video_core: Implement guest buffer manager (#373)

* video_core: Introduce buffer cache

* video_core: Use multi level page table for caches

* renderer_vulkan: Remove unused stream buffer

* fix build

* oops forgot optimize off
This commit is contained in:
TheTurtle 2024-08-08 15:02:10 +03:00 committed by GitHub
parent 159be2c7f4
commit 381ba8c7a5
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GPG key ID: B5690EEEBB952194
55 changed files with 2697 additions and 1039 deletions

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@ -27,9 +27,9 @@ IR::BlockList GenerateBlocks(const IR::AbstractSyntaxList& syntax_list) {
return blocks;
}
IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
std::span<const u32> token, const Info&& info,
const Profile& profile) {
IR::Program TranslateProgram(Common::ObjectPool<IR::Inst>& inst_pool,
Common::ObjectPool<IR::Block>& block_pool, std::span<const u32> token,
const Info&& info, const Profile& profile) {
// Ensure first instruction is expected.
constexpr u32 token_mov_vcchi = 0xBEEB03FF;
ASSERT_MSG(token[0] == token_mov_vcchi, "First instruction is not s_mov_b32 vcc_hi, #imm");
@ -45,7 +45,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
}
// Create control flow graph
ObjectPool<Gcn::Block> gcn_block_pool{64};
Common::ObjectPool<Gcn::Block> gcn_block_pool{64};
Gcn::CFG cfg{gcn_block_pool, program.ins_list};
// Structurize control flow graph and create program.
@ -61,7 +61,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
Shader::Optimization::IdentityRemovalPass(program.blocks);
Shader::Optimization::DeadCodeEliminationPass(program);
Shader::Optimization::CollectShaderInfoPass(program);
LOG_INFO(Render_Vulkan, "{}", Shader::IR::DumpProgram(program));
LOG_DEBUG(Render_Vulkan, "{}", Shader::IR::DumpProgram(program));
return program;
}