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Implement shader resource tables (#1165)
* Implement shader resource tables * fix after rebase + squash * address some review comments * fix pipeline_common * cleanup debug stuff * switch to using single codegenerator
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30 changed files with 740 additions and 119 deletions
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@ -64,6 +64,7 @@ IR::Program TranslateProgram(std::span<const u32> code, Pools& pools, Info& info
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Shader::Optimization::LowerSharedMemToRegisters(program);
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}
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Shader::Optimization::RingAccessElimination(program, runtime_info, program.info.stage);
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Shader::Optimization::FlattenExtendedUserdataPass(program);
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Shader::Optimization::ResourceTrackingPass(program);
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Shader::Optimization::IdentityRemovalPass(program.blocks);
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Shader::Optimization::DeadCodeEliminationPass(program);
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