// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include "common/config.h" #include "common/debug.h" #include "common/logging/backend.h" #include "common/logging/log.h" #ifdef ENABLE_QT_GUI #include #include "common/memory_patcher.h" #endif #include "common/assert.h" #ifdef ENABLE_DISCORD_RPC #include "common/discord_rpc_handler.h" #endif #include "common/elf_info.h" #include "common/ntapi.h" #include "common/path_util.h" #include "common/polyfill_thread.h" #include "common/scm_rev.h" #include "common/singleton.h" #include "common/version.h" #include "core/file_format/psf.h" #include "core/file_format/trp.h" #include "core/file_sys/fs.h" #include "core/libraries/disc_map/disc_map.h" #include "core/libraries/libc_internal/libc_internal.h" #include "core/libraries/libs.h" #include "core/libraries/ngs2/ngs2.h" #include "core/libraries/np_trophy/np_trophy.h" #include "core/libraries/rtc/rtc.h" #include "core/libraries/save_data/save_backup.h" #include "core/linker.h" #include "core/memory.h" #include "emulator.h" #include "video_core/renderdoc.h" Frontend::WindowSDL* g_window = nullptr; namespace Core { Emulator::Emulator() { // Initialize NT API functions and set high priority #ifdef _WIN32 Common::NtApi::Initialize(); SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS); #endif // Create stdin/stdout/stderr Common::Singleton::Instance()->CreateStdHandles(); // Defer until after logging is initialized. memory = Core::Memory::Instance(); controller = Common::Singleton::Instance(); linker = Common::Singleton::Instance(); // Load renderdoc module. VideoCore::LoadRenderDoc(); // Start the timer (Play Time) #ifdef ENABLE_QT_GUI start_time = std::chrono::steady_clock::now(); const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir); QString filePath = QString::fromStdString((user_dir / "play_time.txt").string()); QFile file(filePath); ASSERT_MSG(file.open(QIODevice::ReadWrite | QIODevice::Text), "Error opening or creating play_time.txt"); #endif } Emulator::~Emulator() { const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir); Config::saveMainWindow(config_dir / "config.toml"); } void Emulator::Run(const std::filesystem::path& file, const std::vector args) { const auto eboot_name = file.filename().string(); auto game_folder = file.parent_path(); if (const auto game_folder_name = game_folder.filename().string(); game_folder_name.ends_with("-UPDATE") || game_folder_name.ends_with("-patch")) { // If an executable was launched from a separate update directory, // use the base game directory as the game folder. const auto base_name = game_folder_name.substr(0, game_folder_name.size() - 7); const auto base_path = game_folder.parent_path() / base_name; if (std::filesystem::is_directory(base_path)) { game_folder = base_path; } } // Applications expect to be run from /app0 so mount the file's parent path as app0. auto* mnt = Common::Singleton::Instance(); mnt->Mount(game_folder, "/app0"); // Certain games may use /hostapp as well such as CUSA001100 mnt->Mount(game_folder, "/hostapp"); auto& game_info = Common::ElfInfo::Instance(); // Loading param.sfo file if exists std::string id; std::string title; std::string app_version; u32 fw_version; Common::PSFAttributes psf_attributes{}; const auto param_sfo_path = mnt->GetHostPath("/app0/sce_sys/param.sfo"); if (!std::filesystem::exists(param_sfo_path) || !Config::getSeparateLogFilesEnabled()) { Common::Log::Initialize(); Common::Log::Start(); } if (std::filesystem::exists(param_sfo_path)) { auto* param_sfo = Common::Singleton::Instance(); const bool success = param_sfo->Open(param_sfo_path); ASSERT_MSG(success, "Failed to open param.sfo"); const auto content_id = param_sfo->GetString("CONTENT_ID"); ASSERT_MSG(content_id.has_value(), "Failed to get CONTENT_ID"); id = std::string(*content_id, 7, 9); if (Config::getSeparateLogFilesEnabled()) { Common::Log::Initialize(id + ".log"); Common::Log::Start(); } LOG_INFO(Loader, "Starting shadps4 emulator v{} ", Common::VERSION); LOG_INFO(Loader, "Revision {}", Common::g_scm_rev); LOG_INFO(Loader, "Branch {}", Common::g_scm_branch); LOG_INFO(Loader, "Description {}", Common::g_scm_desc); LOG_INFO(Loader, "Remote {}", Common::g_scm_remote_url); LOG_INFO(Config, "General LogType: {}", Config::getLogType()); LOG_INFO(Config, "General isNeo: {}", Config::isNeoModeConsole()); LOG_INFO(Config, "GPU isNullGpu: {}", Config::nullGpu()); LOG_INFO(Config, "GPU shouldDumpShaders: {}", Config::dumpShaders()); LOG_INFO(Config, "GPU