Commit graph

2898 commits

Author SHA1 Message Date
squidbus
04e4ce0775 fix: Bad Intel drivers. 2025-04-16 09:52:18 -07:00
squidbus
52ab1ed04b
shader_recompiler: Implement S_FLBIT_I32_B32 and V_MUL_HI_I32. (#2793) 2025-04-16 18:08:09 +03:00
squidbus
3bc876ca78
renderer_vulkan: Improve handling of required vs optional extensions. (#2792)
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* renderer_vulkan: Improve handling of required vs optional extensions.

* documents: Update quickstart Vulkan requirements.
2025-04-15 22:31:58 -07:00
squidbus
247e935353
externals: Update MoltenVK (#2791)
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2025-04-15 17:13:19 -07:00
squidbus
4bea00135d
resource_tracking_pass: Add heuristic to detect incorrectly tracked buffer sharp. (#2786)
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2025-04-14 20:58:49 -07:00
squidbus
683a223c1b
vk_rasterizer: Control mapped_ranges access with shared lock. (#2788) 2025-04-14 20:58:33 -07:00
georgemoralis
2b633fd3c5
downgrade libpng to fix an issue with linux-qt (#2784)
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* downgrade libpng

* revert cmake change
2025-04-14 14:08:39 +03:00
georgemoralis
cd8e2c4e79
hotfix: fix libpng issues under linux 2025-04-14 12:37:06 +03:00
georgemoralis
7d32efbd31
New Crowdin updates (#2748)
* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Arabic)
2025-04-14 12:26:54 +03:00
Missake212
b8884d9591
Adding requirements to the App Bug Report template based on the Game Bug Report template (#2783)
* Update app-bug-report.yaml

Forcing people to fill information about their hardware to make it easier for debugging problems, example: "shad crashes after I open it" with this we can tell if the user has a CPU with an iGPU instead of asking them.

* Update app-bug-report.yaml

VRAM amount shouldn't be needed actually.
2025-04-14 12:26:39 +03:00
squidbus
bec1b9056f
shader_recompiler: Misc shader fixes. (#2781)
* shader_recompiler: Fix frexp exponent type.

* shader_recompiler: Implement V_CMP_CLASS_F32 negative class mask.

* shader_recompiler: Define operands for DS_ORDERED_COUNT.
2025-04-13 23:46:30 -07:00
squidbus
657073b9e2
libraries: Initial Audio3d implementation. (#2776)
* feat: Audio3d

* feat: Audio3d

* audio3d: disable output

* audio3d: Implement central Audio3d output.

* audio3d: Ignore AudioOut already initialized error.

* audio3d: Convert and retain sample buffers when queued.

* audio3d: Treat object audio as single channel.

* audio3d: Clean up.

---------

Co-authored-by: auser1337 <154299690+auser1337@users.noreply.github.com>
2025-04-13 23:46:10 -07:00
davidantunes23
fb146f2a20
Fix #2613: Game icon size not working properly on grid view (#2759)
* Fix #2613: Game icon size not working properly on grid view

When you select grid view mode and try to change the game icon size, the
icons change to the wrong size, or don't change at all. To solve this I
added a line to call the function that populates the game grid with
the games when the user changes the icon size. That way the size of the
icons is updated to match the size selected by the user, which is the
intended behaviour. I also added code to update the check on the size
when changing view mode.

* Fix #2613: fixed clang format issue
2025-04-14 09:17:28 +03:00
Stephen Miller
ec515ad113
Implement sceVideoOutGetEventCount and sceVideoOutDeleteVblankEvent (#2753)
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* Implement sceVideoOutDeleteVblankEvent

* Implement sceVideoOutGetEventCount

Based on decompilation, needs testing.
I also tidied up some types for other functions in here.

