mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-05-09 12:08:13 +03:00
shader_recompiler: Implement data share append and consume operations (#814)
* shader_recompiler: Add more format swap modes * texture_cache: Handle stencil texture reads * emulator: Support loading font library * readme: Add thanks section * shader_recompiler: Constant buffers as integers * shader_recompiler: Typed buffers as integers * shader_recompiler: Separate thread bit scalars * We can assume guest shader never mixes them with normal sgprs. This helps avoid errors where ssa could view an sgpr write dominating a thread bit read, due to how control flow is structurized, even though its not possible in actual control flow * shader_recompiler: Implement data append/consume operations * clang format * buffer_cache: Simplify invalidation scheme * video_core: Remove some invalidation remnants * adjust
This commit is contained in:
parent
649527a235
commit
13743b27fc
34 changed files with 512 additions and 272 deletions
|
@ -195,7 +195,7 @@ void Emulator::Run(const std::filesystem::path& file) {
|
|||
}
|
||||
|
||||
void Emulator::LoadSystemModules(const std::filesystem::path& file) {
|
||||
constexpr std::array<SysModules, 9> ModulesToLoad{
|
||||
constexpr std::array<SysModules, 10> ModulesToLoad{
|
||||
{{"libSceNgs2.sprx", &Libraries::Ngs2::RegisterlibSceNgs2},
|
||||
{"libSceFiber.sprx", nullptr},
|
||||
{"libSceUlt.sprx", nullptr},
|
||||
|
@ -204,7 +204,8 @@ void Emulator::LoadSystemModules(const std::filesystem::path& file) {
|
|||
{"libSceLibcInternal.sprx", &Libraries::LibcInternal::RegisterlibSceLibcInternal},
|
||||
{"libSceDiscMap.sprx", &Libraries::DiscMap::RegisterlibSceDiscMap},
|
||||
{"libSceRtc.sprx", &Libraries::Rtc::RegisterlibSceRtc},
|
||||
{"libSceJpegEnc.sprx", nullptr}},
|
||||
{"libSceJpegEnc.sprx", nullptr},
|
||||
{"libSceFont.sprx", nullptr}},
|
||||
};
|
||||
|
||||
std::vector<std::filesystem::path> found_modules;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue