shadPS4/src/core/libraries/system/msgdialog_ui.cpp
Vinicius Rangel 0f4bcd8c83
Rewrite Save Data & Impl Save Data Dialog (#824)
* core: Rewrite PSF parser & add encoder

add .sfo hex pattern to /scripts

* core/fs: allow to mount path as read-only

* common: Add CString wrapper to handle native null-terminated strings

* SaveData: rewrite to implement full functionality

* mock value for SYSTEM_VER

* SavaData: backup features

* SavaData: SaveDataMemory features

* imgui Ref-counted textures

- has a background thread to decode textures

* imgui: rework gamepad navigation

* PSF: fixed psf not using enum class for PSFEntryFmt (was a standard old ugly enum)

- Add null check to CString when itself is used in a nullable field

* SaveDataDialog implementation

- Fix Mounting/Unmounting check of SaveInstance
2024-09-20 12:34:19 +03:00

294 lines
9.1 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <thread>
#include <imgui.h>
#include "common/assert.h"
#include "imgui/imgui_std.h"
#include "msgdialog_ui.h"
using namespace ImGui;
using namespace Libraries::CommonDialog;
using namespace Libraries::MsgDialog;
static constexpr ImVec2 BUTTON_SIZE{100.0f, 30.0f};
static constexpr float PROGRESS_BAR_WIDTH{0.8f};
struct {
int count = 0;
const char* text1;
const char* text2;
} static constexpr user_button_texts[] = {
{1, "OK"}, // 0 OK
{2, "Yes", "No"}, // 1 YESNO
{0}, // 2 NONE
{2, "OK", "Cancel"}, // 3 OK_CANCEL
{}, // 4 !!NOP
{1, "Wait"}, // 5 WAIT
{2, "Wait", "Cancel"}, // 6 WAIT_CANCEL
{2, "Yes", "No"}, // 7 YESNO_FOCUS_NO
{2, "OK", "Cancel"}, // 8 OK_CANCEL_FOCUS_CANCEL
{0xFF}, // 9 TWO_BUTTONS
};
static_assert(std::size(user_button_texts) == static_cast<int>(ButtonType::TWO_BUTTONS) + 1);
MsgDialogState::MsgDialogState(const OrbisParam& param) {
this->mode = param.mode;
switch (mode) {
case MsgDialogMode::USER_MSG: {
ASSERT(param.userMsgParam);
const auto& v = *param.userMsgParam;
auto state = UserState{
.type = v.buttonType,
.msg = std::string(v.msg),
};
if (v.buttonType == ButtonType::TWO_BUTTONS) {
ASSERT(v.buttonsParam);
state.btn_param1 = std::string(v.buttonsParam->msg1);
state.btn_param2 = std::string(v.buttonsParam->msg2);
}
this->state = state;
} break;
case MsgDialogMode::PROGRESS_BAR: {
ASSERT(param.progBarParam);
const auto& v = *param.progBarParam;
this->state = ProgressState{
.type = v.barType,
.msg = std::string(v.msg),
.progress = 0,
};
} break;
case MsgDialogMode::SYSTEM_MSG: {
ASSERT(param.sysMsgParam);
const auto& v = *param.sysMsgParam;
this->state = SystemState{
.type = v.sysMsgType,
};
} break;
default:
UNREACHABLE_MSG("Unknown dialog mode");
}
}
MsgDialogState::MsgDialogState(UserState mode) {
this->mode = MsgDialogMode::USER_MSG;
this->state = mode;
}
MsgDialogState::MsgDialogState(ProgressState mode) {
this->mode = MsgDialogMode::PROGRESS_BAR;
this->state = mode;
}
MsgDialogState::MsgDialogState(SystemState mode) {
this->mode = MsgDialogMode::SYSTEM_MSG;
this->state = mode;
}
void MsgDialogUi::DrawUser() {
const auto& [button_type, msg, btn_param1, btn_param2] =
state->GetState<MsgDialogState::UserState>();
const auto ws = GetWindowSize();
if (!msg.empty()) {
DrawCenteredText(&msg.front(), &msg.back() + 1,
GetContentRegionAvail() - ImVec2{0.0f, 15.0f + BUTTON_SIZE.y});
}
ASSERT(button_type <= ButtonType::TWO_BUTTONS);
auto [count, text1, text2] = user_button_texts[static_cast<u32>(button_type)];
if (count == 0xFF) { // TWO_BUTTONS -> User defined message
count = 2;
text1 = btn_param1.c_str();
text2 = btn_param2.c_str();
}
const bool focus_first = button_type < ButtonType::YESNO_FOCUS_NO;
SetCursorPos({
ws.x / 2.0f - BUTTON_SIZE.x / 2.0f * static_cast<float>(count),
ws.y - 10.0f - BUTTON_SIZE.y,
});
BeginGroup();
if (count > 0) {
// First button at the right, so we render the second button first
if (count == 2) {
PushID(2);
if (Button(text2, BUTTON_SIZE)) {
switch (button_type) {
case ButtonType::OK_CANCEL:
case ButtonType::WAIT_CANCEL:
case ButtonType::OK_CANCEL_FOCUS_CANCEL:
Finish(ButtonId::INVALID, Result::USER_CANCELED);
break;
default:
Finish(ButtonId::BUTTON2);
break;
}
}
if ((first_render || IsKeyPressed(ImGuiKey_GamepadFaceRight)) && !focus_first) {
