveInstance
63 lines
No EOL
1.8 KiB
C++
63 lines
No EOL
1.8 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// Based on imgui_impl_vulkan.h from Dear ImGui repository
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#pragma once
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#define VULKAN_HPP_NO_EXCEPTIONS
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#include "common/types.h"
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#include "video_core/renderer_vulkan/vk_common.h"
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struct ImDrawData;
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namespace ImGui::Vulkan {
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struct InitInfo {
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vk::Instance instance;
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vk::PhysicalDevice physical_device;
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vk::Device device;
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uint32_t queue_family;
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vk::Queue queue;
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uint32_t image_count; // >= 2
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vk::DeviceSize min_allocation_size; // Minimum allocation size
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vk::PipelineCache pipeline_cache;
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uint32_t subpass;
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vk::PipelineRenderingCreateInfoKHR pipeline_rendering_create_info;
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// (Optional) Allocation, Logging
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const vk::AllocationCallbacks* allocator{};
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void (*check_vk_result_fn)(vk::Result err);
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};
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// Prepare all resources needed for uploading textures
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// Caller should clean up the returned data.
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struct UploadTextureData {
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vk::Image image;
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vk::ImageView image_view;
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vk::DescriptorSet descriptor_set;
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vk::DeviceMemory image_memory;
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vk::CommandBuffer command_buffer; // Submit to the queue
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vk::Buffer upload_buffer;
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vk::DeviceMemory upload_buffer_memory;
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void Upload();
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void Destroy();
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};
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vk::DescriptorSet AddTexture(vk::ImageView image_view, vk::ImageLayout image_layout,
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vk::Sampler sampler = VK_NULL_HANDLE);
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UploadTextureData UploadTexture(const void* data, vk::Format format, u32 width, u32 height,
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size_t size);
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void RemoveTexture(vk::DescriptorSet descriptor_set);
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bool Init(InitInfo info);
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void Shutdown();
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void RenderDrawData(ImDrawData& draw_data, vk::CommandBuffer command_buffer,
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vk::Pipeline pipeline = VK_NULL_HANDLE);
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} // namespace ImGui::Vulkan
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