audio: Implement cubeb audio out backend. (#1895)

* audio: Implement cubeb audio out backend.

* cubeb_audio: Add some additional safety checks.

* cubeb_audio: Add debug logging callback.

* audioout: Refactor backend ports into class.

* pthread: Bump minimum stack size to fix cubeb crash.

* cubeb_audio: Replace output yield loop with condvar.

* common: Rename ring_buffer_base to RingBuffer.
This commit is contained in:
squidbus 2024-12-27 11:04:49 -08:00 committed by GitHub
parent f95803664b
commit 333f35ef25
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GPG key ID: B5690EEEBB952194
18 changed files with 733 additions and 90 deletions

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@ -322,7 +322,7 @@ void Emulator::LoadSystemModules(const std::filesystem::path& file, std::string
LOG_INFO(Loader, "No HLE available for {} module", module_name);
}
}
if (std::filesystem::exists(sys_module_path / game_serial)) {
if (!game_serial.empty() && std::filesystem::exists(sys_module_path / game_serial)) {
for (const auto& entry :
std::filesystem::directory_iterator(sys_module_path / game_serial)) {
LOG_INFO(Loader, "Loading {} from game serial file {}", entry.path().string(),