SetItemCurrentNavFocus();
}
PopID();
SameLine();
}
PushID(1);
if (Button(text1, BUTTON_SIZE)) {
Finish(ButtonId::BUTTON1);
}
if ((first_render || IsKeyPressed(ImGuiKey_GamepadFaceRight)) && focus_first) {
SetItemCurrentNavFocus();
}
PopID();
SameLine();
}
EndGroup();
}
void MsgDialogUi::DrawProgressBar() {
const auto& [bar_type, msg, progress_bar_value] =
state->GetState<MsgDialogState::ProgressState>();
DrawCenteredText(msg.c_str());
const auto ws = GetWindowSize();
SetCursorPos({
ws.x * ((1 - PROGRESS_BAR_WIDTH) / 2.0f),
ws.y - 10.0f - BUTTON_SIZE.y,
});
const bool has_cancel = bar_type == ProgressBarType::PERCENTAGE_CANCEL;
float bar_width = PROGRESS_BAR_WIDTH * ws.x;
if (has_cancel) {
bar_width -= BUTTON_SIZE.x - 10.0f;
}
BeginGroup();
ProgressBar(static_cast<float>(progress_bar_value) / 100.0f, {bar_width, BUTTON_SIZE.y});
if (has_cancel) {
SameLine();
if (Button("Cancel", BUTTON_SIZE)) {
Finish(ButtonId::INVALID, Result::USER_CANCELED);
}
if (first_render) {
SetItemCurrentNavFocus();
}
}
EndGroup();
}
struct {
const char* text;
} static constexpr system_message_texts[] = {
"No product available in the store.", // TRC_EMPTY_STORE
"PSN chat restriction.", // TRC_PSN_CHAT_RESTRICTION
"User-generated Media restriction", // TRC_PSN_UGC_RESTRICTION
nullptr, // !!NOP
"Camera not connected.", // CAMERA_NOT_CONNECTED
"Warning: profile picture and name are not set", // WARNING_PROFILE_PICTURE_AND_NAME_NOT_SHARED
};
static_assert(std::size(system_message_texts) ==
static_cast<int>(SystemMessageType::WARNING_PROFILE_PICTURE_AND_NAME_NOT_SHARED) + 1);
void MsgDialogUi::DrawSystemMessage() {
// TODO: Implement go to settings & user profile
const auto& [msg_type] = state->GetState<MsgDialogState::SystemState>();
ASSERT(msg_type <= SystemMessageType::WARNING_PROFILE_PICTURE_AND_NAME_NOT_SHARED);
auto [msg] = system_message_texts[static_cast<u32>(msg_type)];
DrawCenteredText(msg);
const auto ws = GetWindowSize();
SetCursorPos({
ws.x / 2.0f - BUTTON_SIZE.x / 2.0f,
ws.y - 10.0f - BUTTON_SIZE.y,
});
if (Button("OK", BUTTON_SIZE)) {
Finish(ButtonId::OK);
}
if (first_render) {
SetItemCurrentNavFocus();
}
}
MsgDialogUi::MsgDialogUi(MsgDialogState* state, Status* status, DialogResult* result)
: state(state), status(status), result(result) {
if (status && *status == Status::RUNNING) {
first_render = true;
AddLayer(this);
}
}
MsgDialogUi::~MsgDialogUi() {
Finish(ButtonId::INVALID);
}
MsgDialogUi::MsgDialogUi(MsgDialogUi&& other) noexcept
: Layer(other), state(other.state), status(other.status), result(other.result) {
other.state = nullptr;
other.status = nullptr;
other.result = nullptr;
}
MsgDialogUi& MsgDialogUi::operator=(MsgDialogUi other) {
using std::swap;
swap(state, other.state);
swap(status, other.status);
swap(result, other.result);
if (status && *status == Status::RUNNING) {
first_render = true;
AddLayer(this);
}
return *this;
}
void MsgDialogUi::Finish(ButtonId buttonId, Result r) {
if (result) {
result->result = r;
result->buttonId = buttonId;
}
if (status) {
*status = Status::FINISHED;
}
state = nullptr;
status = nullptr;
result = nullptr;
RemoveLayer(this);
}
void MsgDialogUi::Draw() {
if (status == nullptr || *status != Status::RUNNING) {
return;
}
const auto& io = GetIO();
const ImVec2 window_size{
std::min(io.DisplaySize.x, 500.0f),
std::min(io.DisplaySize.y, 300.0f),
};
CentralizeWindow();
SetNextWindowSize(window_size);
SetNextWindowCollapsed(false);
if (first_render || !io.NavActive) {
SetNextWindowFocus();
}
KeepNavHighlight();
if (Begin("Message Dialog##MessageDialog", nullptr,
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoSavedSettings)) {
switch (state->GetMode()) {
case MsgDialogMode::USER_MSG:
DrawUser();
break;
case MsgDialogMode::PROGRESS_BAR:
DrawProgressBar();
break;
case MsgDialogMode::SYSTEM_MSG:
DrawSystemMessage();
break;
}
}
End();
first_render = false;
}
DialogResult Libraries::MsgDialog::ShowMsgDialog(MsgDialogState state, bool block) {
DialogResult result{};
Status status = Status::RUNNING;
MsgDialogUi dialog(&state, &status, &result);
if (block) {
while (status == Status::RUNNING) {
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
}
return result;
}