shader_recompiler: Small instruction parsing refactor/bugfixes (#340)

* translator: Implemtn f32 to f16 convert

* shader_recompiler: Add bit instructions

* shader_recompiler: More data share instructions

* shader_recompiler: Remove exec contexts, fix S_MOV_B64

* shader_recompiler: Split instruction parsing into categories

* shader_recompiler: Better BFS search

* shader_recompiler: Constant propagation pass for cmp_class_f32

* shader_recompiler: Partial readfirstlane implementation

* shader_recompiler: Stub readlane/writelane only for non-compute

* hack: Fix swizzle on RDR

* Will properly fix this when merging this

* clang format

* address_space: Bump user area size to full

* shader_recompiler: V_INTERP_MOV_F32

* Should work the same as spirv will emit flat decoration on demand

* kernel: Add MAP_OP_MAP_FLEXIBLE

* image_view: Attempt to apply storage swizzle on format

* vk_scheduler: Barrier attachments on renderpass end

* clang format

* liverpool: cs state backup

* shader_recompiler: More instructions and formats

* vector_alu: Proper V_MBCNT_U32_B32

* shader_recompiler: Port some dark souls things

* file_system: Implement sceKernelRename

* more formats

* clang format

* resource_tracking_pass: Back to assert

* translate: Tracedata

* kernel: Remove tracy lock

* Solves random crashes in Dark Souls

* code: Review comments
This commit is contained in:
TheTurtle 2024-07-31 00:32:40 +03:00 committed by GitHub
parent ac6dc20c3b
commit a7c9bfa5c5
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66 changed files with 1349 additions and 904 deletions

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@ -28,7 +28,8 @@ IR::BlockList GenerateBlocks(const IR::AbstractSyntaxList& syntax_list) {
}
IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
std::span<const u32> token, const Info&& info) {
std::span<const u32> token, const Info&& info,
const Profile& profile) {
// Ensure first instruction is expected.
constexpr u32 token_mov_vcchi = 0xBEEB03FF;
ASSERT_MSG(token[0] == token_mov_vcchi, "First instruction is not s_mov_b32 vcc_hi, #imm");
@ -49,7 +50,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
// Structurize control flow graph and create program.
program.info = std::move(info);
program.syntax_list = Shader::Gcn::BuildASL(inst_pool, block_pool, cfg, program.info);
program.syntax_list = Shader::Gcn::BuildASL(inst_pool, block_pool, cfg, program.info, profile);
program.blocks = GenerateBlocks(program.syntax_list);
program.post_order_blocks = Shader::IR::PostOrder(program.syntax_list.front());
@ -60,9 +61,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
Shader::Optimization::IdentityRemovalPass(program.blocks);
Shader::Optimization::DeadCodeEliminationPass(program);
Shader::Optimization::CollectShaderInfoPass(program);
fmt::print("Post passes\n\n{}\n", Shader::IR::DumpProgram(program));
std::fflush(stdout);
LOG_INFO(Render_Vulkan, "{}", Shader::IR::DumpProgram(program));
return program;
}