vblankDivider: {}", Config::vblankDiv()); LOG_INFO(Config, "Vulkan gpuId: {}", Config::getGpuId()); LOG_INFO(Config, "Vulkan vkValidation: {}", Config::vkValidationEnabled()); LOG_INFO(Config, "Vulkan vkValidationSync: {}", Config::vkValidationSyncEnabled()); LOG_INFO(Config, "Vulkan vkValidationGpu: {}", Config::vkValidationGpuEnabled()); LOG_INFO(Config, "Vulkan crashDiagnostics: {}", Config::getVkCrashDiagnosticEnabled()); LOG_INFO(Config, "Vulkan hostMarkers: {}", Config::getVkHostMarkersEnabled()); LOG_INFO(Config, "Vulkan guestMarkers: {}", Config::getVkGuestMarkersEnabled()); LOG_INFO(Config, "Vulkan rdocEnable: {}", Config::isRdocEnabled()); Libraries::NpTrophy::game_serial = id; const auto trophyDir = Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / id / "TrophyFiles"; if (!std::filesystem::exists(trophyDir)) { TRP trp; if (!trp.Extract(game_folder, id)) { LOG_ERROR(Loader, "Couldn't extract trophies"); } } #ifdef ENABLE_QT_GUI MemoryPatcher::g_game_serial = id; // Timer for 'Play Time' QTimer* timer = new QTimer(); QObject::connect(timer, &QTimer::timeout, [this, id]() { UpdatePlayTime(id); start_time = std::chrono::steady_clock::now(); }); timer->start(60000); // 60000 ms = 1 minute #endif title = param_sfo->GetString("TITLE").value_or("Unknown title"); LOG_INFO(Loader, "Game id: {} Title: {}", id, title); fw_version = param_sfo->GetInteger("SYSTEM_VER").value_or(0x4700000); app_version = param_sfo->GetString("APP_VER").value_or("Unknown version"); LOG_INFO(Loader, "Fw: {:#x} App Version: {}", fw_version, app_version); if (const auto raw_attributes = param_sfo->GetInteger("ATTRIBUTE")) { psf_attributes.raw = *raw_attributes; } if (!args.empty()) { int argc = std::min(args.size(), 32); for (int i = 0; i < argc; i++) { LOG_INFO(Loader, "Game argument {}: {}", i, args[i]); } if (args.size() > 32) { LOG_ERROR(Loader, "Too many game arguments, only passing the first 32"); } } } const auto pic1_path = mnt->GetHostPath("/app0/sce_sys/pic1.png"); if (std::filesystem::exists(pic1_path)) { game_info.splash_path = pic1_path; } game_info.initialized = true; game_info.game_serial = id; game_info.title = title; game_info.app_ver = app_version; game_info.firmware_ver = fw_version & 0xFFF00000; game_info.raw_firmware_ver = fw_version; game_info.psf_attributes = psf_attributes; std::string game_title = fmt::format("{} - {} <{}>", id, title, app_version); std::string window_title = ""; if (Common::isRelease) { window_title = fmt::format("shadPS4 v{} | {}", Common::VERSION, game_title); } else { std::string remote_url(Common::g_scm_remote_url); std::string remote_host; try { remote_host = remote_url.substr(19, remote_url.rfind('/') - 19); } catch (...) { remote_host = "unknown"; } if (remote_host == "shadps4-emu" || remote_url.length() == 0) { window_title = fmt::format("shadPS4 v{} {} {} | {}", Common::VERSION, Common::g_scm_branch, Common::g_scm_desc, game_title); } else { window_title = fmt::format("shadPS4 v{} {}/{} {} | {}", Common::VERSION, remote_host, Common::g_scm_branch, Common::g_scm_desc, game_title); } } window = std::make_unique( Config::getScreenWidth(), Config::getScreenHeight(), controller, window_title); g_window = window.get(); const auto& mount_data_dir = Common::FS::GetUserPath(Common::FS::PathType::GameDataDir) / id; if (!std::filesystem::exists(mount_data_dir)) { std::filesystem::create_directory(mount_data_dir); } mnt->Mount(mount_data_dir, "/data"); // should just exist, manually create with game serial const auto& mount_temp_dir = Common::FS::GetUserPath(Common::FS::PathType::TempDataDir) / id; if (!std::filesystem::exists(mount_temp_dir)) { std::filesystem::create_directory(mount_temp_dir); } mnt->Mount(mount_temp_dir, "/temp0"); // called in app_content ==> stat/mkdir mnt->Mount(mount_temp_dir, "/temp"); const auto& mount_download_dir = Common::FS::GetUserPath(Common::FS::PathType::DownloadDir) / id; if (!std::filesystem::exists(mount_download_dir)) { std::filesystem::create_directory(mount_download_dir); } mnt->Mount(mount_download_dir, "/download0"); const auto& mount_captures_dir = Common::FS::GetUserPath(Common::FS::PathType::CapturesDir); if (!std::filesystem::exists(mount_captures_dir)) { std::filesystem::create_directory(mount_captures_dir); } VideoCore::SetOutputDir(mount_captures_dir, id); // Initialize kernel and library facilities. Libraries::InitHLELibs(&linker->GetHLESymbols()); // Load the module with the linker const auto eboot_path = mnt->GetHostPath("/app0/" + eboot_name); linker->LoadModule(eboot_path); // check if we have system modules to load LoadSystemModules(game_info.game_serial); // Load all prx from game's sce_module folder mnt->IterateDirectory("/app0/sce_module", [this](const auto& path, const auto is_file) { if (is_file) { LOG_INFO(Loader, "Loading {}", fmt::UTF(path.u8string())); linker->LoadModule(path); } }); #ifdef ENABLE_DISCORD_RPC // Discord RPC if (Config::getEnableDiscordRPC()) { auto* rpc = Common::Singleton::Instance(); if (rpc->getRPCEnabled() == false) { rpc->init(); } rpc->setStatusPlaying(game_info.title, id); } #endif linker->Execute(args); window->InitTimers(); while (window->IsOpen()) { window->WaitEvent(); } #ifdef ENABLE_QT_GUI UpdatePlayTime(id); #endif std::quick_exit(0); } void Emulator::LoadSystemModules(const std::string& game_serial) { constexpr std::array ModulesToLoad{ {{"libSceNgs2.sprx", &Libraries::Ngs2::RegisterlibSceNgs2}, {"libSceUlt.sprx", nullptr}, {"libSceJson.sprx", nullptr}, {"libSceJson2.sprx", nullptr}, {"libSceLibcInternal.sprx", &Libraries::LibcInternal::RegisterlibSceLibcInternal}, {"libSceDiscMap.sprx", &Libraries::DiscMap::RegisterlibSceDiscMap}, {"libSceRtc.sprx", &Libraries::Rtc::RegisterlibSceRtc}, {"libSceCesCs.sprx", nullptr}, {"libSceFont.sprx", nullptr}, {"libSceFontFt.sprx", nullptr}, {"libSceFreeTypeOt.sprx", nullptr}}}; std::vector found_modules; const auto& sys_module_path = Common::FS::GetUserPath(Common::FS::PathType::SysModuleDir); for (const auto& entry : std::filesystem::directory_iterator(sys_module_path)) { found_modules.push_back(entry.path()); } for (const auto& [module_name, init_func] : ModulesToLoad) { const auto it = std::ranges::find_if( found_modules, [&](const auto& path) { return path.filename() == module_name; }); if (it != found_modules.end()) { LOG_INFO(Loader, "Loading {}", it->string()); if (linker->LoadModule(*it) != -1) { continue; } } if (init_func) { LOG_INFO(Loader, "Can't Load {} switching to HLE", module_name); init_func(&linker->GetHLESymbols()); } else { LOG_INFO(Loader, "No HLE available for {} module", module_name); } } if (!game_serial.empty() && std::filesystem::exists(sys_module_path / game_serial)) { for (const auto& entry : std::filesystem::directory_iterator(sys_module_path / game_serial)) { LOG_INFO(Loader, "Loading {} from game serial file {}", entry.path().string(), game_serial); linker->LoadModule(entry.path()); } } } #ifdef ENABLE_QT_GUI void Emulator::UpdatePlayTime(const std::string& serial) { const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir); QString filePath = QString::fromStdString((user_dir / "play_time.txt").string()); QFile file(filePath); if (!file.open(QIODevice::ReadWrite | QIODevice::Text)) { LOG_INFO(Loader, "Error opening play_time.txt"); return; } auto end_time = std::chrono::steady_clock::now(); auto duration = std::chrono::duration_cast(end_time - start_time); int totalSeconds = duration.count(); QTextStream in(&file); QStringList lines; QString content; while (!in.atEnd()) { content += in.readLine() + "\n"; } file.close(); QStringList existingLines = content.split('\n', Qt::SkipEmptyParts); int accumulatedSeconds = 0; bool found = false; for (const QString& line : existingLines) { QStringList parts = line.split(' '); if (parts.size() == 2 && parts[0] == QString::fromStdString(serial)) { QStringList timeParts = parts[1].split(':'); if (timeParts.size() == 3) { int hours = timeParts[0].toInt(); int minutes = timeParts[1].toInt(); int seconds = timeParts[2].toInt(); accumulatedSeconds = hours * 3600 + minutes * 60 + seconds; found = true; break; } } } accumulatedSeconds += totalSeconds; int hours = accumulatedSeconds / 3600; int minutes = (accumulatedSeconds % 3600) / 60; int seconds = accumulatedSeconds % 60; QString playTimeSaved = QString::number(hours) + ":" + QString::number(minutes).rightJustified(2, '0') + ":" + QString::number(seconds).rightJustified(2, '0'); if (file.open(QIODevice::WriteOnly | QIODevice::Text)) { QTextStream out(&file); bool lineUpdated = false; for (const QString& line : existingLines) { if (line.startsWith(QString::fromStdString(serial))) { out << QString::fromStdString(serial) + " " + playTimeSaved + "\n"; lineUpdated = true; } else { out << line << "\n"; } } if (!lineUpdated) { out << QString::fromStdString(serial) + " " + playTimeSaved + "\n"; } } LOG_INFO(Loader, "Playing time for {}: {}", serial, playTimeSaved.toStdString()); } #endif } // namespace Core