Implement shader resource tables (#1165)

* Implement shader resource tables

* fix after rebase + squash

* address some review comments

* fix pipeline_common

* cleanup debug stuff

* switch to using single codegenerator
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baggins183 2024-10-31 23:55:53 -07:00 committed by GitHub
parent 7b16085c59
commit 9ec75c3feb
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30 changed files with 740 additions and 119 deletions

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@ -64,6 +64,7 @@ IR::Program TranslateProgram(std::span<const u32> code, Pools& pools, Info& info
Shader::Optimization::LowerSharedMemToRegisters(program);
}
Shader::Optimization::RingAccessElimination(program, runtime_info, program.info.stage);
Shader::Optimization::FlattenExtendedUserdataPass(program);
Shader::Optimization::ResourceTrackingPass(program);
Shader::Optimization::IdentityRemovalPass(program.blocks);
Shader::Optimization::DeadCodeEliminationPass(program);