mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-05-09 12:08:13 +03:00
MiscFixes11 (#984)
* fixed an issue in sceSaveDataSetSaveDataMemory , makes chariot CUSA00739 goes ingame * added branch name into sdl window title
This commit is contained in:
parent
d07c81e0d2
commit
7b8bc90157
2 changed files with 6 additions and 5 deletions
|
@ -141,8 +141,8 @@ void Emulator::Run(const std::filesystem::path& file) {
|
|||
if (Common::isRelease) {
|
||||
window_title = fmt::format("shadPS4 v{} | {}", Common::VERSION, game_title);
|
||||
} else {
|
||||
window_title =
|
||||
fmt::format("shadPS4 v{} {} | {}", Common::VERSION, Common::g_scm_desc, game_title);
|
||||
window_title = fmt::format("shadPS4 v{} {} {} | {}", Common::VERSION, Common::g_scm_branch,
|
||||
Common::g_scm_desc, game_title);
|
||||
}
|
||||
window = std::make_unique<Frontend::WindowSDL>(
|
||||
Config::getScreenWidth(), Config::getScreenHeight(), controller, window_title);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue