mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-04-30 06:18:03 +03:00
shader_recompiler: Small instruction parsing refactor/bugfixes (#340)
* translator: Implemtn f32 to f16 convert * shader_recompiler: Add bit instructions * shader_recompiler: More data share instructions * shader_recompiler: Remove exec contexts, fix S_MOV_B64 * shader_recompiler: Split instruction parsing into categories * shader_recompiler: Better BFS search * shader_recompiler: Constant propagation pass for cmp_class_f32 * shader_recompiler: Partial readfirstlane implementation * shader_recompiler: Stub readlane/writelane only for non-compute * hack: Fix swizzle on RDR * Will properly fix this when merging this * clang format * address_space: Bump user area size to full * shader_recompiler: V_INTERP_MOV_F32 * Should work the same as spirv will emit flat decoration on demand * kernel: Add MAP_OP_MAP_FLEXIBLE * image_view: Attempt to apply storage swizzle on format * vk_scheduler: Barrier attachments on renderpass end * clang format * liverpool: cs state backup * shader_recompiler: More instructions and formats * vector_alu: Proper V_MBCNT_U32_B32 * shader_recompiler: Port some dark souls things * file_system: Implement sceKernelRename * more formats * clang format * resource_tracking_pass: Back to assert * translate: Tracedata * kernel: Remove tracy lock * Solves random crashes in Dark Souls * code: Review comments
This commit is contained in:
parent
ac6dc20c3b
commit
a7c9bfa5c5
66 changed files with 1349 additions and 904 deletions
|
@ -28,7 +28,8 @@ IR::BlockList GenerateBlocks(const IR::AbstractSyntaxList& syntax_list) {
|
|||
}
|
||||
|
||||
IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
|
||||
std::span<const u32> token, const Info&& info) {
|
||||
std::span<const u32> token, const Info&& info,
|
||||
const Profile& profile) {
|
||||
// Ensure first instruction is expected.
|
||||
constexpr u32 token_mov_vcchi = 0xBEEB03FF;
|
||||
ASSERT_MSG(token[0] == token_mov_vcchi, "First instruction is not s_mov_b32 vcc_hi, #imm");
|
||||
|
@ -49,7 +50,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
|
|||
|
||||
// Structurize control flow graph and create program.
|
||||
program.info = std::move(info);
|
||||
program.syntax_list = Shader::Gcn::BuildASL(inst_pool, block_pool, cfg, program.info);
|
||||
program.syntax_list = Shader::Gcn::BuildASL(inst_pool, block_pool, cfg, program.info, profile);
|
||||
program.blocks = GenerateBlocks(program.syntax_list);
|
||||
program.post_order_blocks = Shader::IR::PostOrder(program.syntax_list.front());
|
||||
|
||||
|
@ -60,9 +61,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
|
|||
Shader::Optimization::IdentityRemovalPass(program.blocks);
|
||||
Shader::Optimization::DeadCodeEliminationPass(program);
|
||||
Shader::Optimization::CollectShaderInfoPass(program);
|
||||
|
||||
fmt::print("Post passes\n\n{}\n", Shader::IR::DumpProgram(program));
|
||||
std::fflush(stdout);
|
||||
LOG_INFO(Render_Vulkan, "{}", Shader::IR::DumpProgram(program));
|
||||
|
||||
return program;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue