Initial support of Geometry shaders (#1244)

* video_core: initial GS support

* fix for components mapping; missing prim type
This commit is contained in:
psucien 2024-10-06 00:26:50 +02:00 committed by GitHub
parent 5bb45dc7ba
commit 927bb0c175
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
40 changed files with 944 additions and 268 deletions

View file

@ -63,6 +63,7 @@ IR::Program TranslateProgram(std::span<const u32> code, Pools& pools, Info& info
if (program.info.stage != Stage::Compute) {
Shader::Optimization::LowerSharedMemToRegisters(program);
}
Shader::Optimization::RingAccessElimination(program, runtime_info, program.info.stage);
Shader::Optimization::ResourceTrackingPass(program);
Shader::Optimization::IdentityRemovalPass(program.blocks);
Shader::Optimization::DeadCodeEliminationPass(program);