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Initial support of Geometry shaders (#1244)
* video_core: initial GS support * fix for components mapping; missing prim type
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40 changed files with 944 additions and 268 deletions
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@ -63,6 +63,7 @@ IR::Program TranslateProgram(std::span<const u32> code, Pools& pools, Info& info
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if (program.info.stage != Stage::Compute) {
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Shader::Optimization::LowerSharedMemToRegisters(program);
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}
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Shader::Optimization::RingAccessElimination(program, runtime_info, program.info.stage);
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Shader::Optimization::ResourceTrackingPass(program);
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Shader::Optimization::IdentityRemovalPass(program.blocks);
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Shader::Optimization::DeadCodeEliminationPass(program);
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