* Change hexadecimal numbers to lowercase

A minor change to make sure my implementation follows the formatting standards seen in https://github.com/shadps4-emu/shadPS4/pull/2423
2025-04-13 17:08:27 -07:00
squidbus
d188d14e19 hotfix: Update discord-rpc to remove invasive macOS minimum linker flag.
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2025-04-13 12:18:37 -07:00
squidbus
14fad28a9b
misc: Few small fixes. (#2780)
* qt: Use PNG file for logo.

* build: Fix some CMake issues.
2025-04-13 12:10:24 -07:00
Vinicius Rangel
aec6e330dc
Update ImGui submodule (#2779)
* update imgui submodule

* fix imgui breaking changes

* update ffmpeg-core submodule
2025-04-13 19:27:20 +03:00
squidbus
6c2574364b
libraries: Reduce some controller log spam. (#2777) 2025-04-13 18:12:02 +03:00
squidbus
8ed82712a0 hotfix: Fix logo resolution in Qt UI.
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2025-04-12 21:13:16 -07:00
JohnLogostini
b0fe1532f7
Icon Updates (#2768)
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* Updated the trophy icons to match those on the PS4

* Updated the Windows icon to have less harsh aliasing at smaller sizes.

* Created a correctly sized SVG client icon.

* Remade all of the link icons.

Remade all of the icons for links to a standard 1K size and fixed all of the crazy aliasing problems.

* Revert "Updated the trophy icons to match those on the PS4"

This reverts commit 223c70de13.

* Created SVG versions of all of the link icons.

* Update REUSE.toml

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-04-12 19:09:21 +03:00
georgemoralis
6ebed7ce69
update submodules (#2773) 2025-04-12 18:01:39 +03:00
squidbus
37d4cd091c
renderer_vulkan: Make some primitive state dynamic. (#2764)
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* renderer_vulkan: Make some primitive state dynamic.

* renderer_vulkan: Silence MoltenVK primitive restart warning spam.
2025-04-10 16:20:01 -07:00
Dmugetsu
5abec2a291
Enabling Depth Bias Explicity (#2766)
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2025-04-09 17:06:54 -07:00
squidbus
e3b1c041d0 documents: Update macOS version in quickstart guide.
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2025-04-09 00:59:33 -07:00
squidbus
2965656325
build: Target same CPU architecture level as PS4. (#2763) 2025-04-09 00:54:39 -07:00
squidbus
03b1fef331
renderer_vulkan: Only update dynamic state when changed. (#2751)
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2025-04-08 07:22:16 -07:00
kalaposfos13
08731303d8
Fix incorrect calculation setting the center of the joysticks one value off causing stick drift in games that assume already corrected input values (#2760)
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2025-04-07 13:58:00 -07:00
Missake212
7fee289b66
Add information about firmware files (sys modules) in the README (#2758)
* Update README.md

* Update README.md

* Update README.md
2025-04-07 11:29:51 -07:00
squidbus
040fd79ef7
Revert "build: Target same CPU architecture level as PS4. (#2745)" (#2757)
* Revert "build: Target same CPU architecture level as PS4. (#2745)"

This reverts commit 54b4d7fc78.

Causing issues on M1 CPUs for some reason.

* build: Update architecture comments and set mtune=generic.
2025-04-07 10:57:39 -07:00
kalaposfos13
473b66649f
Fix compatibility related issues in the GUI (#2755)
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Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-04-07 12:25:49 +03:00
squidbus
b8f6ef1c0b
externals: Update MoltenVK (#2754) 2025-04-07 12:23:04 +03:00
squidbus
9d2175180e
build: Move versioning to CMake file. (#2752) 2025-04-07 12:22:51 +03:00
squidbus
0c6f2b470f
renderer_vulkan: Use more depth-stencil dynamic state. (#2749)
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2025-04-05 23:14:27 +03:00
squidbus
54b4d7fc78
build: Target same CPU architecture level as PS4. (#2745)
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2025-04-04 15:13:13 +03:00
squidbus
1ee2016902 doc: Update README macOS details
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2025-04-03 12:44:16 -07:00
georgemoralis
7bb49d85d3
New Crowdin updates (#2724)
* New translations en_us.ts (Arabic)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (German)
2025-04-03 22:43:04 +03:00
squidbus
806b2ddc89
cpu_patches: Remove CPU patches for macOS and bump minimum OS version to 15.4 (#2743)
* cpu_patches: Remove CPU patches for macOS and bump minimum OS version to 15.4

