shader: Fix block processing order in dead code elimination pass

This commit is contained in:
raphaelthegreat 2024-06-06 02:24:30 +03:00
parent 705d326a6d
commit 5aa3a4d4a0
10 changed files with 60 additions and 75 deletions

View file

@ -630,9 +630,11 @@ private:
break;
case StatementType::Code: {
ensure_block();
const u32 start = stmt.block->begin_index;
const u32 size = stmt.block->end_index - start + 1;
Translate(current_block, inst_list.subspan(start, size), info);
if (!stmt.block->is_dummy) {
const u32 start = stmt.block->begin_index;
const u32 size = stmt.block->end_index - start + 1;
Translate(current_block, inst_list.subspan(start, size), info);
}
break;
}
case StatementType::SetVariable: {
@ -808,7 +810,7 @@ private:
ObjectPool<IR::Inst>& inst_pool;
ObjectPool<IR::Block>& block_pool;
IR::AbstractSyntaxList& syntax_list;
const Block dummy_flow_block{};
const Block dummy_flow_block{.is_dummy = true};
std::span<const GcnInst> inst_list;
Info& info;
};