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shader_recompiler: Replace texel buffers with in-shader buffer format interpretation (#2363)
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* shader_recompiler: Replace texel buffers with in-shader buffer format interpretation * shader_recompiler: Move 10/11-bit float conversion to functions and address some comments. * vulkan: Remove VK_KHR_maintenance5 as it is no longer needed for buffer views. * shader_recompiler: Add helpers for composites and bitfields in pack/unpack. * shader_recompiler: Use initializer_list for bitfield insert helper.
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35 changed files with 1037 additions and 562 deletions
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@ -88,6 +88,7 @@ IR::Program TranslateProgram(std::span<const u32> code, Pools& pools, Info& info
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Shader::Optimization::ConstantPropagationPass(program.post_order_blocks);
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Shader::Optimization::FlattenExtendedUserdataPass(program);
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Shader::Optimization::ResourceTrackingPass(program);
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Shader::Optimization::LowerBufferFormatToRaw(program);
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Shader::Optimization::IdentityRemovalPass(program.blocks);
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Shader::Optimization::DeadCodeEliminationPass(program);
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Shader::Optimization::ConstantPropagationPass(program.post_order_blocks);
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