video_core: Bloodborne stabilization pt1 (#543)

* shader_recompiler: Writelane elimination pass + null image fix

* spirv: Implement image derivatives

* texture_cache: Reduce page bit size

* clang format

* slot_vector: Back to debug assert

* vk_graphics_pipeline: Handle null tsharp

* spirv: Revert some change

* vk_instance: Support primitive restart on list topology

* page_manager: Adjust windows exception handler

* clang format

* Remove subres tracking

* Will be done separately
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TheTurtle 2024-08-24 22:51:47 +03:00 committed by GitHub
parent 9e4fc17e6c
commit c79b10edc1
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GPG key ID: B5690EEEBB952194
25 changed files with 187 additions and 107 deletions

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@ -56,11 +56,11 @@ IR::Program TranslateProgram(Common::ObjectPool<IR::Inst>& inst_pool,
// Run optimization passes
Shader::Optimization::SsaRewritePass(program.post_order_blocks);
Shader::Optimization::ResourceTrackingPass(program);
Shader::Optimization::ConstantPropagationPass(program.post_order_blocks);
if (program.info.stage != Stage::Compute) {
Shader::Optimization::LowerSharedMemToRegisters(program);
}
Shader::Optimization::ResourceTrackingPass(program);
Shader::Optimization::IdentityRemovalPass(program.blocks);
Shader::Optimization::DeadCodeEliminationPass(program);
Shader::Optimization::CollectShaderInfoPass(program);