* cpu_patches: Remove BMI1 patches

These are now only good for very old Intel CPUs that:
* Still do not currently function due to other CPU instruction issues.
* Will probably be too slow to run shadPS4 well.
2025-04-03 22:39:08 +03:00
squidbus
afd0251dd2
shader_recompiler: Use VK_AMD_shader_trinary_minmax when available. (#2739)
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* shader_recompiler: Use VK_AMD_shader_trinary_minmax when available.

* shader_recompiler: Simplify signed/unsigned trinary instruction variants.
2025-04-02 23:36:54 +03:00
Stephen Miller
eb300d0aa7
libraries: Proper ulobjmgr stubs (#2740)
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* Better ulobjmgr stubs

Main goal is to stop all the Unknown stub spam in titles using libSceUlt.

* Address review comments

* Update ulobjmgr.cpp
2025-04-02 02:41:40 +02:00
Stephen Miller
f6cc245e40
Only log fd warning if there's a file getting closed (#2737)
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2025-04-01 13:36:31 -07:00
georgemoralis
9ee5d066a2 hotfix: issue with cmake 4
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2025-04-01 13:22:32 +03:00
Stephen Miller
01243fb8e5
Fix libSceNgs2 HLE regressions (#2732)
* Fix sceNgs2SystemCreateWithAllocator

The cause of the exceptions without libraries.

* Remove error handling for unimplemented functions

Since nothing exists to create any VoiceHandle or RackHandle, we were consistently hitting those error returns.
Also promotes logs for stubbed functions back to LOG_ERROR, with the exception of two functions that get spammed pretty frequently.

* Use Core::ExecuteGuest to execute allocator alloc and free

* Clang

* Fix function definitions in ngs2.h

These should be using the SYSV ABI

* Fix function defs in ngs2_impl.h

This will (hopefully) fix compilation

* Clang

* Clang

again
2025-04-01 08:57:47 +03:00
Alexandre Bouvier
a2a1ecde0a
cmake: fix system libusb discovery (#2731)
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2025-03-31 22:29:52 +03:00
Alexandre Bouvier
a5958bf7f0
cmake: remove leftover from #2707 (#2730) 2025-03-31 22:29:24 +03:00
Joshua de Reeper
7533206d89
usbd: Implement libusb passthrough (#2271)
* usbd: Implement libusb passthrough

* clang-format

* only do kernel activities on non-windows

* use variable to represent "fake" windows kernel driver

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-03-31 18:55:21 +03:00
Stephen Miller
b0a12c02e1
Add S_SETPRIO to EmitFlowControl (#2727)
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By squidbus' suggestion, I've added a warning log for this case.
2025-03-31 12:55:14 +03:00
Stephen Miller
374b66ad8e
Emulate sceKernelInternalMemory mapping (#2726)
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* Emulate sceKernelInternalMemory mapping

This fixes the early crash in CUSA07820 (The Last of Us™ Part II).

* Fix name
2025-03-31 00:27:12 +03:00
squidbus
f85d8df71e
vulkan: Lower list primitive restart warning to debug log. (#2725)
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2025-03-30 22:02:33 +03:00
georgemoralis
a707d31a4c
New Crowdin updates (#2722)
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* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Arabic)
2025-03-30 15:37:16 +03:00
kalaposfos13
f1e0a096d5
casually testing in production (#2718) 2025-03-30 15:37:00 +03:00