playgo: Fix loading PlayGo file. (#1639)
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This commit is contained in:
squidbus 2024-12-01 04:12:04 -08:00 committed by GitHub
parent 394a14626b
commit b00a321b5e
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GPG key ID: B5690EEEBB952194
3 changed files with 31 additions and 32 deletions

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@ -22,7 +22,6 @@
#include "common/scm_rev.h"
#include "common/singleton.h"
#include "common/version.h"
#include "core/file_format/playgo_chunk.h"
#include "core/file_format/psf.h"
#include "core/file_format/splash.h"
#include "core/file_format/trp.h"
@ -157,12 +156,6 @@ void Emulator::Run(const std::filesystem::path& file) {
fw_version = param_sfo->GetInteger("SYSTEM_VER").value_or(0x4700000);
app_version = param_sfo->GetString("APP_VER").value_or("Unknown version");
LOG_INFO(Loader, "Fw: {:#x} App Version: {}", fw_version, app_version);
} else if (entry.path().filename() == "playgo-chunk.dat") {
auto* playgo = Common::Singleton<PlaygoFile>::Instance();
auto filepath = sce_sys_folder / "playgo-chunk.dat";
if (!playgo->Open(filepath)) {
LOG_ERROR(Loader, "PlayGo: unable to open file");
}
} else if (entry.path().filename() == "pic1.png") {
auto* splash = Common::Singleton<Splash>::Instance();
if (splash->IsLoaded()) {